Player Matchup

Jing Wei
Jing Wei
BobbyShmurdasDad
Jing Wei
Level 21
God Stats
4W - 2L
1,419 SR
Queue Stats
48W - 79L
1,185 Elo+
Party 2
Zeus
Zeus
Hello-OldSport
Zeus
Level 28
God Stats
13W - 9L
1,491 SR
Queue Stats
53W - 52L
1,324 Elo+
Solo
Yemoja
Yemoja
JurassicJun
Yemoja
Level 27
God Stats
3W - 3L
1,217 SR
Queue Stats
172W - 208L
1,244 Elo+
Party 2
Tiamat
Tiamat
KooshKaptain
Tiamat
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 204L
1,248 Elo+
Party 2
Susano
Susano
Nobodys_Gnome16
Susano
Level 27
God Stats
6W - 6L
1,413 SR
Queue Stats
127W - 159L
1,282 Elo+
Party 2
Team Averages
Level 26
1,408 SR
1,256 Elo+

VS

Team Averages
Level 19
1,500 SR
1,131 Elo+
Tsukuyomi
Tsukuyomi
GenGhost
Tsukuyomi
Level 28
God Stats
16W - 25L
1,273 SR
Queue Stats
106W - 165L
1,209 Elo+
Party 1
Medusa
Medusa
PacificoClara
Medusa
Level 29
God Stats
13W - 29L
1,300 SR
Queue Stats
114W - 196L
1,129 Elo+
Party 1
Tiamat
Tiamat
all-d-4-you
Tiamat
Level 7
God Stats
0W - 5L
1,501 SR
Queue Stats
2W - 11L
1,096 Elo+
Party 3
Fenrir
Fenrir
kyunta-828
Fenrir
Level 16
God Stats
1W - 4L
1,645 SR
Queue Stats
8W - 31L
1,099 Elo+
Party 3
Skadi
Skadi
unity-type0
Skadi
Level 14
God Stats
2W - 1L
1,783 SR
Queue Stats
6W - 21L
1,124 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 10
8,453
528
7,331
11,776
3,753
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
10 / 3 / 4
9,662
604
13,701
8,921
2,742
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
13
6 / 1 / 11
9,114
570
7,278
7,854
4,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
12
2 / 3 / 6
7,760
485
5,010
9,563
5,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
9 / 2 / 5
9,763
610
6,793
10,217
4,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
GenGhost
Tsukuyomi
9
3 / 6 / 3
7,020
439
9,206
12,602
5,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
4 / 8 / 4
7,666
479
5,721
12,643
3,658
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
10
1 / 6 / 3
6,585
412
5,367
11,626
5,989
Magic Focus

Magic Focus

+20
Magical Power

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
kyunta-828
Fenrir
13
5 / 4 / 0
8,146
509
3,506
11,888
5,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 6 / 5
6,165
385
2,869
10,923
3,001
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
28
30
Kills
13
14
Deaths
30
36
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
5
10
1.6
L
Tsukuyomi
GenGhost
Tsukuyomi
3
6
3
0.75
W
10
3
4
4
W
Yemoja
6
1
11
11.5
W
Tiamat
2
3
6
1.67
W
9
2
5
5.75
L
4
8
4
0.75
L
Tiamat
1
6
3
0.42
L
Fenrir
kyunta-828
Fenrir
5
4
0
1.25
L
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,113
Damage
26,669
48,331
Taken
59,682
21,618
Mitigated
24,045
17,388
Healing
6,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,331
5,289
0
1,878
11,776
3,753
1,866
541
11,235
0
50,315
L
Tsukuyomi
GenGhost
Tsukuyomi
9,206
2,269
0
1,492
12,602
5,599
0
6,184
6,332
0
25,528
W
13,701
2,490
373
5,084
8,921
2,742
2,890
338
8,583
54,651
0
W
Yemoja
7,278
1,490
2,440
1,359
7,854
4,737
688
1,392
6,462
22,044
0
W
Tiamat
5,010
676
59
2,742
9,563
5,629
738
2,625
6,938
26,927
0
W
6,793
1,867
0
3,453
10,217
4,757
666
471
9,746
0
57,647
L
5,721
2,298
46
1,273
12,643
3,658
984
6,824
5,811
0
27,892
L
Tiamat
5,367
585
0
864
11,626
5,989
0
3,751
7,639
24,777
0
L
Fenrir
kyunta-828
Fenrir
3,506
1,203
0
2,223
11,888
5,798
0
3,320
8,416
0
37,929
L
2,869
1,373
0
466
10,923
3,001
0
5,523
5,246
0
18,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,752
Gold Earned
35,582
345
Minions Killed
208
0
Camps Cleared
0
1,491,894
Distance Traveled
1,530,840
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,453
528
75
5
0
300,957
0
L
Tsukuyomi
7,020
439
33
2
0
323,220
0
W
Zeus
9,662
604
90
6
0
249,962
0
W
Yemoja
9,114
570
34
2
0
280,546
1
W
Tiamat
7,760
485
44
3
0
305,303
0
W
Susano
9,763
610
102
6
0
355,126
0
L
Medusa
7,666
479
40
3
0
289,656
0
L
Tiamat
6,585
412
34
2
0
306,722
1
L
Fenrir
8,146
509
65
4
0
335,834
1
L
Skadi
6,165
385
36
2
0
275,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role