Player Matchup

Cerberus
Cerberus
Silver I
MALICEaFORETHOT
Cerberus
Silver I
Level 108
God Stats
4W - 2L
1,638 SR
Queue Stats
14W - 10L
1,465 MMR
Party 1
Thanatos
Thanatos
Silver V
Mr Stavie
Thanatos
Silver V
Level 124
God Stats
1W - 0L
1,427 SR
Queue Stats
123W - 141L
721 MMR
Party 1
Ah Puch
Ah Puch
Silver I
Picardddd
Ah Puch
Silver I
Level 64
God Stats
187W - 181L
1,540 SR
Queue Stats
217W - 238L
1,118 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 99
1,535 SR
1,101 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,470 SR
1,264 MMR
Izanami
Izanami
Silver I
 
Izanami
Silver I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sol
Sol
Silver I
IceeQueenB
Sol
Silver I
Level 109
God Stats
2W - 6L
1,360 SR
Queue Stats
75W - 84L
1,204 MMR
Party 2
Vamana
Vamana
Gold IV
Soft WaIker
Vamana
Gold IV
Level 123
God Stats
10W - 9L
1,550 SR
Queue Stats
875W - 898L
1,089 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
3 / 1 / 5
11,295
628
10,635
18,373
17,285
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Thanatos
Mr Stavie
Thanatos
14
2 / 2 / 5
10,789
599
6,200
11,808
6,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Ah Puch
Picardddd
Ah Puch
14
3 / 3 / 3
10,945
608
15,940
14,485
5,344
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bans
Morgan Le FayCthulhuCharybdisAthenaGilgamesh

VS

Bans
CabrakanYmirMedusaAresDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
3 / 3 / 2
10,206
567
8,907
13,478
3,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 4 / 3
9,359
520
13,485
10,533
2,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
13
3 / 1 / 2
10,869
604
8,657
13,966
7,079
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
8
Kills
6
6
Deaths
8
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
3
2
1.33
L
0
4
3
0.38
W
Cerberus
3
1
5
5.5
W
Thanatos
Mr Stavie
Thanatos
2
2
5
2.25
W
Ah Puch
Picardddd
Ah Puch
3
3
3
1.5
L
Vamana
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,775
Damage
31,049
44,666
Taken
37,977
29,558
Mitigated
12,629
19,957
Healing
6,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,907
5,218
0
1,709
13,478
3,538
21
11,063
2,326
0
42,569
L
13,485
1,007
0
2,399
10,533
2,012
0
7,111
3,097
28,438
0
W
Cerberus
10,635
269
974
7,068
18,373
17,285
1,157
5,034
12,767
44,475
0
W
Thanatos
Mr Stavie
Thanatos
6,200
340
0
9,394
11,808
6,929
347
3,833
7,533
0
28,690
W
Ah Puch
Picardddd
Ah Puch
15,940
370
517
2,004
14,485
5,344
448
3,682
10,461
52,004
0
L
Vamana
8,657
2,989
0
2,836
13,966
7,079
0
8,826
4,707
0
32,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,029
Gold Earned
30,434
215
Minions Killed
204
7
Camps Cleared
7
1,041,777
Distance Traveled
861,374
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,206
567
108
6
2
273,959
5
L
Sol
9,359
520
39
2
0
279,746
6
W
Cerberus
11,295
628
83
5
4
361,261
3
W
Thanatos
10,789
599
40
2
2
363,656
2
W
Ah Puch
10,945
608
92
5
1
316,860
0
L
Vamana
10,869
604
57
3
5
307,669
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role