Player Matchup

Tiamat
Tiamat
ByMathZzz
Tiamat
Level 129
God Stats
0W - 2L
1,301 SR
Queue Stats
142W - 119L
1,492 Elo+
Solo
Thoth
Thoth
SkyMagnum
Thoth
Level 68
God Stats
1W - 1L
1,887 SR
Queue Stats
47W - 50L
1,498 Elo+
Solo
Heimdallr
Heimdallr
Tottiii
Heimdallr
Level 104
God Stats
1W - 5L
1,500 SR
Queue Stats
232W - 235L
1,533 Elo+
Party 1
Chang'e
Chang'e
TítereDeTrapo
Chang'e
Level 142
God Stats
1W - 2L
1,727 SR
Queue Stats
41W - 44L
1,523 Elo+
Party 1
Ymir
Ymir
juanchoalonso4
Ymir
Level 126
God Stats
0W - 2L
1,838 SR
Queue Stats
80W - 51L
1,560 Elo+
Solo
Team Averages
Level 114
1,651 SR
1,521 Elo+

VS

Team Averages
Level 119
1,614 SR
1,441 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
C3ltaPr3to
Zeus
Level 25
God Stats
3W - 0L
1,946 SR
Queue Stats
10W - 8L
1,440 Elo+
Solo
Scylla
Scylla
Gis4iagami
Scylla
Level 158
God Stats
1W - 0L
1,626 SR
Queue Stats
8W - 13L
1,404 Elo+
Party 2
Sobek
Sobek
joshuacrow
Sobek
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,361 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ByMathZzz
Tiamat
13
1 / 5 / 7
7,394
739
5,285
12,399
12,862
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thoth
SkyMagnum
Thoth
14
5 / 3 / 3
8,440
844
9,667
10,323
3,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
Tottiii
Heimdallr
11
2 / 5 / 5
7,450
745
4,804
8,670
3,098
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 2 / 6
7,719
772
4,512
12,232
5,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 5 / 7
7,956
796
6,729
16,995
21,373
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
16
3 / 3 / 12
9,043
904
11,489
10,920
4,243
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
 
Baron Samedi
13
2 / 1 / 6
8,198
820
6,790
4,616
3,657
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
7 / 2 / 8
9,887
989
25,066
7,666
3,067
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Scylla
Gis4iagami
Scylla
15
4 / 1 / 9
9,037
904
8,212
5,471
2,080
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
14
4 / 5 / 10
9,116
912
6,017
12,938
16,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
65
10
Kills
20
20
Deaths
12
28
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
3
3
12
3
W
Baron Samedi
 
Baron Samedi
2
1
6
5
L
Tiamat
ByMathZzz
Tiamat
1
5
7
0.9
W
7
2
8
5.5
W
Scylla
Gis4iagami
Scylla
4
1
9
8.5
L
Thoth
SkyMagnum
Thoth
5
3
3
2.17
L
Heimdallr
Tottiii
Heimdallr
2
5
5
0.9
L
2
2
6
2.5
W
Sobek
4
5
10
1.8
L
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,997
Damage
57,574
60,619
Taken
41,611
45,950
Mitigated
29,976
26,324
Healing
18,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
11,489
5,911
443
2,809
10,920
4,243
2,726
8,133
2,787
0
30,893
W
Baron Samedi
 
Baron Samedi
6,790
271
4,127
1,696
4,616
3,657
593
3,009
1,607
17,308
0
L
Tiamat
ByMathZzz
Tiamat
5,285
179
420
1,126
12,399
12,862
203
9,491
2,908
14,903
0
W
25,066
1,243
1,889
2,673
7,666
3,067
859
3,689
3,977
39,677
0
W
Scylla
Gis4iagami
Scylla
8,212
283
547
1,343
5,471
2,080
505
3,616
1,855
14,742
0
L
Thoth
SkyMagnum
Thoth
9,667
281
1,678
1,866
10,323
3,502
420
9,051
1,272
19,700
0
L
Heimdallr
Tottiii
Heimdallr
4,804
1,387
2,024
1,466
8,670
3,098
463
7,662
1,008
0
8,554
L
4,512
171
8,486
6,266
12,232
5,115
315
9,026
3,206
11,851
0
W
Sobek
6,017
554
327
2,766
12,938
16,929
0
7,746
5,192
8,110
0
L
6,729
895
654
2,338
16,995
21,373
168
10,855
6,140
10,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,959
Gold Earned
45,281
70
Minions Killed
120
0
Camps Cleared
0
1,049,694
Distance Traveled
1,026,567
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,043
904
35
4
0
171,789
0
W
Baron Samedi
8,198
820
18
2
0
171,990
1
L
Tiamat
7,394
739
15
2
0
183,853
0
W
Zeus
9,887
989
39
4
0
237,867
0
W
Scylla
9,037
904
23
2
0
218,097
0
L
Thoth
8,440
844
24
2
0
207,756
0
L
Heimdallr
7,450
745
11
1
0
194,064
1
L
Chang'e
7,719
772
11
1
0
264,006
1
W
Sobek
9,116
912
5
1
0
226,824
2
L
Ymir
7,956
796
9
1
0
200,015
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role