Player Matchup

Ah Muzen Cab
Ah Muzen Cab
HorridCrow
Ah Muzen Cab
Level 98
God Stats
0W - 4L
1,238 SR
Queue Stats
43W - 81L
1,315 Elo+
Solo
Zeus
Zeus
juantrix12
Zeus
Level 123
God Stats
3W - 4L
1,515 SR
Queue Stats
191W - 224L
1,575 Elo+
Party 1
Fenrir
Fenrir
mateodace
Fenrir
Level 5
God Stats
10W - 26L
1,248 SR
Queue Stats
121W - 148L
1,129 Elo+
Party 1
Team Averages
Level 75
1,334 SR
1,340 Elo+

VS

Team Averages
Level 49
1,703 SR
1,422 Elo+
Cthulhu
Cthulhu
AimToHead
Cthulhu
Level 13
God Stats
10W - 8L
1,665 SR
Queue Stats
20W - 34L
1,471 Elo+
Solo
Ravana
Ravana
ByLucke21
Ravana
Level 26
God Stats
2W - 0L
1,735 SR
Queue Stats
142W - 173L
1,424 Elo+
Party 2
Ra
Ra
ByduXx_xX
Ra
Level 107
God Stats
14W - 8L
1,708 SR
Queue Stats
172W - 235L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
HorridCrow
Ah Muzen Cab
14
2 / 8 / 6
10,878
640
15,379
13,725
5,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
7 / 7 / 2
11,785
693
16,938
12,006
4,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
mateodace
Fenrir
11
0 / 7 / 4
9,185
540
5,295
11,754
8,059
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AimToHead
Cthulhu
16
4 / 3 / 17
12,005
706
7,776
21,370
22,633
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ravana
ByLucke21
Ravana
18
13 / 4 / 8
14,127
831
17,070
14,509
8,053
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
5 / 2 / 13
12,202
718
7,529
10,805
4,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
60
9
Kills
22
22
Deaths
9
12
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AimToHead
Cthulhu
4
3
17
4.17
W
Ravana
ByLucke21
Ravana
13
4
8
4.25
W
5
2
13
5.75
L
Ah Muzen Cab
HorridCrow
Ah Muzen Cab
2
8
6
0.63
L
7
7
2
1.14
L
Fenrir
mateodace
Fenrir
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,612
Damage
32,375
37,485
Taken
46,684
17,864
Mitigated
35,672
3,655
Healing
11,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AimToHead
Cthulhu
7,776
1,024
96
2,394
21,370
22,633
570
9,428
11,942
25,282
0
W
Ravana
ByLucke21
Ravana
17,070
11,725
0
4,763
14,509
8,053
1,871
4,843
9,666
0
54,162
W
7,529
213
1,820
2,463
10,805
4,986
856
4,419
6,386
57,453
0
L
Ah Muzen Cab
HorridCrow
Ah Muzen Cab
15,379
5,199
0
1,950
13,725
5,269
0
6,198
7,329
0
62,290
L
16,938
1,329
0
1,246
12,006
4,536
117
4,242
7,608
39,783
0
L
Fenrir
mateodace
Fenrir
5,295
1,115
0
459
11,754
8,059
0
4,564
7,030
0
14,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,848
Gold Earned
38,334
184
Minions Killed
257
3
Camps Cleared
10
812,528
Distance Traveled
922,221
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,005
706
37
2
0
317,239
0
W
Ravana
14,127
831
78
5
8
316,123
3
W
Ra
12,202
718
142
8
2
288,859
0
L
Ah Muzen Cab
10,878
640
96
6
2
278,636
7
L
Zeus
11,785
693
59
3
1
250,191
3
L
Fenrir
9,185
540
29
2
0
283,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role