Player Matchup

Olorun
Olorun
 
Olorun
Level 2
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
JWHEEL
Sobek
Level 23
God Stats
25W - 19L
1,500 SR
Queue Stats
127W - 177L
1,351 Elo+
Solo
Janus
Janus
LiftedFall
Janus
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
167W - 139L
1,470 Elo+
Party 1
King Arthur
King Arthur
QuickTurkey
King Arthur
Level 9
God Stats
1W - 2L
1,500 SR
Queue Stats
72W - 66L
1,442 Elo+
Party 1
Medusa
Medusa
lonelywolf155
Medusa
Level 11
God Stats
11W - 10L
1,365 SR
Queue Stats
27W - 38L
1,385 Elo+
Solo
Team Averages
Level 14
1,473 SR
1,430 Elo+

VS

Team Averages
Level 14
1,578 SR
1,476 Elo+
Thor
Thor
 
Thor
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Kneefalse
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,509 Elo+
Solo
Guan Yu
Guan Yu
PlutoniumBeast
Guan Yu
Level 7
God Stats
2W - 2L
1,759 SR
Queue Stats
8W - 7L
1,316 Elo+
Solo
Neith
Neith
PsycoAvenger1
Neith
Level 29
God Stats
50W - 36L
1,627 SR
Queue Stats
76W - 66L
1,544 Elo+
Party 2
Ares
Ares
dangerranger54
Ares
Level 28
God Stats
3W - 5L
1,502 SR
Queue Stats
102W - 101L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
7
0 / 18 / 4
6,445
322
158
13,283
2,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sobek
JWHEEL
Sobek
12
4 / 2 / 13
9,231
462
7,023
15,080
15,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
19
18 / 0 / 6
11,944
597
23,133
12,744
4,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
QuickTurkey
King Arthur
11
2 / 3 / 4
8,281
414
2,181
8,320
6,262
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
7 / 3 / 4
10,390
520
5,537
10,228
4,062
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
5
0 / 17 / 3
5,813
291
0
11,299
3,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Kneefalse
Kukulkan
8
3 / 4 / 4
7,110
356
5,194
4,396
1,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
5 / 6 / 9
7,503
375
7,200
14,522
10,297
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
11 / 5 / 1
9,936
497
19,342
15,152
5,969
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
3 / 3 / 6
7,795
390
3,662
13,719
13,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
45
31
Kills
22
26
Deaths
35
31
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
0
18
4
0.11
L
Thor
 
Thor
0
17
3
0.09
W
Sobek
JWHEEL
Sobek
4
2
13
5.25
L
Kukulkan
Kneefalse
Kukulkan
3
4
4
1.25
W
Janus
18
0
6
21
L
5
6
9
1.58
L
11
5
1
2.3
W
King Arthur
QuickTurkey
King Arthur
2
3
4
1.33
L
3
3
6
2
W
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,032
Damage
35,398
59,655
Taken
59,088
33,894
Mitigated
34,814
11,995
Healing
12,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
158
158
0
92
13,283
2,923
0
2,147
11,007
503
0
L
Thor
 
Thor
0
0
0
0
11,299
3,785
0
5,012
6,091
0
253
W
Sobek
JWHEEL
Sobek
7,023
295
0
2,648
15,080
15,756
330
3,151
11,806
16,209
0
L
Kukulkan
Kneefalse
Kukulkan
5,194
623
0
196
4,396
1,440
93
3,137
1,045
25,957
0
W
Janus
23,133
2,892
109
5,446
12,744
4,891
227
1,965
10,573
101,926
0
L
7,200
1,051
1,256
3,078
14,522
10,297
115
7,319
6,907
0
25,283
L
19,342
10,884
0
5,138
15,152
5,969
2,878
7,620
7,276
0
75,850
W
King Arthur
QuickTurkey
King Arthur
2,181
809
0
500
8,320
6,262
643
1,015
7,305
0
25,716
L
3,662
283
329
2,172
13,719
13,323
763
5,976
7,455
14,840
0
W
5,537
2,321
0
3,200
10,228
4,062
5,284
120
10,108
0
65,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,291
Gold Earned
38,157
342
Minions Killed
224
0
Camps Cleared
0
1,557,530
Distance Traveled
1,343,739
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,445
322
0
0
0
209,075
0
L
Thor
5,813
291
0
0
0
229,860
0
W
Sobek
9,231
462
13
1
0
424,174
7
L
Kukulkan
7,110
356
56
3
0
145,516
0
W
Janus
11,944
597
161
8
0
372,257
1
L
Guan Yu
7,503
375
35
2
0
361,559
0
L
Neith
9,936
497
113
6
0
307,080
1
W
King Arthur
8,281
414
55
3
0
215,530
0
L
Ares
7,795
390
20
1
0
299,724
0
W
Medusa
10,390
520
113
6
0
336,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role