Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Ethereal-Sylence
Fafnir
Level 105
God Stats
4W - 7L
1,513 SR
Queue Stats
146W - 118L
1,438 Elo+
Solo
Medusa
Medusa
Luckylolo16
Medusa
Level 104
God Stats
9W - 12L
1,551 SR
Queue Stats
356W - 346L
1,406 Elo+
Solo
Amaterasu
Amaterasu
TpPowerman95
Amaterasu
Level 68
God Stats
14W - 7L
1,641 SR
Queue Stats
432W - 440L
1,398 Elo+
Solo
Pele
Pele
xJ-O-S-Ex1
Pele
Level 62
God Stats
10W - 8L
1,707 SR
Queue Stats
36W - 47L
1,427 Elo+
Solo
Team Averages
Level 86
1,582 SR
1,434 Elo+

VS

Team Averages
Level 117
1,619 SR
1,438 Elo+
Tiamat
Tiamat
 
Tiamat
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
I2G_Legendary
He Bo
Level 102
God Stats
1W - 1L
1,801 SR
Queue Stats
325W - 303L
1,442 Elo+
Party 1
Mulan
Mulan
Sukura47
Mulan
Level 120
God Stats
1W - 3L
1,439 SR
Queue Stats
101W - 115L
1,444 Elo+
Party 2
Bastet
Bastet
ladybushlover1
Bastet
Level 127
God Stats
20W - 18L
1,613 SR
Queue Stats
528W - 513L
1,388 Elo+
Solo
Gilgamesh
Gilgamesh
thedano452
Gilgamesh
Level 111
God Stats
12W - 8L
1,740 SR
Queue Stats
261W - 235L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
3 / 1 / 2
6,691
608
4,076
6,218
2,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 0 / 5
6,775
616
2,924
6,772
5,416
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Medusa
11
2 / 1 / 2
6,279
571
4,538
4,752
1,375
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Amaterasu
TpPowerman95
Amaterasu
10
1 / 2 / 2
6,233
567
4,519
8,166
4,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
4 / 0 / 3
6,941
631
4,784
5,611
2,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
0 / 4 / 2
5,143
468
3,974
7,569
3,527
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 2 / 0
5,929
539
3,817
6,122
1,795
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mulan
Sukura47
Mulan
10
1 / 2 / 0
5,716
520
2,968
7,381
2,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 4 / 0
5,438
494
1,708
5,868
2,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
thedano452
Gilgamesh
11
2 / 2 / 0
6,484
589
5,412
8,309
5,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
13
Kills
4
4
Deaths
14
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
1
2
4
L
Tiamat
 
Tiamat
0
4
2
0.25
W
3
0
5
5.5
L
1
2
0
0.5
W
Medusa
2
1
2
3
L
Mulan
Sukura47
Mulan
1
2
0
0.5
W
Amaterasu
TpPowerman95
Amaterasu
1
2
2
1
L
0
4
0
0
L
Gilgamesh
thedano452
Gilgamesh
2
2
0
1
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,841
Damage
17,879
31,519
Taken
35,249
15,574
Mitigated
15,060
13,202
Healing
10,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
4,076
410
233
2,642
6,218
2,612
740
3,206
3,012
41,580
0
L
Tiamat
 
Tiamat
3,974
1,168
99
2,777
7,569
3,527
139
2,374
5,195
17,717
0
W
2,924
763
1,145
2,182
6,772
5,416
104
2,337
4,435
12,410
0
L
3,817
0
0
1,307
6,122
1,795
33
2,060
4,062
27,801
0
W
Medusa
4,538
2,007
0
1,842
4,752
1,375
0
1,160
3,592
0
40,765
L
Mulan
Sukura47
Mulan
2,968
835
0
2,665
7,381
2,392
136
1,874
5,507
0
27,902
W
Amaterasu
TpPowerman95
Amaterasu
4,519
1,772
0
2,826
8,166
4,124
0
0
7,495
0
28,804
L
1,708
507
0
847
5,868
2,054
0
692
5,136
0
29,938
L
Gilgamesh
thedano452
Gilgamesh
5,412
1,743
0
2,737
8,309
5,292
0
0
7,673
0
30,740
W
4,784
1,153
0
2,332
5,611
2,047
706
1,088
4,441
0
40,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,919
Gold Earned
28,710
309
Minions Killed
284
0
Camps Cleared
0
1,109,993
Distance Traveled
967,711
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,691
608
75
7
0
203,145
4
L
Tiamat
5,143
468
24
2
0
164,607
1
W
Fafnir
6,775
616
28
3
0
233,944
5
L
He Bo
5,929
539
57
5
0
194,809
1
W
Medusa
6,279
571
72
7
0
212,627
2
L
Mulan
5,716
520
63
6
0
217,390
3
W
Amaterasu
6,233
567
59
5
0
222,318
7
L
Bastet
5,438
494
61
6
0
172,919
0
L
Gilgamesh
6,484
589
79
7
0
217,986
1
W
Pele
6,941
631
75
7
0
237,959
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role