Player Matchup

Zeus
Zeus
BrMkMiNeIrO
Zeus
Level 160
God Stats
2W - 0L
1,507 SR
Queue Stats
378W - 393L
1,456 Elo+
Party 1
Sylvanus
Sylvanus
JefAO
Sylvanus
Level 158
God Stats
16W - 12L
1,549 SR
Queue Stats
692W - 644L
1,514 Elo+
Party 1
Neith
Neith
Kjng518
Neith
Level 55
God Stats
53W - 54L
1,519 SR
Queue Stats
165W - 169L
1,476 Elo+
Solo
Ao Kuang
Ao Kuang
Spartan05131970
Ao Kuang
Level 133
God Stats
6W - 7L
1,475 SR
Queue Stats
765W - 721L
1,478 Elo+
Solo
Mulan
Mulan
themonstermatt
Mulan
Level 128
God Stats
2W - 0L
1,451 SR
Queue Stats
105W - 114L
1,529 Elo+
Solo
Team Averages
Level 127
1,500 SR
1,491 Elo+

VS

Team Averages
Level 101
1,517 SR
1,427 Elo+
Artemis
Artemis
DioXiTy
Artemis
Level 67
God Stats
5W - 6L
1,648 SR
Queue Stats
298W - 384L
1,385 Elo+
Party 2
Hercules
Hercules
FLUFFY_DANCAKES
Hercules
Level 151
God Stats
2W - 1L
1,318 SR
Queue Stats
172W - 176L
1,468 Elo+
Solo
Scylla
Scylla
WIx SCHLITZ x68
Scylla
Level 84
God Stats
8W - 13L
1,434 SR
Queue Stats
460W - 558L
1,429 Elo+
Party 2
Achilles
Achilles
Wixbud07
Achilles
Level 102
God Stats
17W - 30L
1,484 SR
Queue Stats
641W - 729L
1,426 Elo+
Party 2
Artio
Artio
hi im ST0KES
Artio
Level 100
God Stats
27W - 12L
1,701 SR
Queue Stats
650W - 744L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 2
6,973
634
6,175
2,899
1,074
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
JefAO
Sylvanus
10
1 / 0 / 5
5,503
500
3,662
5,253
4,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
Kjng518
Neith
10
1 / 0 / 5
5,837
531
3,931
3,872
1,199
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ao Kuang
12
6 / 0 / 3
7,121
647
3,492
6,466
2,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
1 / 1 / 1
6,592
599
4,734
9,233
5,683
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DioXiTy
Artemis
8
0 / 4 / 0
4,845
440
2,646
5,978
1,441
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
8
0 / 1 / 0
5,168
470
1,100
7,314
4,007
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

7
0 / 4 / 0
4,566
415
434
5,563
1,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Wixbud07
Achilles
9
1 / 3 / 0
5,379
489
4,917
8,062
3,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
0 / 1 / 1
6,009
546
4,705
8,110
5,175
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
13
Kills
1
1
Deaths
13
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
4
0
2
5
L
Artemis
DioXiTy
Artemis
0
4
0
0
L
Hercules
0
1
0
0
W
Sylvanus
JefAO
Sylvanus
1
0
5
3.5
W
Neith
Kjng518
Neith
1
0
5
3.5
W
Ao Kuang
6
0
3
7.5
L
0
4
0
0
L
Achilles
Wixbud07
Achilles
1
3
0
0.33
L
0
1
1
0.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,994
Damage
13,802
27,723
Taken
35,027
14,884
Mitigated
15,322
15,189
Healing
11,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,175
280
0
1,638
2,899
1,074
86
117
2,782
41,802
0
L
Artemis
DioXiTy
Artemis
2,646
973
0
1,018
5,978
1,441
130
2,625
3,353
0
26,068
L
Hercules
1,100
222
537
1,989
7,314
4,007
0
2,854
4,460
0
22,201
W
Sylvanus
JefAO
Sylvanus
3,662
1,278
548
2,797
5,253
4,819
37
317
4,936
16,417
5,542
W
Neith
Kjng518
Neith
3,931
884
0
2,598
3,872
1,199
393
0
3,872
0
24,322
W
Ao Kuang
3,492
677
0
3,582
6,466
2,109
752
52
6,414
37,597
0
L
434
76
0
1,110
5,563
1,623
0
4,122
1,441
15,909
0
L
Achilles
Wixbud07
Achilles
4,917
1,679
0
3,034
8,062
3,076
0
3,014
5,048
0
26,061
L
4,705
276
0
4,311
8,110
5,175
240
535
7,575
33,545
0
W
4,734
1,257
0
4,026
9,233
5,683
0
4,653
4,580
0
38,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,026
Gold Earned
25,967
362
Minions Killed
253
0
Camps Cleared
0
1,019,155
Distance Traveled
1,027,755
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,973
634
83
8
0
207,776
5
L
Artemis
4,845
440
48
4
0
177,740
3
L
Hercules
5,168
470
44
4
0
204,604
1
W
Sylvanus
5,503
500
52
5
0
180,554
5
W
Neith
5,837
531
55
5
0
195,230
3
W
Ao Kuang
7,121
647
79
7
0
228,789
0
L
Scylla
4,566
415
29
3
0
201,235
2
L
Achilles
5,379
489
56
5
0
213,748
5
L
Artio
6,009
546
76
7
0
230,428
2
W
Mulan
6,592
599
93
8
0
206,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role