Player Matchup

Yemoja
Yemoja
Boldfacedrabbit
Yemoja
Level 5
God Stats
1W - 2L
1,412 SR
Queue Stats
1W - 2L
1,463 Elo+
Solo
Fenrir
Fenrir
GowBata
Fenrir
Level 27
God Stats
5W - 5L
1,753 SR
Queue Stats
705W - 671L
1,482 Elo+
Solo
Chaac
Chaac
Roasai
Chaac
Level 9
God Stats
3W - 1L
1,750 SR
Queue Stats
19W - 11L
1,609 Elo+
Party 1
Medusa
Medusa
SadNomadd
Medusa
Level 106
God Stats
26W - 18L
1,537 SR
Queue Stats
101W - 96L
1,492 Elo+
Party 1
Ymir
Ymir
jaysoflyy
Ymir
Level 21
God Stats
3W - 5L
1,515 SR
Queue Stats
82W - 89L
1,526 Elo+
Solo
Team Averages
Level 34
1,594 SR
1,514 Elo+

VS

Team Averages
Level 20
1,577 SR
1,542 Elo+
Discordia
Discordia
Justtrash00
Discordia
Level 7
God Stats
5W - 1L
1,658 SR
Queue Stats
13W - 6L
1,604 Elo+
Party 2
Ganesha
Ganesha
PitufiCuenta292
Ganesha
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,622 Elo+
Party 2
Sun Wukong
Sun Wukong
The Moses8310
Sun Wukong
Level 29
God Stats
2W - 0L
1,761 SR
Queue Stats
6W - 4L
1,569 Elo+
Solo
Neith
Neith
UziDamian 8c
Neith
Level 29
God Stats
7W - 9L
1,452 SR
Queue Stats
111W - 108L
1,476 Elo+
Party 2
Mulan
Mulan
UziMauri 8c
Mulan
Level 29
God Stats
34W - 30L
1,516 SR
Queue Stats
113W - 111L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,820
438
1,744
4,843
2,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
GowBata
Fenrir
8
0 / 2 / 0
4,897
445
1,914
8,339
2,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
Roasai
Chaac
9
0 / 3 / 0
5,204
473
3,570
8,007
4,905
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Medusa
SadNomadd
Medusa
8
1 / 3 / 0
4,891
445
4,454
5,131
1,097
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
10
0 / 2 / 1
5,911
537
2,225
6,563
2,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Justtrash00
Discordia
10
2 / 1 / 3
5,970
543
5,183
3,396
1,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 0 / 7
5,508
501
3,269
6,347
4,473
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sun Wukong
The Moses8310
Sun Wukong
12
3 / 0 / 0
7,128
648
5,033
6,598
4,282
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
1 / 0 / 3
6,264
569
2,481
5,231
1,534
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
6 / 0 / 1
6,228
566
3,531
4,152
1,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
12
12
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Fenrir
GowBata
Fenrir
0
2
0
0
W
Discordia
Justtrash00
Discordia
2
1
3
3.5
W
0
0
7
3.5
L
Chaac
Roasai
Chaac
0
3
0
0
L
Medusa
SadNomadd
Medusa
1
3
0
0.33
W
Sun Wukong
The Moses8310
Sun Wukong
3
0
0
3
W
1
0
3
2.5
W
6
0
1
6.5
L
Ymir
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,907
Damage
19,497
32,883
Taken
25,724
12,710
Mitigated
13,017
9,432
Healing
8,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,744
280
565
698
4,843
2,149
0
1,732
3,067
8,708
0
L
Fenrir
GowBata
Fenrir
1,914
381
0
4,535
8,339
2,321
0
1,959
6,211
0
21,552
W
Discordia
Justtrash00
Discordia
5,183
326
0
750
3,396
1,075
0
1,110
2,286
33,537
0
W
3,269
473
177
1,140
6,347
4,473
0
1,996
4,351
19,231
0
L
Chaac
Roasai
Chaac
3,570
670
0
2,102
8,007
4,905
0
0
8,007
2,281
25,082
L
Medusa
SadNomadd
Medusa
4,454
2,475
0
998
5,131
1,097
0
1,551
3,554
0
29,371
W
Sun Wukong
The Moses8310
Sun Wukong
5,033
1,553
0
3,602
6,598
4,282
0
663
5,935
0
43,405
W
2,481
1,707
0
3,047
5,231
1,534
738
749
4,482
0
33,963
W
3,531
225
0
96
4,152
1,653
0
114
4,038
0
24,086
L
Ymir
2,225
89
0
534
6,563
2,238
0
2,416
3,592
37,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,723
Gold Earned
31,098
264
Minions Killed
311
0
Camps Cleared
0
958,688
Distance Traveled
1,043,721
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,820
438
19
2
0
165,533
2
L
Fenrir
4,897
445
55
5
0
206,913
0
W
Discordia
5,970
543
70
6
0
208,900
2
W
Ganesha
5,508
501
1
0
0
214,226
1
L
Chaac
5,204
473
59
5
0
207,796
0
L
Medusa
4,891
445
50
5
0
182,345
3
W
Sun Wukong
7,128
648
114
10
0
199,176
3
W
Neith
6,264
569
91
8
0
189,189
1
W
Mulan
6,228
566
35
3
0
232,230
0
L
Ymir
5,911
537
81
7
0
196,101
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role