Player Matchup

Artio
Artio
Adam_Automatic
Artio
Level 106
God Stats
18W - 19L
1,441 SR
Queue Stats
69W - 69L
1,506 Elo+
Party 2
Scylla
Scylla
Loopyl
Scylla
Level 66
God Stats
57W - 67L
1,514 SR
Queue Stats
200W - 208L
1,448 Elo+
Party 3
Kali
Kali
hugessfan
Kali
Level 83
God Stats
5W - 5L
1,382 SR
Queue Stats
403W - 396L
1,530 Elo+
Party 2
Horus
Horus
kildao
Horus
Level 85
God Stats
0W - 1L
1,481 SR
Queue Stats
90W - 93L
1,459 Elo+
Party 3
Skadi
Skadi
rayleooty
Skadi
Level 65
God Stats
42W - 47L
1,461 SR
Queue Stats
100W - 131L
1,386 Elo+
Solo
Team Averages
Level 81
1,456 SR
1,466 Elo+

VS

Team Averages
Level 70
1,499 SR
1,474 Elo+
Bellona
Bellona
 
Bellona
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
AnArapaima
Medusa
Level 65
God Stats
4W - 1L
1,493 SR
Queue Stats
73W - 74L
1,503 Elo+
Solo
Tsukuyomi
Tsukuyomi
S4LGado
Tsukuyomi
Level 61
God Stats
18W - 21L
1,500 SR
Queue Stats
214W - 216L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 4
8,041
447
6,083
18,677
17,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
Loopyl
Scylla
14
1 / 4 / 0
8,299
461
13,438
8,877
3,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kali
13
1 / 5 / 0
7,942
441
5,900
15,441
6,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
kildao
Horus
14
0 / 3 / 2
7,659
426
6,057
13,350
8,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Skadi
rayleooty
Skadi
12
2 / 5 / 1
7,555
420
10,309
11,197
3,395
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
2 / 0 / 7
10,305
573
8,837
13,413
13,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artio
 
Artio
15
4 / 1 / 11
9,658
537
7,312
15,808
12,934
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
 
Nu Wa
15
4 / 1 / 9
9,474
526
15,835
11,583
4,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
AnArapaima
Medusa
16
4 / 2 / 5
9,557
531
7,469
11,022
5,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
S4LGado
Tsukuyomi
17
7 / 1 / 6
10,094
561
9,759
11,844
5,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
59
5
Kills
21
22
Deaths
5
7
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
0
7
5.5
W
Artio
 
Artio
4
1
11
9.5
W
Nu Wa
 
Nu Wa
4
1
9
8.5
L
1
5
4
0.6
W
Medusa
AnArapaima
Medusa
4
2
5
3.25
L
Scylla
Loopyl
Scylla
1
4
0
0.25
W
Tsukuyomi
S4LGado
Tsukuyomi
7
1
6
10
L
Kali
1
5
0
0.2
L
Horus
kildao
Horus
0
3
2
0.33
L
Skadi
rayleooty
Skadi
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,787
Damage
49,212
67,542
Taken
63,670
38,681
Mitigated
41,516
16,688
Healing
23,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
8,837
1,822
0
2,195
13,413
13,740
2,536
3,235
9,690
9,743
62,099
W
Artio
 
Artio
7,312
1,272
5,185
6,977
15,808
12,934
282
6,106
9,468
17,618
0
W
Nu Wa
 
Nu Wa
15,835
2,614
111
1,830
11,583
4,495
0
6,604
4,931
58,115
0
L
6,083
498
1,908
5,142
18,677
17,571
0
8,397
9,874
21,445
0
W
Medusa
AnArapaima
Medusa
7,469
2,781
0
3,106
11,022
5,184
2,884
1,282
9,693
0
64,733
L
Scylla
Loopyl
Scylla
13,438
790
0
750
8,877
3,090
0
4,844
3,686
76,873
0
W
Tsukuyomi
S4LGado
Tsukuyomi
9,759
1,368
0
4,083
11,844
5,163
614
2,364
9,394
0
68,136
L
Kali
5,900
1,832
0
2,103
15,441
6,524
0
3,080
12,247
0
58,529
L
Horus
kildao
Horus
6,057
2,512
1,292
4,316
13,350
8,101
0
3,116
10,110
0
39,079
L
Skadi
rayleooty
Skadi
10,309
3,925
0
1,177
11,197
3,395
0
4,362
6,723
0
43,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,496
Gold Earned
49,088
400
Minions Killed
493
0
Camps Cleared
0
1,642,898
Distance Traveled
1,760,547
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,305
573
149
8
0
345,123
0
W
Artio
9,658
537
32
2
0
362,284
9
W
Nu Wa
9,474
526
95
5
0
336,800
4
L
Artio
8,041
447
14
1
0
348,946
7
W
Medusa
9,557
531
104
6
0
323,284
4
L
Scylla
8,299
461
147
8
0
302,573
3
W
Tsukuyomi
10,094
561
113
6
0
393,056
5
L
Kali
7,942
441
100
6
0
348,192
4
L
Horus
7,659
426
76
4
0
341,377
2
L
Skadi
7,555
420
63
4
0
301,810
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role