Player Matchup

Bellona
Bellona
AzraelsGift5205
Bellona
Level 29
God Stats
9W - 6L
1,501 SR
Queue Stats
237W - 218L
1,409 Elo+
Party 1
Pele
Pele
Vibe Kamui
Pele
Level 41
God Stats
16W - 20L
1,368 SR
Queue Stats
236W - 257L
1,336 Elo+
Party 1
Nu Wa
Nu Wa
rena207ex1234
Nu Wa
Level 137
God Stats
14W - 7L
1,510 SR
Queue Stats
347W - 333L
1,395 Elo+
Party 1
Team Averages
Level 69
1,460 SR
1,380 Elo+

VS

Team Averages
Level 39
1,399 SR
1,271 Elo+
Anubis
Anubis
FutzNight
Anubis
Level 8
God Stats
2W - 4L
1,339 SR
Queue Stats
9W - 19L
1,113 Elo+
Solo
Gilgamesh
Gilgamesh
StrawHatQuilLy
Gilgamesh
Level 69
God Stats
1W - 2L
1,476 SR
Queue Stats
131W - 134L
1,400 Elo+
Party 2
Merlin
Merlin
itzFate508
Merlin
Level 40
God Stats
13W - 16L
1,384 SR
Queue Stats
88W - 107L
1,301 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 13
10,518
701
9,989
15,073
12,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
8 / 6 / 10
11,014
734
14,468
13,642
5,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
11 / 2 / 10
11,690
779
18,992
10,065
4,077
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
FutzNight
Anubis
12
3 / 10 / 4
9,485
632
6,890
14,272
6,194
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Gilgamesh
StrawHatQuilLy
Gilgamesh
12
2 / 7 / 3
8,873
592
8,152
19,673
10,310
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
itzFate508
Merlin
13
3 / 6 / 6
10,218
681
9,096
14,114
4,547
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
21
23
Kills
8
10
Deaths
23
33
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
2
13
5.25
L
Anubis
FutzNight
Anubis
3
10
4
0.5
L
Gilgamesh
StrawHatQuilLy
Gilgamesh
2
7
3
0.5
W
8
6
10
2.17
L
Merlin
itzFate508
Merlin
3
6
6
1
W
11
2
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,449
Damage
24,138
38,780
Taken
48,059
22,374
Mitigated
21,051
6,541
Healing
2,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,989
2,834
0
2,600
15,073
12,966
386
5,645
9,428
0
41,572
L
Anubis
FutzNight
Anubis
6,890
458
0
788
14,272
6,194
0
6,443
7,829
30,547
0
L
Gilgamesh
StrawHatQuilLy
Gilgamesh
8,152
1,899
0
807
19,673
10,310
0
7,810
11,863
0
18,113
W
14,468
3,605
160
1,711
13,642
5,331
741
6,055
7,587
0
27,114
L
Merlin
itzFate508
Merlin
9,096
664
72
1,149
14,114
4,547
0
4,372
9,742
34,395
0
W
18,992
4,398
318
1,752
10,065
4,077
1,516
4,618
5,447
50,578
1,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,222
Gold Earned
28,576
170
Minions Killed
153
10
Camps Cleared
2
789,784
Distance Traveled
696,704
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,518
701
56
4
7
270,225
0
L
Anubis
9,485
632
66
4
0
214,798
0
L
Gilgamesh
8,873
592
33
2
0
252,442
0
W
Pele
11,014
734
26
2
0
277,877
1
L
Merlin
10,218
681
54
4
2
229,464
2
W
Nu Wa
11,690
779
88
6
3
241,682
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role