Player Matchup

Nu Wa
Nu Wa
BrowniE567
Nu Wa
Level 94
God Stats
1W - 1L
1,866 SR
Queue Stats
109W - 86L
1,601 Elo+
Party 1
Scylla
Scylla
LeonEllioth
Scylla
Level 85
God Stats
0W - 3L
1,547 SR
Queue Stats
76W - 79L
1,563 Elo+
Party 2
Sol
Sol
PartyMan118
Sol
Level 88
God Stats
2W - 1L
1,308 SR
Queue Stats
109W - 79L
1,613 Elo+
Party 1
Ullr
Ullr
Poyacksonsmurf
Ullr
Level 109
God Stats
1W - 3L
1,549 SR
Queue Stats
247W - 226L
1,655 Elo+
Party 2
Achilles
Achilles
lPookstir
Achilles
Level 141
God Stats
2W - 2L
1,487 SR
Queue Stats
394W - 318L
1,592 Elo+
Party 1
Team Averages
Level 103
1,551 SR
1,605 Elo+

VS

Team Averages
Level 128
1,583 SR
1,555 Elo+
Heimdallr
Heimdallr
Jr2k0
Heimdallr
Level 153
God Stats
4W - 1L
1,832 SR
Queue Stats
164W - 163L
1,591 Elo+
Solo
Janus
Janus
OhhhLawdy
Janus
Level 104
God Stats
2W - 4L
1,531 SR
Queue Stats
204W - 178L
1,559 Elo+
Solo
Xing Tian
Xing Tian
heresmikey666
Xing Tian
Level 147
God Stats
5W - 4L
1,669 SR
Queue Stats
451W - 441L
1,564 Elo+
Solo
Ah Puch
Ah Puch
martinez206
Ah Puch
Level 90
God Stats
4W - 1L
1,307 SR
Queue Stats
302W - 301L
1,549 Elo+
Solo
Hercules
Hercules
xdroyxx
Hercules
Level 144
God Stats
3W - 0L
1,579 SR
Queue Stats
89W - 97L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
20
7 / 7 / 4
13,301
739
15,908
16,279
7,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Scylla
18
2 / 5 / 6
11,182
621
10,531
11,175
4,834
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
2 / 7 / 11
11,195
622
15,212
16,496
8,038
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
3 / 5 / 10
11,862
659
14,728
17,571
8,826
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
lPookstir
Achilles
20
5 / 5 / 12
12,711
706
15,743
26,426
43,159
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Jr2k0
Heimdallr
20
7 / 3 / 19
13,335
741
16,230
13,517
6,434
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
OhhhLawdy
Janus
16
4 / 5 / 13
11,441
636
14,093
15,672
5,850
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xing Tian
heresmikey666
Xing Tian
19
5 / 5 / 13
12,163
676
10,543
23,194
25,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Puch
martinez206
Ah Puch
20
5 / 2 / 20
13,286
738
22,253
18,379
8,149
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
xdroyxx
Hercules
20
8 / 4 / 18
13,625
757
18,832
28,830
34,584
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
112
19
Kills
29
29
Deaths
19
43
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
7
7
4
1.29
W
Heimdallr
Jr2k0
Heimdallr
7
3
19
5.5
L
Scylla
2
5
6
1
W
Janus
OhhhLawdy
Janus
4
5
13
2.1
L
2
7
11
1.07
L
3
5
10
1.6
W
Xing Tian
heresmikey666
Xing Tian
5
5
13
2.3
L
Achilles
lPookstir
Achilles
5
5
12
2.2
W
Ah Puch
martinez206
Ah Puch
5
2
20
7.5
W
Hercules
xdroyxx
Hercules
8
4
18
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,122
Damage
81,951
87,947
Taken
99,592
72,773
Mitigated
80,211
25,154
Healing
50,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
15,908
2,581
1,915
2,615
16,279
7,916
907
9,164
6,874
34,386
0
W
Heimdallr
Jr2k0
Heimdallr
16,230
6,209
4,007
3,775
13,517
6,434
4,690
6,072
6,629
0
51,908
L
Scylla
10,531
0
491
1,294
11,175
4,834
88
5,482
5,582
25,129
0
W
Janus
OhhhLawdy
Janus
14,093
301
2,756
4,663
15,672
5,850
333
6,600
8,380
38,224
0
L
15,212
2,454
1,317
4,609
16,496
8,038
1,931
9,259
7,060
34,499
0
L
14,728
3,693
563
3,012
17,571
8,826
857
10,117
7,219
0
35,323
W
Xing Tian
heresmikey666
Xing Tian
10,543
345
469
3,955
23,194
25,194
46
7,491
14,240
23,039
0
L
Achilles
lPookstir
Achilles
15,743
2,434
1,490
7,848
26,426
43,159
0
11,793
13,917
0
24,719
W
Ah Puch
martinez206
Ah Puch
22,253
752
1,967
11,772
18,379
8,149
908
9,299
8,681
57,043
0
W
Hercules
xdroyxx
Hercules
18,832
2,824
2,733
14,383
28,830
34,584
438
10,712
16,916
406
27,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,251
Gold Earned
63,850
187
Minions Killed
224
0
Camps Cleared
0
1,631,688
Distance Traveled
1,746,773
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
13,301
739
47
3
0
303,455
0
W
Heimdallr
13,335
741
62
3
0
317,347
1
L
Scylla
11,182
621
49
3
0
347,646
1
W
Janus
11,441
636
60
3
0
332,951
3
L
Sol
11,195
622
42
2
0
303,299
3
L
Ullr
11,862
659
26
1
0
351,369
3
W
Xing Tian
12,163
676
18
1
0
384,445
0
L
Achilles
12,711
706
23
1
0
325,919
0
W
Ah Puch
13,286
738
64
4
0
361,436
0
W
Hercules
13,625
757
20
1
0
350,594
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role