Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Priapos10
Kukulkan
Level 83
God Stats
4W - 11L
1,355 SR
Queue Stats
10W - 14L
1,203 Elo+
Party 2
Da Ji
Da Ji
RomaChan
Da Ji
Level 144
God Stats
40W - 31L
1,619 SR
Queue Stats
417W - 456L
1,556 Elo+
Party 2
Team Averages
Level 128
1,491 SR
1,420 Elo+

VS

Team Averages
Level 158
1,654 SR
1,626 Elo+
Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Nonailli
Cthulhu
Level 160
God Stats
260W - 103L
1,805 SR
Queue Stats
622W - 348L
1,664 Elo+
Party 1
Hou Yi
Hou Yi
briangamerex
Hou Yi
Level 158
God Stats
32W - 15L
1,656 SR
Queue Stats
625W - 330L
1,714 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
7
1 / 5 / 3
5,881
653
1,766
8,567
4,072
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kukulkan
Priapos10
Kukulkan
9
0 / 3 / 2
5,879
653
2,446
5,750
1,807
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
RomaChan
Da Ji
9
3 / 6 / 0
6,190
688
5,669
10,068
4,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
8 / 2 / 4
8,140
904
8,808
6,636
2,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Nonailli
Cthulhu
11
2 / 0 / 11
7,299
811
4,413
5,354
5,059
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hou Yi
12
4 / 2 / 10
7,654
850
6,774
6,184
1,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
4
Kills
14
14
Deaths
4
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
5
3
0.5
W
Sol
 
Sol
8
2
4
5
W
Cthulhu
Nonailli
Cthulhu
2
0
11
7.5
L
Kukulkan
Priapos10
Kukulkan
0
3
2
0.33
L
Da Ji
RomaChan
Da Ji
3
6
0
0.5
W
Hou Yi
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,881
Damage
19,995
24,385
Taken
18,174
10,824
Mitigated
9,066
2,238
Healing
7,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
1,766
163
30
1,196
8,567
4,072
0
3,571
4,996
0
5,634
W
Sol
 
Sol
8,808
3,866
0
3,081
6,636
2,197
1,554
1,421
4,970
28,555
2,989
W
Cthulhu
Nonailli
Cthulhu
4,413
275
549
1,550
5,354
5,059
93
803
4,507
16,216
0
L
Kukulkan
Priapos10
Kukulkan
2,446
217
91
65
5,750
1,807
0
3,032
2,718
26,482
0
L
Da Ji
RomaChan
Da Ji
5,669
707
0
856
10,068
4,945
0
5,751
4,317
0
9,506
W
Hou Yi
6,774
3,776
0
2,054
6,184
1,810
774
654
5,322
0
23,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,950
Gold Earned
23,093
67
Minions Killed
116
1
Camps Cleared
7
381,753
Distance Traveled
500,331
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,881
653
6
1
0
87,290
2
W
Sol
8,140
904
49
5
3
175,340
3
W
Cthulhu
7,299
811
25
3
0
171,124
3
L
Kukulkan
5,879
653
56
6
1
137,342
1
L
Da Ji
6,190
688
5
1
0
157,121
1
W
Hou Yi
7,654
850
42
5
4
153,867
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role