Player Matchup

Sol
Sol
Gold V
B43R_jbaer02
Sol
Gold V
Level 92
God Stats
4W - 3L
1,622 SR
Queue Stats
135W - 140L
1,391 MMR
Party 3
Odin
Odin
Gold IV
CalculusSparrow
Odin
Gold IV
Level 108
God Stats
19W - 12L
1,514 SR
Queue Stats
268W - 290L
1,427 MMR
Solo
Hachiman
Hachiman
Gold III
IlCowboyll
Hachiman
Gold III
Level 103
God Stats
5W - 4L
1,555 SR
Queue Stats
81W - 78L
1,468 MMR
Party 3
Artio
Artio
Gold III
PANTHERSFAN2580
Artio
Gold III
Level 97
God Stats
5W - 5L
1,640 SR
Queue Stats
187W - 185L
1,511 MMR
Party 2
Arachne
Arachne
Gold II
zombezslayer115
Arachne
Gold II
Level 139
God Stats
12W - 8L
1,622 SR
Queue Stats
337W - 328L
1,416 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 108
1,590 SR
1,442 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 99
1,574 SR
1,441 MMR
Thor
Thor
Gold V
Cowboybuttsex
Thor
Gold V
Level 143
God Stats
4W - 1L
1,665 SR
Queue Stats
38W - 39L
1,430 MMR
Solo
Heimdallr
Heimdallr
Gold III
Deliriufu
Heimdallr
Gold III
Level 109
God Stats
0W - 1L
1,434 SR
Queue Stats
149W - 153L
1,470 MMR
Party 1
Geb
Geb
Gold IV
Gem_Farmer
Geb
Gold IV
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 77L
1,409 MMR
Solo
Achilles
Achilles
Gold III
IAponte019
Achilles
Gold III
Level 118
God Stats
0W - 2L
1,769 SR
Queue Stats
136W - 133L
1,466 MMR
Party 1
Poseidon
Poseidon
Gold V
alexelmirrey
Poseidon
Gold V
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 74L
1,430 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 6
9,188
574
11,384
10,073
3,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 3 / 4
7,442
465
3,263
11,934
5,898
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
IlCowboyll
Hachiman
16
4 / 0 / 1
9,126
570
5,102
5,569
1,766
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 0 / 7
8,575
536
9,249
12,482
10,327
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
10 / 0 / 6
9,912
620
14,734
14,232
6,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
Cu ChulainnMorgan Le FayGilgameshAthenaArtemis

VS

Bans
HerculesScyllaKaliSylvanusErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 0
7,397
462
5,552
11,283
4,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
Deliriufu
Heimdallr
12
0 / 3 / 0
7,040
440
1,771
6,595
1,546
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
2 / 4 / 2
7,279
455
10,085
16,093
9,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
IAponte019
Achilles
12
0 / 2 / 0
7,521
470
5,557
12,800
10,824
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Poseidon
alexelmirrey
Poseidon
12
0 / 8 / 1
7,461
466
8,303
12,452
4,459
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
21
Kills
4
4
Deaths
21
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
6
1
6
9
W
0
3
4
0.67
L
2
4
0
0.5
L
Heimdallr
Deliriufu
Heimdallr
0
3
0
0
L
2
4
2
0.75
L
Achilles
IAponte019
Achilles
0
2
0
0
W
Hachiman
IlCowboyll
Hachiman
4
0
1
4.5
W
1
0
7
4.5
L
Poseidon
alexelmirrey
Poseidon
0
8
1
0.06
W
10
0
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,732
Damage
31,268
54,290
Taken
59,223
28,019
Mitigated
31,139
25,301
Healing
16,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,384
4,399
0
5,474
10,073
3,462
1,073
5,143
4,930
52,681
0
W
3,263
619
135
958
11,934
5,898
197
4,681
7,253
0
35,368
L
5,552
1,232
0
1,736
11,283
4,466
0
2,193
9,090
0
53,158
L
Heimdallr
Deliriufu
Heimdallr
1,771
630
0
1,976
6,595
1,546
0
0
6,595
0
42,180
L
10,085
1,226
0
3,641
16,093
9,844
0
7,549
8,544
24,520
0
L
Achilles
IAponte019
Achilles
5,557
1,199
0
5,477
12,800
10,824
0
5,890
6,910
0
44,135
W
Hachiman
IlCowboyll
Hachiman
5,102
3,347
0
3,118
5,569
1,766
700
1,520
4,049
0
69,769
W
9,249
685
417
6,077
12,482
10,327
162
2,643
9,148
47,678
0
L
Poseidon
alexelmirrey
Poseidon
8,303
704
0
3,836
12,452
4,459
0
5,001
7,451
59,528
0
W
14,734
9,266
0
9,122
14,232
6,566
0
4,468
9,637
0
70,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,243
Gold Earned
36,698
480
Minions Killed
458
0
Camps Cleared
0
1,607,599
Distance Traveled
1,404,257
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,188
574
91
6
0
309,677
3
W
Odin
7,442
465
70
4
0
300,982
6
L
Thor
7,397
462
92
6
0
312,445
2
L
Heimdallr
7,040
440
109
7
0
240,015
3
L
Geb
7,279
455
29
2
0
300,375
7
L
Achilles
7,521
470
105
7
0
277,339
3
W
Hachiman
9,126
570
126
8
0
322,291
4
W
Artio
8,575
536
96
6
0
282,078
0
L
Poseidon
7,461
466
123
8
0
274,083
2
W
Arachne
9,912
620
97
6
0
392,571
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role