Player Matchup

Hercules
Hercules
BBCMiami
Hercules
Level 48
God Stats
0W - 2L
1,185 SR
Queue Stats
59W - 57L
1,469 Elo+
Party 2
Thor
Thor
Harbour
Thor
Level 27
God Stats
2W - 3L
1,562 SR
Queue Stats
50W - 39L
1,497 Elo+
Party 2
Zeus
Zeus
I3aileyy
Zeus
Level 159
God Stats
7W - 2L
1,655 SR
Queue Stats
44W - 16L
1,764 Elo+
Solo
Team Averages
Level 78
1,468 SR
1,576 Elo+

VS

Team Averages
Level 125
1,388 SR
1,495 Elo+
Jing Wei
Jing Wei
Faciit
Jing Wei
Level 157
God Stats
6W - 6L
1,524 SR
Queue Stats
238W - 209L
1,555 Elo+
Party 1
Ra
Ra
HappyGay
Ra
Level 137
God Stats
4W - 2L
1,274 SR
Queue Stats
246W - 220L
1,541 Elo+
Party 1
Achilles
Achilles
NSWP1488
Achilles
Level 81
God Stats
7W - 9L
1,367 SR
Queue Stats
70W - 89L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BBCMiami
Hercules
11
1 / 5 / 4
8,776
627
4,603
20,971
25,725
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thor
Harbour
Thor
11
2 / 6 / 3
8,842
632
5,751
15,728
6,995
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Zeus
13
5 / 7 / 2
9,825
702
25,704
10,503
4,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Faciit
Jing Wei
14
7 / 3 / 8
10,753
768
14,776
17,075
7,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 4 / 14
9,671
691
7,383
11,900
4,410
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Achilles
NSWP1488
Achilles
15
10 / 1 / 6
10,984
785
12,716
18,508
21,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
8
Kills
18
18
Deaths
8
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hercules
BBCMiami
Hercules
1
5
4
0.6
W
Jing Wei
Faciit
Jing Wei
7
3
8
3.67
W
1
4
14
2
L
Thor
Harbour
Thor
2
6
3
0.58
L
Zeus
5
7
2
0.86
W
Achilles
NSWP1488
Achilles
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,058
Damage
34,875
47,202
Taken
47,483
37,065
Mitigated
33,173
7,167
Healing
17,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BBCMiami
Hercules
4,603
1,182
807
5,540
20,971
25,725
18
4,526
15,910
0
12,929
W
Jing Wei
Faciit
Jing Wei
14,776
8,063
0
4,044
17,075
7,465
1,342
9,940
6,647
0
41,254
W
7,383
663
3,692
4,693
11,900
4,410
780
6,932
4,562
37,780
0
L
Thor
Harbour
Thor
5,751
1,759
0
162
15,728
6,995
3
1,991
13,345
0
14,906
L
Zeus
25,704
3,088
0
658
10,503
4,345
724
1,492
8,647
63,445
0
W
Achilles
NSWP1488
Achilles
12,716
2,911
796
4,485
18,508
21,298
618
7,797
10,289
0
23,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,443
Gold Earned
31,408
130
Minions Killed
148
3
Camps Cleared
8
661,356
Distance Traveled
835,482
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,776
627
21
2
0
239,373
1
W
Jing Wei
10,753
768
56
4
2
288,801
2
W
Ra
9,671
691
71
5
4
259,134
0
L
Thor
8,842
632
19
1
1
222,061
5
L
Zeus
9,825
702
90
6
2
199,922
5
W
Achilles
10,984
785
21
2
2
287,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role