Player Matchup

Yemoja
Yemoja
FrostyyCharms
Yemoja
Level 25
God Stats
46W - 34L
1,511 SR
Queue Stats
83W - 67L
1,482 Elo+
Party 1
Geb
Geb
GHOUL_V0ID
Geb
Level 11
God Stats
20W - 4L
1,708 SR
Queue Stats
31W - 15L
1,497 Elo+
Party 1
Sun Wukong
Sun Wukong
MASTA-PO
Sun Wukong
Level 29
God Stats
41W - 45L
1,523 SR
Queue Stats
227W - 257L
1,482 Elo+
Solo
Tsukuyomi
Tsukuyomi
Savvy Dehvil
Tsukuyomi
Level 89
God Stats
10W - 2L
1,678 SR
Queue Stats
24W - 15L
1,509 Elo+
Party 1
Baron Samedi
Baron Samedi
Stokessyyy
Baron Samedi
Level 27
God Stats
22W - 10L
1,851 SR
Queue Stats
81W - 74L
1,464 Elo+
Party 1
Team Averages
Level 36
1,654 SR
1,487 Elo+

VS

Team Averages
Level 23
1,516 SR
1,465 Elo+
He Bo
He Bo
Franklyspeakin
He Bo
Level 20
God Stats
12W - 14L
1,560 SR
Queue Stats
85W - 76L
1,496 Elo+
Party 2
Chaac
Chaac
LionsOrDie40
Chaac
Level 24
God Stats
24W - 24L
1,503 SR
Queue Stats
69W - 87L
1,421 Elo+
Solo
Set
Set
Mista_Vert
Set
Level 29
God Stats
0W - 1L
1,677 SR
Queue Stats
90W - 66L
1,503 Elo+
Solo
Nox
Nox
PhaelonMax
Nox
Level 18
God Stats
5W - 4L
1,363 SR
Queue Stats
65W - 61L
1,403 Elo+
Solo
Artemis
Artemis
Zangetsue420
Artemis
Level 22
God Stats
24W - 25L
1,476 SR
Queue Stats
85W - 75L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 2 / 10
12,407
1,034
7,178
14,277
10,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
2 / 1 / 15
11,257
938
6,750
10,849
9,628
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sun Wukong
MASTA-PO
Sun Wukong
19
1 / 0 / 14
11,301
942
3,760
10,771
10,576
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tsukuyomi
Savvy Dehvil
Tsukuyomi
19
10 / 4 / 10
13,589
1,132
27,716
18,734
10,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Stokessyyy
Baron Samedi
19
7 / 4 / 12
12,772
1,064
17,981
14,690
6,992
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

195

VS

Team 2 Tickets

99

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 9 / 8
11,671
973
17,698
17,753
5,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
2 / 2 / 2
10,443
870
4,806
6,342
3,628
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
2 / 3 / 4
10,922
910
10,589
13,711
6,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
2 / 3 / 5
11,102
925
11,646
8,186
2,812
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
Zangetsue420
Artemis
18
2 / 6 / 6
12,116
1,010
18,923
21,181
7,984
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
36
23
Kills
11
11
Deaths
23
61
Assists
25
Player
Kills
Deaths
Assists
KDA
L
3
9
8
0.78
W
3
2
10
4
W
2
1
15
9.5
L
2
2
2
1.5
W
Sun Wukong
MASTA-PO
Sun Wukong
1
0
14
8
L
2
3
4
1.33
L
2
3
5
1.5
W
Tsukuyomi
Savvy Dehvil
Tsukuyomi
10
4
10
3.75
W
Baron Samedi
Stokessyyy
Baron Samedi
7
4
12
3.25
L
Artemis
Zangetsue420
Artemis
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,385
Damage
63,662
69,321
Taken
67,173
49,074
Mitigated
27,161
15,454
Healing
5,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,698
47
35
1,694
17,753
5,837
0
7,979
9,334
38,539
0
W
7,178
962
1,561
1,378
14,277
10,881
0
7,610
6,489
32,410
0
W
6,750
520
0
0
10,849
9,628
0
5,938
4,708
17,449
0
L
4,806
952
0
915
6,342
3,628
0
3,310
2,727
0
16,512
W
Sun Wukong
MASTA-PO
Sun Wukong
3,760
678
0
722
10,771
10,576
0
4,066
6,512
277
10,835
L
10,589
3,482
0
755
13,711
6,900
0
6,564
6,744
0
32,760
L
11,646
297
0
294
8,186
2,812
0
4,133
3,814
23,921
0
W
Tsukuyomi
Savvy Dehvil
Tsukuyomi
27,716
6,342
0
4,001
18,734
10,997
0
3,212
15,398
0
55,364
W
Baron Samedi
Stokessyyy
Baron Samedi
17,981
2,274
3,471
4,321
14,690
6,992
0
7,704
6,870
38,814
0
L
Artemis
Zangetsue420
Artemis
18,923
8,712
0
1,936
21,181
7,984
0
10,110
10,586
0
55,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,326
Gold Earned
56,254
191
Minions Killed
230
4
Camps Cleared
12
1,198,653
Distance Traveled
971,597
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
11,671
973
61
5
2
216,241
0
W
Yemoja
12,407
1,034
55
5
0
186,950
1
W
Geb
11,257
938
18
2
0
253,041
1
L
Chaac
10,443
870
30
3
1
119,469
0
W
Sun Wukong
11,301
942
25
2
3
251,489
0
L
Set
10,922
910
43
4
1
235,602
0
L
Nox
11,102
925
34
3
0
195,316
0
W
Tsukuyomi
13,589
1,132
45
4
1
277,600
0
W
Baron Samedi
12,772
1,064
48
4
0
229,573
1
L
Artemis
12,116
1,010
62
5
8
204,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role