Player Matchup

Jing Wei
Jing Wei
Americx
Jing Wei
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 63L
1,484 Elo+
Solo
Cupid
Cupid
Gnomebilly
Cupid
Level 20
God Stats
6W - 6L
1,500 SR
Queue Stats
134W - 131L
1,449 Elo+
Solo
Baron Samedi
Baron Samedi
XAltaria
Baron Samedi
Level 14
God Stats
17W - 12L
1,280 SR
Queue Stats
38W - 31L
1,393 Elo+
Solo
Gilgamesh
Gilgamesh
mylesnj
Gilgamesh
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,600 Elo+
Party 1
Khepri
Khepri
rofo46
Khepri
Level 13
God Stats
3W - 0L
1,522 SR
Queue Stats
12W - 8L
1,600 Elo+
Party 1
Team Averages
Level 18
1,460 SR
1,505 Elo+

VS

Team Averages
Level 16
1,542 SR
1,506 Elo+
Bellona
Bellona
Dan2313
Bellona
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 10L
1,347 Elo+
Solo
Artemis
Artemis
Surosv1
Artemis
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 59L
1,546 Elo+
Solo
Sol
Sol
Syferr
Sol
Level 22
God Stats
3W - 8L
1,347 SR
Queue Stats
8W - 11L
1,498 Elo+
Solo
Chaac
Chaac
Tizzley
Chaac
Level 5
God Stats
2W - 2L
1,555 SR
Queue Stats
2W - 5L
1,542 Elo+
Solo
Janus
Janus
WHE3ZING
Janus
Level 26
God Stats
2W - 2L
1,806 SR
Queue Stats
26W - 16L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Americx
Jing Wei
20
6 / 7 / 23
13,084
1,006
24,832
18,250
8,421
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cupid
20
11 / 3 / 22
13,413
1,032
24,285
13,875
6,593
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
XAltaria
Baron Samedi
20
8 / 2 / 30
14,097
1,084
22,920
13,040
8,246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
mylesnj
Gilgamesh
20
15 / 3 / 21
15,637
1,203
26,665
29,789
35,611
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Khepri
rofo46
Khepri
20
4 / 4 / 33
14,347
1,104
9,881
19,501
31,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

143

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dan2313
Bellona
18
0 / 13 / 9
12,041
926
7,399
29,000
27,444
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
Surosv1
Artemis
19
8 / 9 / 7
13,695
1,053
26,587
23,276
10,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sol
Syferr
Sol
18
9 / 8 / 7
13,913
1,070
22,035
19,413
7,369
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Tizzley
Chaac
19
1 / 11 / 11
12,044
926
10,006
29,326
24,258
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Janus
WHE3ZING
Janus
19
1 / 3 / 14
12,592
969
24,574
13,194
4,828
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

173
Kill Participation
67
44
Kills
19
19
Deaths
44
129
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Americx
Jing Wei
6
7
23
2.5
L
Bellona
Dan2313
Bellona
0
13
9
0.35
W
Cupid
11
3
22
7.33
L
Artemis
Surosv1
Artemis
8
9
7
1.28
L
Sol
Syferr
Sol
9
8
7
1.56
L
Chaac
Tizzley
Chaac
1
11
11
0.59
L
Janus
WHE3ZING
Janus
1
3
14
2.67
W
Baron Samedi
XAltaria
Baron Samedi
8
2
30
11.5
W
Gilgamesh
mylesnj
Gilgamesh
15
3
21
8.5
W
Khepri
rofo46
Khepri
4
4
33
5.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,583
Damage
90,601
94,455
Taken
114,209
90,115
Mitigated
74,873
19,842
Healing
12,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Americx
Jing Wei
24,832
21,847
0
993
18,250
8,421
0
11,264
6,986
0
36,486
L
Bellona
Dan2313
Bellona
7,399
3,581
1,701
1,718
29,000
27,444
0
8,413
20,587
0
41,104
W
Cupid
24,285
17,551
805
668
13,875
6,593
0
6,909
6,966
0
50,171
L
Artemis
Surosv1
Artemis
26,587
18,466
0
0
23,276
10,974
0
6,574
16,702
0
44,439
L
Sol
Syferr
Sol
22,035
9,776
0
3,350
19,413
7,369
0
9,578
9,835
34,911
0
L
Chaac
Tizzley
Chaac
10,006
3,184
0
4,916
29,326
24,258
0
8,526
20,800
0
20,580
L
Janus
WHE3ZING
Janus
24,574
1,846
133
767
13,194
4,828
0
3,738
9,456
61,391
0
W
Baron Samedi
XAltaria
Baron Samedi
22,920
1,097
7,022
5,788
13,040
8,246
0
8,999
4,041
54,689
0
W
Gilgamesh
mylesnj
Gilgamesh
26,665
6,808
1,769
1,871
29,789
35,611
0
11,851
17,938
6,173
36,220
W
Khepri
rofo46
Khepri
9,881
1,521
0
926
19,501
31,244
0
7,586
11,915
21,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,578
Gold Earned
64,285
222
Minions Killed
249
4
Camps Cleared
9
1,202,189
Distance Traveled
1,135,893
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
13,084
1,006
22
2
2
215,687
0
L
Bellona
12,041
926
54
4
1
212,291
0
W
Cupid
13,413
1,032
68
5
0
237,913
0
L
Artemis
13,695
1,053
37
3
2
228,779
4
L
Sol
13,913
1,070
31
2
2
232,913
0
L
Chaac
12,044
926
33
3
1
206,100
0
L
Janus
12,592
969
94
7
3
255,810
1
W
Baron Samedi
14,097
1,084
84
6
2
233,987
0
W
Gilgamesh
15,637
1,203
21
2
0
264,896
0
W
Khepri
14,347
1,104
27
2
0
249,706
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role