Player Matchup

Serqet
Serqet
Bibbyy2
Serqet
Level 27
God Stats
5W - 4L
1,791 SR
Queue Stats
280W - 239L
1,604 Elo+
Solo
Anhur
Anhur
HahaBottom
Anhur
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 50L
1,646 Elo+
Solo
Baron Samedi
Baron Samedi
Herr Kann 16
Baron Samedi
Level 29
God Stats
5W - 3L
1,707 SR
Queue Stats
201W - 206L
1,580 Elo+
Solo
Horus
Horus
RoninMelatonin
Horus
Level 29
God Stats
6W - 0L
1,835 SR
Queue Stats
114W - 93L
1,635 Elo+
Solo
Xing Tian
Xing Tian
WackPack
Xing Tian
Level 29
God Stats
35W - 38L
1,584 SR
Queue Stats
50W - 53L
1,602 Elo+
Solo
Team Averages
Level 29
1,683 SR
1,613 Elo+

VS

Team Averages
Level 40
1,509 SR
1,665 Elo+
Odin
Odin
A6US-TIT0
Odin
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,586 Elo+
Party 1
Thanatos
Thanatos
HM Keeps
Thanatos
Level 7
God Stats
0W - 2L
1,335 SR
Queue Stats
8W - 4L
1,789 Elo+
Solo
Danzaburou
Danzaburou
Sgtatum
Danzaburou
Level 28
God Stats
13W - 10L
1,703 SR
Queue Stats
146W - 132L
1,606 Elo+
Solo
Xing Tian
Xing Tian
The Moses8310
Xing Tian
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,786 Elo+
Solo
Thoth
Thoth
Tomas_aquino
Thoth
Level 128
God Stats
11W - 8L
1,507 SR
Queue Stats
138W - 137L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Bibbyy2
Serqet
16
5 / 0 / 0
9,166
611
4,884
6,237
2,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
11
0 / 6 / 1
6,668
445
6,801
11,040
3,043
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Herr Kann 16
Baron Samedi
12
1 / 3 / 1
7,230
482
3,096
6,829
2,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 0 / 4
8,448
563
9,489
10,146
3,982
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
WackPack
Xing Tian
7
1 / 4 / 0
6,070
405
3,141
12,473
6,230
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
11
0 / 5 / 1
6,889
459
2,827
9,927
2,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
HM Keeps
Thanatos
13
2 / 3 / 1
7,778
519
3,757
8,605
3,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Sgtatum
Danzaburou
13
5 / 2 / 5
8,089
539
13,651
8,208
2,373
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
The Moses8310
Xing Tian
10
3 / 0 / 7
7,268
485
3,993
11,190
10,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
3 / 0 / 3
7,791
519
5,826
6,059
1,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
10
Kills
13
13
Deaths
10
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Odin
0
5
1
0.1
W
Serqet
Bibbyy2
Serqet
5
0
0
5
L
Thanatos
HM Keeps
Thanatos
2
3
1
0.83
W
Anhur
0
6
1
0.08
W
Baron Samedi
Herr Kann 16
Baron Samedi
1
3
1
0.5
W
3
0
4
5
L
Danzaburou
Sgtatum
Danzaburou
5
2
5
3.75
L
Xing Tian
The Moses8310
Xing Tian
3
0
7
6.5
L
3
0
3
4.5
W
Xing Tian
WackPack
Xing Tian
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,411
Damage
30,054
46,725
Taken
43,989
17,849
Mitigated
21,303
16,569
Healing
15,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
2,827
765
0
1,630
9,927
2,917
0
0
9,499
0
25,027
W
Serqet
Bibbyy2
Serqet
4,884
759
0
4,004
6,237
2,235
0
85
6,062
0
60,800
L
Thanatos
HM Keeps
Thanatos
3,757
698
0
8,519
8,605
3,516
0
243
7,955
0
54,023
W
Anhur
6,801
3,151
0
2,458
11,040
3,043
0
2,059
8,921
0
47,827
W
Baron Samedi
Herr Kann 16
Baron Samedi
3,096
269
282
2,131
6,829
2,359
0
3,020
3,463
34,031
0
W
9,489
3,808
418
4,013
10,146
3,982
731
1,454
8,181
0
44,758
L
Danzaburou
Sgtatum
Danzaburou
13,651
7,026
0
3,156
8,208
2,373
91
2,645
5,563
0
56,368
L
Xing Tian
The Moses8310
Xing Tian
3,993
501
0
1,313
11,190
10,613
0
2,522
8,356
16,407
0
L
5,826
0
0
920
6,059
1,884
909
827
5,232
41,309
0
W
Xing Tian
WackPack
Xing Tian
3,141
334
973
2,290
12,473
6,230
50
2,981
9,436
11,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,582
Gold Earned
37,815
385
Minions Killed
361
0
Camps Cleared
0
1,438,591
Distance Traveled
1,381,247
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,889
459
61
4
0
220,716
3
W
Serqet
9,166
611
123
8
0
347,025
2
L
Thanatos
7,778
519
104
7
0
312,428
3
W
Anhur
6,668
445
91
6
0
228,999
2
W
Baron Samedi
7,230
482
64
4
0
296,140
4
W
Horus
8,448
563
92
6
0
282,254
3
L
Danzaburou
8,089
539
94
6
0
274,094
4
L
Xing Tian
7,268
485
13
1
0
303,352
4
L
Thoth
7,791
519
89
6
0
270,657
1
W
Xing Tian
6,070
405
15
1
0
284,173
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role