Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Agni
Agni
BolivianDevil
Agni
Level 89
God Stats
21W - 31L
1,407 SR
Queue Stats
650W - 697L
1,394 Elo+
Party 2
Aphrodite
Aphrodite
DarienMirrow
Aphrodite
Level 99
God Stats
57W - 38L
1,579 SR
Queue Stats
335W - 318L
1,390 Elo+
Solo
Geb
Geb
El_Tomate007
Geb
Level 88
God Stats
4W - 3L
1,518 SR
Queue Stats
663W - 692L
1,396 Elo+
Party 2
Chaac
Chaac
quicksliver423
Chaac
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 21L
1,321 Elo+
Party 3
Team Averages
Level 96
1,501 SR
1,400 Elo+

VS

Team Averages
Level 109
1,545 SR
1,411 Elo+
Thanatos
Thanatos
DabsFN
Thanatos
Level 81
God Stats
6W - 3L
1,581 SR
Queue Stats
80W - 85L
1,430 Elo+
Solo
Zeus
Zeus
JoaquinGN
Zeus
Level 122
God Stats
4W - 3L
1,546 SR
Queue Stats
215W - 222L
1,408 Elo+
Solo
Hachiman
Hachiman
Schneven
Hachiman
Level 133
God Stats
7W - 7L
1,494 SR
Queue Stats
252W - 273L
1,429 Elo+
Party 1
Zhong Kui
Zhong Kui
jackdiere21
Zhong Kui
Level 84
God Stats
57W - 40L
1,575 SR
Queue Stats
261W - 257L
1,425 Elo+
Solo
Chaac
Chaac
zestypotate
Chaac
Level 124
God Stats
18W - 13L
1,529 SR
Queue Stats
485W - 500L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
9 / 2 / 1
9,717
540
14,396
15,020
6,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 5 / 0
9,038
502
8,376
14,327
4,721
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Aphrodite
DarienMirrow
Aphrodite
14
0 / 3 / 3
8,150
453
8,859
12,650
7,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 3 / 4
8,053
447
6,627
15,738
11,868
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 2 / 3
8,563
476
6,435
15,205
9,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DabsFN
Thanatos
14
5 / 3 / 3
8,612
478
7,913
13,291
4,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate

Breastplate

+20
Physical Protection

Zeus
15
0 / 5 / 1
8,619
479
5,873
10,396
2,531
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hachiman
Schneven
Hachiman
14
4 / 2 / 3
8,594
477
9,674
12,177
3,684
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
jackdiere21
Zhong Kui
14
5 / 2 / 2
8,637
480
15,878
14,379
9,411
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 2 / 4
9,379
521
11,128
18,533
14,039
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
28
14
Kills
15
15
Deaths
14
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
9
2
1
4.75
W
4
5
0
0.8
L
Thanatos
DabsFN
Thanatos
5
3
3
2.17
W
Aphrodite
DarienMirrow
Aphrodite
0
3
3
0.5
W
1
3
4
1
L
Zeus
0
5
1
0.1
L
Hachiman
Schneven
Hachiman
4
2
3
2.75
L
Zhong Kui
jackdiere21
Zhong Kui
5
2
2
3
W
0
2
3
0.75
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,693
Damage
50,466
72,940
Taken
68,776
39,400
Mitigated
34,510
38,231
Healing
31,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
14,396
4,526
322
13,688
15,020
6,208
0
4,410
10,610
0
55,322
W
8,376
285
43
5,861
14,327
4,721
0
5,174
9,153
55,066
0
L
Thanatos
DabsFN
Thanatos
7,913
1,829
0
7,441
13,291
4,845
50
1,716
11,247
0
50,247
W
Aphrodite
DarienMirrow
Aphrodite
8,859
1,020
2,358
7,787
12,650
7,050
532
1,875
10,775
47,074
0
W
6,627
933
473
1,892
15,738
11,868
0
6,326
9,412
40,536
0
L
Zeus
5,873
382
0
2,278
10,396
2,531
159
516
9,426
59,687
0
L
Hachiman
Schneven
Hachiman
9,674
3,737
0
3,444
12,177
3,684
94
7,172
5,005
0
60,748
L
Zhong Kui
jackdiere21
Zhong Kui
15,878
2,446
799
8,890
14,379
9,411
56
7,154
7,152
53,186
0
W
6,435
841
281
5,526
15,205
9,553
1,109
4,225
10,980
0
49,978
L
11,128
1,612
59
8,111
18,533
14,039
475
6,572
11,359
0
72,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,521
Gold Earned
43,841
413
Minions Killed
497
0
Camps Cleared
0
1,710,687
Distance Traveled
1,654,018
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,717
540
85
5
0
376,968
4
W
Agni
9,038
502
92
5
0
308,222
4
L
Thanatos
8,612
478
78
4
0
377,466
0
W
Aphrodite
8,150
453
99
6
0
331,230
5
W
Geb
8,053
447
49
3
0
347,955
2
L
Zeus
8,619
479
101
6
0
264,481
2
L
Hachiman
8,594
477
96
5
0
326,061
9
L
Zhong Kui
8,637
480
84
5
0
295,799
1
W
Chaac
8,563
476
88
5
0
346,312
0
L
Chaac
9,379
521
138
8
0
390,211
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role