Player Matchup

Hera
Hera
Asuraneko2
Hera
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 41L
1,357 Elo+
Party 2
Medusa
Medusa
EDM Eternal
Medusa
Level 160
God Stats
6W - 4L
1,650 SR
Queue Stats
516W - 412L
1,579 Elo+
Party 2
Nemesis
Nemesis
RedBias01
Nemesis
Level 126
God Stats
6W - 9L
1,531 SR
Queue Stats
227W - 223L
1,369 Elo+
Party 2
Team Averages
Level 116
1,560 SR
1,435 Elo+

VS

Team Averages
Level 81
1,488 SR
1,453 Elo+
Ra
Ra
ISO_Achilles
Ra
Level 21
God Stats
1W - 0L
1,329 SR
Queue Stats
20W - 28L
1,428 Elo+
Solo
Kuzenbo
Kuzenbo
RonnieBoi
Kuzenbo
Level 107
God Stats
4W - 2L
1,649 SR
Queue Stats
194W - 162L
1,454 Elo+
Party 1
Thanatos
Thanatos
xDr ThugNastyx
Thanatos
Level 114
God Stats
14W - 13L
1,486 SR
Queue Stats
426W - 393L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 8 / 6
13,388
609
25,305
13,610
4,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
17
8 / 7 / 5
14,122
642
30,222
26,785
9,679
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
RedBias01
Nemesis
16
3 / 7 / 11
13,667
621
13,258
20,047
7,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 8 / 10
14,529
660
16,823
27,667
10,874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
RonnieBoi
Kuzenbo
18
4 / 0 / 16
15,398
700
12,698
36,859
76,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
18
12 / 8 / 8
15,867
721
19,729
22,447
9,001
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
56
16
Kills
22
22
Deaths
16
22
Assists
34
Player
Kills
Deaths
Assists
KDA
L
5
8
6
1
L
Medusa
8
7
5
1.5
W
6
8
10
1.38
L
Nemesis
RedBias01
Nemesis
3
7
11
1.21
W
Kuzenbo
RonnieBoi
Kuzenbo
4
0
16
12
W
Thanatos
12
8
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,785
Damage
49,250
60,442
Taken
86,973
21,926
Mitigated
96,176
16,234
Healing
33,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
25,305
8,429
0
969
13,610
4,916
559
6,974
6,636
63,170
0
L
Medusa
30,222
16,002
0
12,868
26,785
9,679
2,265
14,675
12,110
0
83,324
W
16,823
909
6,286
8,103
27,667
10,874
877
8,143
19,524
73,720
0
L
Nemesis
RedBias01
Nemesis
13,258
5,672
0
2,397
20,047
7,331
411
8,458
11,589
0
40,566
W
Kuzenbo
RonnieBoi
Kuzenbo
12,698
4,411
0
8,388
36,859
76,301
634
12,135
24,724
32,720
0
W
Thanatos
19,729
6,182
0
10,615
22,447
9,001
1,712
6,381
16,066
0
62,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,177
Gold Earned
45,794
248
Minions Killed
212
10
Camps Cleared
8
1,130,188
Distance Traveled
1,249,945
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
13,388
609
77
4
4
334,714
3
L
Medusa
14,122
642
121
6
1
358,575
3
W
Ra
14,529
660
106
5
3
400,403
4
L
Nemesis
13,667
621
50
2
5
436,899
5
W
Kuzenbo
15,398
700
36
2
1
444,490
2
W
Thanatos
15,867
721
70
3
4
405,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role