Player Matchup

Neith
Neith
FatPeoplePoupeeh
Neith
Level 99
God Stats
2W - 2L
1,500 SR
Queue Stats
243W - 272L
1,357 Elo+
Party 3
Scylla
Scylla
JaySaul
Scylla
Level 118
God Stats
33W - 21L
1,570 SR
Queue Stats
781W - 809L
1,371 Elo+
Party 2
Hun Batz
Hun Batz
SkrewstonTex
Hun Batz
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 180L
1,394 Elo+
Party 2
Vulcan
Vulcan
TruBearsky905
Vulcan
Level 106
God Stats
7W - 5L
1,919 SR
Queue Stats
242W - 275L
1,341 Elo+
Party 3
Jing Wei
Jing Wei
jeanps
Jing Wei
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 87L
1,379 Elo+
Solo
Team Averages
Level 79
1,598 SR
1,368 Elo+

VS

Team Averages
Level 64
1,457 SR
1,375 Elo+
Medusa
Medusa
Bizzy4896
Medusa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 47L
1,352 Elo+
Solo
Odin
Odin
BuggyTheClown32
Odin
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,519 Elo+
Party 1
Zeus
Zeus
Deathsknight14
Zeus
Level 129
God Stats
5W - 3L
1,486 SR
Queue Stats
95W - 104L
1,333 Elo+
Party 1
Bacchus
Bacchus
luniapixi
Bacchus
Level 85
God Stats
2W - 1L
1,475 SR
Queue Stats
89W - 101L
1,328 Elo+
Party 1
Vulcan
Vulcan
thewolf-legosi
Vulcan
Level 74
God Stats
2W - 0L
1,326 SR
Queue Stats
45W - 47L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 11
9,830
655
7,031
13,382
5,165
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
JaySaul
Scylla
18
5 / 8 / 6
10,963
731
10,434
14,137
5,267
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
SkrewstonTex
Hun Batz
17
4 / 8 / 8
10,206
680
10,050
14,049
5,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
6 / 4 / 12
11,441
763
14,686
14,998
10,372
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
jeanps
Jing Wei
17
2 / 6 / 8
9,714
648
5,523
17,369
6,559
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bizzy4896
Medusa
19
10 / 4 / 7
11,980
799
12,057
11,715
4,463
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
3 / 7 / 7
10,652
710
8,827
19,679
12,542
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
14 / 3 / 7
14,154
944
37,016
11,674
4,323
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
luniapixi
Bacchus
17
1 / 3 / 10
10,304
687
2,751
13,568
15,809
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
5 / 4 / 4
11,495
766
9,750
10,569
3,850
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
68
19
Kills
33
33
Deaths
21
45
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Medusa
Bizzy4896
Medusa
10
4
7
3.38
W
3
7
7
0.93
W
14
3
7
5.83
L
2
7
11
1.07
L
Scylla
JaySaul
Scylla
5
8
6
1
L
Hun Batz
SkrewstonTex
Hun Batz
4
8
8
1
L
6
4
12
3
L
Jing Wei
jeanps
Jing Wei
2
6
8
1
W
Bacchus
luniapixi
Bacchus
1
3
10
2
W
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,724
Damage
70,401
73,935
Taken
67,205
32,928
Mitigated
40,987
19,559
Healing
22,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Bizzy4896
Medusa
12,057
6,253
1,240
1,334
11,715
4,463
3,568
4,051
7,664
0
28,837
W
8,827
781
976
3,791
19,679
12,542
417
7,440
12,239
0
17,994
W
37,016
1,114
3,217
5,587
11,674
4,323
390
5,848
5,826
79,250
0
L
7,031
982
1,236
3,455
13,382
5,165
148
8,298
4,892
0
18,089
L
Scylla
JaySaul
Scylla
10,434
1,084
628
1,416
14,137
5,267
0
8,739
5,270
24,517
0
L
Hun Batz
SkrewstonTex
Hun Batz
10,050
1,192
307
774
14,049
5,565
0
8,831
4,930
0
24,593
L
14,686
4,770
229
3,735
14,998
10,372
0
10,532
4,192
32,889
0
L
Jing Wei
jeanps
Jing Wei
5,523
2,507
1,982
5,797
17,369
6,559
360
11,949
5,134
0
23,257
W
Bacchus
luniapixi
Bacchus
2,751
110
1,309
2,033
13,568
15,809
216
4,030
9,538
8,738
0
W
9,750
3,318
1,380
2,041
10,569
3,850
62
3,751
6,818
30,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,154
Gold Earned
58,585
180
Minions Killed
187
0
Camps Cleared
0
1,225,009
Distance Traveled
1,525,685
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,980
799
31
2
0
315,512
0
W
Odin
10,652
710
20
1
0
276,690
0
W
Zeus
14,154
944
92
6
0
297,352
0
L
Neith
9,830
655
25
2
0
189,308
0
L
Scylla
10,963
731
46
3
0
236,059
9
L
Hun Batz
10,206
680
36
2
0
254,957
0
L
Vulcan
11,441
763
40
3
0
269,373
0
L
Jing Wei
9,714
648
33
2
0
275,312
0
W
Bacchus
10,304
687
14
1
0
318,376
0
W
Vulcan
11,495
766
30
2
0
317,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role