Player Matchup

Gilgamesh
Gilgamesh
Bratli_0126
Gilgamesh
Level 15
God Stats
5W - 2L
1,697 SR
Queue Stats
5W - 3L
1,592 Elo+
Solo
Izanami
Izanami
Lavender719
Izanami
Level 8
God Stats
18W - 16L
1,645 SR
Queue Stats
59W - 51L
1,533 Elo+
Solo
Set
Set
RoninMelatonin
Set
Level 29
God Stats
5W - 5L
1,551 SR
Queue Stats
114W - 93L
1,624 Elo+
Solo
Sol
Sol
soares0210
Sol
Level 14
God Stats
1W - 1L
1,223 SR
Queue Stats
2W - 1L
1,199 Elo+
Solo
Bacchus
Bacchus
x6lal-0
Bacchus
Level 27
God Stats
3W - 0L
1,719 SR
Queue Stats
147W - 166L
1,511 Elo+
Solo
Team Averages
Level 19
1,567 SR
1,492 Elo+

VS

Team Averages
Level 22
1,521 SR
1,635 Elo+
Nu Wa
Nu Wa
Cronofair
Nu Wa
Level 28
God Stats
0W - 2L
1,440 SR
Queue Stats
45W - 39L
1,627 Elo+
Solo
Aphrodite
Aphrodite
NixelPixel
Aphrodite
Level 29
God Stats
1W - 1L
1,751 SR
Queue Stats
10W - 10L
1,826 Elo+
Party 1
Neith
Neith
Wolf2Hale
Neith
Level 6
God Stats
4W - 4L
1,608 SR
Queue Stats
7W - 6L
1,672 Elo+
Party 1
Chaac
Chaac
lambda1877
Chaac
Level 26
God Stats
4W - 4L
1,500 SR
Queue Stats
52W - 46L
1,466 Elo+
Solo
Fenrir
Fenrir
xxLevixackermanx
Fenrir
Level 22
God Stats
0W - 1L
1,306 SR
Queue Stats
15W - 12L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bratli_0126
Gilgamesh
16
1 / 5 / 5
10,879
518
6,776
15,197
7,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Lavender719
Izanami
20
6 / 1 / 4
13,305
634
8,568
13,920
6,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 3 / 4
11,232
535
7,575
14,005
9,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
11 / 4 / 3
12,706
605
19,131
17,985
6,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
x6lal-0
Bacchus
15
3 / 1 / 7
10,979
523
7,954
18,789
30,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Cronofair
Nu Wa
16
1 / 6 / 6
9,706
462
18,967
9,792
3,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
NixelPixel
Aphrodite
12
0 / 6 / 1
7,456
355
4,533
13,664
8,135
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Neith
Wolf2Hale
Neith
14
1 / 5 / 1
8,501
405
2,808
9,167
3,004
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chaac
17
5 / 1 / 3
10,501
500
8,502
12,716
13,022
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
5 / 6 / 3
9,501
452
7,835
18,316
8,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
26
24
Kills
12
14
Deaths
24
23
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Bratli_0126
Gilgamesh
1
5
5
0.7
L
Nu Wa
Cronofair
Nu Wa
1
6
6
0.67
W
Izanami
Lavender719
Izanami
6
1
4
8
L
Aphrodite
NixelPixel
Aphrodite
0
6
1
0.08
W
3
3
4
1.67
L
Neith
Wolf2Hale
Neith
1
5
1
0.3
L
Chaac
5
1
3
6.5
W
11
4
3
3.13
W
Bacchus
x6lal-0
Bacchus
3
1
7
6.5
L
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,004
Damage
42,645
79,896
Taken
63,655
60,711
Mitigated
35,847
34,500
Healing
20,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Bratli_0126
Gilgamesh
6,776
1,612
0
4,130
15,197
7,914
543
4,974
10,025
0
64,694
L
Nu Wa
Cronofair
Nu Wa
18,967
3,835
150
1,946
9,792
3,413
0
5,834
3,958
69,641
0
W
Izanami
Lavender719
Izanami
8,568
4,733
0
8,687
13,920
6,469
6,200
3,458
10,282
0
137,327
L
Aphrodite
NixelPixel
Aphrodite
4,533
702
3,131
4,861
13,664
8,135
137
6,715
6,949
17,572
0
W
7,575
3,903
0
6,327
14,005
9,264
1,713
4,128
9,669
0
70,716
L
Neith
Wolf2Hale
Neith
2,808
498
0
1,412
9,167
3,004
152
3,486
5,681
0
50,595
L
Chaac
8,502
1,318
0
3,925
12,716
13,022
607
4,077
8,639
8,468
48,890
W
19,131
7,181
0
8,967
17,985
6,999
4,617
7,026
10,557
93,732
0
W
Bacchus
x6lal-0
Bacchus
7,954
381
40
6,349
18,789
30,065
629
4,973
13,629
34,796
0
L
7,835
2,147
0
4,886
18,316
8,273
819
7,152
11,164
0
56,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,101
Gold Earned
45,665
634
Minions Killed
457
0
Camps Cleared
0
1,941,830
Distance Traveled
1,873,376
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,879
518
106
5
0
445,278
0
L
Nu Wa
9,706
462
129
6
0
399,787
10
W
Izanami
13,305
634
219
10
0
351,236
8
L
Aphrodite
7,456
355
47
2
0
381,413
0
W
Set
11,232
535
107
5
0
394,899
5
L
Neith
8,501
405
94
4
0
326,834
1
L
Chaac
10,501
500
109
5
0
413,044
8
W
Sol
12,706
605
158
8
0
373,082
5
W
Bacchus
10,979
523
44
2
0
377,335
0
L
Fenrir
9,501
452
78
4
0
352,298
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role