Player Matchup

Achilles
Achilles
Gold I
CZN2
Achilles
Gold I
Level 69
God Stats
2W - 0L
1,800 SR
Queue Stats
11W - 8L
1,579 MMR
Party 2
Hera
Hera
Silver II
Diminished6524
Hera
Silver II
Level 157
God Stats
13W - 23L
1,496 SR
Queue Stats
593W - 711L
979 MMR
Party 2
Cupid
Cupid
Silver II
admiralcactus
Cupid
Silver II
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 107L
1,334 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,598 SR
1,297 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 66
1,543 SR
1,289 MMR
Gilgamesh
Gilgamesh
Silver V
CoCstuffer
Gilgamesh
Silver V
Level 42
God Stats
24W - 12L
1,532 SR
Queue Stats
62W - 76L
1,201 MMR
Party 1
Chiron
Chiron
Silver I
SlickClippin
Chiron
Silver I
Level 109
God Stats
4W - 9L
1,468 SR
Queue Stats
500W - 575L
1,274 MMR
Solo
Sol
Sol
Silver II
StarlitReaper
Sol
Silver II
Level 48
God Stats
18W - 10L
1,630 SR
Queue Stats
49W - 48L
1,392 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CZN2
Achilles
15
7 / 3 / 6
10,888
726
20,884
19,104
19,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
3 / 3 / 8
10,481
699
11,142
7,966
2,449
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
5 / 4 / 5
10,537
702
11,692
7,952
2,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
TiamatIzanamiPersephoneHerculesScylla

VS

Bans
CthulhuMorgan Le FayAphroditeThothVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CoCstuffer
Gilgamesh
12
2 / 5 / 5
9,121
608
6,434
19,820
19,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chiron
13
4 / 4 / 5
9,907
660
8,667
15,378
5,712
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
4 / 6 / 3
10,074
672
9,909
13,257
4,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
23
15
Kills
10
10
Deaths
15
19
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Achilles
CZN2
Achilles
7
3
6
3.33
L
Gilgamesh
CoCstuffer
Gilgamesh
2
5
5
0.9
W
3
3
8
2.33
L
Chiron
4
4
5
1.63
L
4
6
3
0.92
W
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,718
Damage
25,010
35,022
Taken
48,455
24,430
Mitigated
29,713
12,282
Healing
13,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
CZN2
Achilles
20,884
6,949
0
8,237
19,104
19,209
448
4,358
14,015
216
42,684
L
Gilgamesh
CoCstuffer
Gilgamesh
6,434
1,069
257
4,746
19,820
19,391
51
4,072
15,087
0
12,570
W
11,142
3,036
0
3,293
7,966
2,449
1,302
3,269
4,657
37,172
0
L
Chiron
8,667
2,657
552
3,375
15,378
5,712
0
2,944
11,780
0
40,197
L
9,909
2,272
0
4,543
13,257
4,610
984
4,624
8,092
33,987
1,480
W
11,692
4,319
0
752
7,952
2,772
470
1,989
5,796
0
38,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,906
Gold Earned
29,102
160
Minions Killed
147
8
Camps Cleared
4
849,755
Distance Traveled
838,047
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,888
726
47
3
4
298,563
1
L
Gilgamesh
9,121
608
14
1
0
301,421
0
W
Hera
10,481
699
62
4
2
281,715
5
L
Chiron
9,907
660
72
5
3
274,011
1
L
Sol
10,074
672
61
4
1
262,615
3
W
Cupid
10,537
702
51
3
2
269,477
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role