Player Matchup

Merlin
Merlin
BeenNBean
Merlin
Level 122
God Stats
2W - 3L
1,258 SR
Queue Stats
182W - 200L
1,457 Elo+
Solo
Thor
Thor
Eadesz
Thor
Level 105
God Stats
4W - 6L
1,293 SR
Queue Stats
592W - 645L
1,554 Elo+
Party 1
Cthulhu
Cthulhu
GLADIAT0R HD
Cthulhu
Level 82
God Stats
9W - 3L
1,768 SR
Queue Stats
258W - 251L
1,509 Elo+
Solo
Nike
Nike
Hellhound-ZX
Nike
Level 127
God Stats
7W - 6L
1,742 SR
Queue Stats
275W - 269L
1,348 Elo+
Solo
Vulcan
Vulcan
Tr0ski
Vulcan
Level 49
God Stats
2W - 4L
1,390 SR
Queue Stats
229W - 289L
1,498 Elo+
Party 1
Team Averages
Level 97
1,490 SR
1,473 Elo+

VS

Team Averages
Level 125
1,431 SR
1,501 Elo+
Ares
Ares
 
Ares
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
ShAdOw3K1nG
Chronos
Level 156
God Stats
0W - 4L
1,195 SR
Queue Stats
519W - 539L
1,513 Elo+
Solo
Khepri
Khepri
W0lf5ban3
Khepri
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
311W - 292L
1,501 Elo+
Solo
Tiamat
Tiamat
geegeenOObs
Tiamat
Level 103
God Stats
4W - 2L
1,500 SR
Queue Stats
190W - 233L
1,461 Elo+
Solo
Sun Wukong
Sun Wukong
kbrich27
Sun Wukong
Level 129
God Stats
31W - 38L
1,459 SR
Queue Stats
2,375W - 2,392L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BeenNBean
Merlin
18
5 / 2 / 5
10,549
754
22,295
6,787
3,497
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thor
Eadesz
Thor
16
7 / 3 / 5
10,056
718
12,372
12,322
12,698
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
GLADIAT0R HD
Cthulhu
18
1 / 3 / 8
10,708
765
17,211
14,464
20,057
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
2 / 5 / 10
10,056
718
9,509
17,154
15,513
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Vulcan
Tr0ski
Vulcan
16
3 / 4 / 7
9,446
675
13,740
10,724
5,564
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
18
6 / 3 / 6
10,151
725
13,948
21,354
27,703
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chronos
ShAdOw3K1nG
Chronos
15
0 / 2 / 9
8,556
611
6,910
11,025
5,594
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
W0lf5ban3
Khepri
17
2 / 4 / 7
9,816
701
6,890
19,349
21,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
15
2 / 5 / 6
8,982
642
10,998
14,025
10,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
kbrich27
Sun Wukong
17
7 / 4 / 5
10,339
739
12,743
20,254
25,196
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
50
18
Kills
17
17
Deaths
18
35
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
6
3
6
3
W
Merlin
BeenNBean
Merlin
5
2
5
3.75
W
Thor
Eadesz
Thor
7
3
5
3.17
W
Cthulhu
GLADIAT0R HD
Cthulhu
1
3
8
1.67
W
2
5
10
1.4
L
Chronos
ShAdOw3K1nG
Chronos
0
2
9
2.25
W
Vulcan
Tr0ski
Vulcan
3
4
7
1.63
L
Khepri
W0lf5ban3
Khepri
2
4
7
1.38
L
Tiamat
2
5
6
1
L
Sun Wukong
kbrich27
Sun Wukong
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,127
Damage
51,489
61,451
Taken
86,007
57,329
Mitigated
91,146
19,589
Healing
25,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
13,948
421
1,605
3,907
21,354
27,703
0
12,784
8,335
18,808
0
W
Merlin
BeenNBean
Merlin
22,295
707
832
784
6,787
3,497
661
5,287
1,448
41,384
0
W
Thor
Eadesz
Thor
12,372
2,741
1,559
3,590
12,322
12,698
36
6,704
5,382
0
15,951
W
Cthulhu
GLADIAT0R HD
Cthulhu
17,211
1,510
3,767
2,544
14,464
20,057
228
8,746
5,382
37,688
0
W
9,509
701
2,616
3,634
17,154
15,513
126
12,487
4,421
0
19,603
L
Chronos
ShAdOw3K1nG
Chronos
6,910
1,504
1,593
3,444
11,025
5,594
0
7,153
3,738
26,458
0
W
Vulcan
Tr0ski
Vulcan
13,740
5,166
0
263
10,724
5,564
561
4,532
6,072
26,423
0
L
Khepri
W0lf5ban3
Khepri
6,890
422
2,243
3,105
19,349
21,919
0
14,706
4,431
17,541
0
L
Tiamat
10,998
982
1,576
2,875
14,025
10,734
80
8,841
4,999
21,935
0
L
Sun Wukong
kbrich27
Sun Wukong
12,743
1,298
1,323
4,221
20,254
25,196
0
9,762
9,930
0
24,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,815
Gold Earned
47,844
142
Minions Killed
134
0
Camps Cleared
0
1,332,063
Distance Traveled
1,285,118
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,151
725
12
1
0
274,813
1
W
Merlin
10,549
754
50
4
0
263,097
0
W
Thor
10,056
718
8
1
0
252,711
0
W
Cthulhu
10,708
765
38
3
0
285,039
0
W
Nike
10,056
718
21
2
0
256,155
0
L
Chronos
8,556
611
42
3
0
226,762
0
W
Vulcan
9,446
675
25
2
0
275,061
0
L
Khepri
9,816
701
29
2
0
262,468
0
L
Tiamat
8,982
642
26
2
0
239,102
1
L
Sun Wukong
10,339
739
25
2
0
281,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role