Player Matchup

Tyr
Tyr
 
Tyr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
BKNateDog
Pele
Level 108
God Stats
25W - 28L
1,487 SR
Queue Stats
303W - 313L
1,477 Elo+
Party 2
Bellona
Bellona
Lord_Swag_The3rd
Bellona
Level 129
God Stats
4W - 2L
1,441 SR
Queue Stats
133W - 126L
1,489 Elo+
Party 3
Cthulhu
Cthulhu
Vesper897
Cthulhu
Level 107
God Stats
4W - 0L
1,924 SR
Queue Stats
95W - 102L
1,463 Elo+
Party 2
Hera
Hera
caliberadonis
Hera
Level 119
God Stats
1W - 0L
1,653 SR
Queue Stats
10W - 7L
1,518 Elo+
Solo
Team Averages
Level 118
1,601 SR
1,489 Elo+

VS

Team Averages
Level 117
1,513 SR
1,473 Elo+
Guan Yu
Guan Yu
DblChinGasm
Guan Yu
Level 108
God Stats
36W - 24L
1,590 SR
Queue Stats
315W - 322L
1,460 Elo+
Party 1
Fenrir
Fenrir
JOHN2LORD
Fenrir
Level 145
God Stats
50W - 41L
1,575 SR
Queue Stats
527W - 485L
1,502 Elo+
Solo
Nu Wa
Nu Wa
Josucention
Nu Wa
Level 109
God Stats
17W - 13L
1,701 SR
Queue Stats
388W - 371L
1,460 Elo+
Solo
Geb
Geb
Just1MeSeeks
Geb
Level 105
God Stats
2W - 7L
1,183 SR
Queue Stats
140W - 122L
1,493 Elo+
Party 1
Ullr
Ullr
VexOralRex
Ullr
Level 116
God Stats
10W - 8L
1,517 SR
Queue Stats
185W - 204L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
3 / 0 / 2
8,512
608
7,866
11,453
7,018
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Pele
15
8 / 3 / 4
9,088
649
8,878
10,093
4,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
2 / 1 / 3
6,414
458
6,201
9,972
4,623
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
Vesper897
Cthulhu
12
2 / 1 / 2
7,199
514
6,104
11,301
9,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 2 / 3
8,297
593
5,710
7,752
2,562
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DblChinGasm
Guan Yu
13
1 / 2 / 0
7,708
551
3,871
8,355
9,987
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
JOHN2LORD
Fenrir
12
3 / 5 / 3
7,588
542
4,827
12,928
4,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
1 / 5 / 2
6,875
491
7,424
8,792
2,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 3 / 1
6,888
492
7,382
11,136
8,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 3 / 1
6,227
445
6,013
8,410
3,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
18
Kills
7
7
Deaths
18
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
0
2
4
W
Pele
8
3
4
3.33
L
Guan Yu
DblChinGasm
Guan Yu
1
2
0
0.5
L
Fenrir
JOHN2LORD
Fenrir
3
5
3
0.9
L
1
5
2
0.4
L
1
3
1
0.5
W
2
1
3
3.5
W
Cthulhu
Vesper897
Cthulhu
2
1
2
3
L
1
3
1
0.5
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,759
Damage
29,517
50,571
Taken
49,621
28,217
Mitigated
28,404
14,727
Healing
15,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
7,866
1,145
0
5,376
11,453
7,018
235
1,276
10,177
0
56,066
W
Pele
8,878
2,398
0
4,454
10,093
4,319
488
2,074
8,019
0
56,288
L
Guan Yu
DblChinGasm
Guan Yu
3,871
355
85
2,421
8,355
9,987
0
0
8,355
2,123
42,193
L
Fenrir
JOHN2LORD
Fenrir
4,827
1,513
0
5,696
12,928
4,522
0
2,123
10,805
0
38,455
L
7,424
3,355
0
1,262
8,792
2,831
226
3,122
5,670
44,386
0
L
7,382
776
307
3,807
11,136
8,022
0
3,986
7,150
26,467
0
W
6,201
1,250
0
827
9,972
4,623
0
4,169
5,803
0
23,080
W
Cthulhu
Vesper897
Cthulhu
6,104
100
88
1,431
11,301
9,695
29
3,319
7,982
32,770
0
L
6,013
3,129
0
2,230
8,410
3,042
0
2,583
5,827
0
35,373
W
5,710
2,223
0
2,551
7,752
2,562
618
4,132
3,620
61,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,510
Gold Earned
35,286
420
Minions Killed
374
0
Camps Cleared
0
1,426,126
Distance Traveled
1,304,310
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,512
608
125
9
0
309,256
4
W
Pele
9,088
649
96
7
0
297,664
0
L
Guan Yu
7,708
551
113
8
0
289,595
0
L
Fenrir
7,588
542
80
6
0
272,339
2
L
Nu Wa
6,875
491
74
5
0
249,562
3
L
Geb
6,888
492
34
2
0
260,579
2
W
Bellona
6,414
458
35
3
0
286,428
1
W
Cthulhu
7,199
514
46
3
0
274,632
0
L
Ullr
6,227
445
73
5
0
232,235
0
W
Hera
8,297
593
118
8
0
258,146
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role