Player Matchup

Zeus
Zeus
AwesomeDustin
Zeus
Level 37
God Stats
6W - 9L
1,428 SR
Queue Stats
60W - 89L
1,291 Elo+
Party 1
Cthulhu
Cthulhu
CloudianxX
Cthulhu
Level 57
God Stats
38W - 33L
1,477 SR
Queue Stats
64W - 81L
1,326 Elo+
Party 1
Bellona
Bellona
The Rafinathor
Bellona
Level 25
God Stats
3W - 0L
1,787 SR
Queue Stats
83W - 127L
1,330 Elo+
Solo
Team Averages
Level 40
1,564 SR
1,316 Elo+

VS

Team Averages
Level 51
1,490 SR
1,411 Elo+
Medusa
Medusa
FoeHammer1980
Medusa
Level 41
God Stats
5W - 7L
1,416 SR
Queue Stats
10W - 16L
1,364 Elo+
Party 2
Cerberus
Cerberus
cocojorx
Cerberus
Level 83
God Stats
8W - 14L
1,492 SR
Queue Stats
200W - 263L
1,357 Elo+
Solo
Sol
Sol
myKittymeowmeow
Sol
Level 28
God Stats
4W - 5L
1,562 SR
Queue Stats
30W - 27L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 1 / 3
9,549
868
17,079
6,612
1,806
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
CloudianxX
Cthulhu
12
2 / 2 / 13
8,164
742
9,100
12,121
9,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
4 / 2 / 10
8,561
778
4,897
11,663
9,371
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 3
7,889
717
8,637
12,018
4,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
cocojorx
Cerberus
11
2 / 5 / 2
7,507
682
4,692
14,060
9,816
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 6 / 2
6,943
631
6,114
10,078
3,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
16
Kills
5
5
Deaths
16
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
10
1
3
11.5
W
Cthulhu
CloudianxX
Cthulhu
2
2
13
4.25
L
2
5
3
0.7
W
4
2
10
4.5
L
Cerberus
cocojorx
Cerberus
2
5
2
0.6
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,076
Damage
19,443
30,396
Taken
36,156
20,941
Mitigated
17,411
8,997
Healing
7,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,079
752
205
2,545
6,612
1,806
962
2,582
4,030
36,070
0
W
Cthulhu
CloudianxX
Cthulhu
9,100
544
259
3,787
12,121
9,764
86
4,895
7,226
25,422
0
L
8,637
3,422
159
834
12,018
4,132
0
9,334
2,398
0
18,284
W
4,897
605
545
1,656
11,663
9,371
161
2,899
8,764
1,306
14,333
L
Cerberus
cocojorx
Cerberus
4,692
285
554
3,994
14,060
9,816
0
9,030
4,493
20,254
0
L
6,114
1,696
0
2,206
10,078
3,463
0
7,167
2,584
22,271
2,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,274
Gold Earned
22,339
113
Minions Killed
123
5
Camps Cleared
4
647,670
Distance Traveled
577,941
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,549
868
59
5
2
206,876
0
W
Cthulhu
8,164
742
31
3
2
210,731
3
L
Medusa
7,889
717
33
3
0
184,329
3
W
Bellona
8,561
778
23
2
1
230,063
4
L
Cerberus
7,507
682
38
3
1
209,350
1
L
Sol
6,943
631
52
5
3
184,262
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role