Player Matchup

Artio
Artio
Bronze IV
Ice5044
Artio
Bronze IV
Level 67
God Stats
0W - 1L
1,390 SR
Queue Stats
1W - 14L
1,144 MMR
Party 1
Neith
Neith
Bronze IV
lightning522
Neith
Bronze IV
Level 61
God Stats
0W - 1L
1,798 SR
Queue Stats
0W - 12L
1,110 MMR
Party 1
Scylla
Scylla
Bronze III
xIconicKaelx
Scylla
Bronze III
Level 30
God Stats
0W - 1L
1,310 SR
Queue Stats
0W - 6L
1,500 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 53
1,499 SR
1,251 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,605 SR
1,252 MMR
Cthulhu
Cthulhu
Gold I
CZN2
Cthulhu
Gold I
Level 69
God Stats
3W - 2L
1,734 SR
Queue Stats
11W - 8L
1,534 MMR
Party 2
Sol
Sol
Silver III
Diminished6524
Sol
Silver III
Level 157
God Stats
124W - 110L
1,590 SR
Queue Stats
593W - 711L
934 MMR
Party 2
Chiron
Chiron
Silver II
admiralcactus
Chiron
Silver II
Level 149
God Stats
19W - 16L
1,492 SR
Queue Stats
82W - 107L
1,289 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Ice5044
Artio
8
1 / 6 / 1
5,884
736
2,895
13,709
9,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
2 / 8 / 2
5,893
737
3,293
8,432
2,389
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
9
1 / 5 / 3
6,258
782
5,236
6,072
1,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Morgan Le FayTiamatGilgameshPersephoneBellona

VS

Bans
CabrakanNu WaAchillesAnubisGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CZN2
Cthulhu
13
10 / 0 / 8
8,215
1,027
9,746
9,639
7,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

10
1 / 3 / 16
6,820
853
5,009
5,851
1,639
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
8 / 1 / 9
7,689
961
8,427
4,769
1,446
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
52
4
Kills
19
19
Deaths
4
6
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CZN2
Cthulhu
10
0
8
14
W
1
3
16
3
L
Artio
Ice5044
Artio
1
6
1
0.25
W
8
1
9
12.5
L
2
8
2
0.38
L
Scylla
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,424
Damage
23,182
28,213
Taken
20,259
13,050
Mitigated
10,240
6,423
Healing
8,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CZN2
Cthulhu
9,746
1,132
0
4,168
9,639
7,155
75
2,811
6,651
24,231
0
W
5,009
696
0
2,018
5,851
1,639
1,654
3,090
2,615
26,421
0
L
Artio
Ice5044
Artio
2,895
42
620
4,031
13,709
9,013
0
6,321
6,906
7,060
0
W
8,427
2,960
841
1,208
4,769
1,446
514
2,184
2,507
0
21,719
L
3,293
516
447
955
8,432
2,389
72
4,711
3,188
0
12,465
L
Scylla
5,236
283
0
370
6,072
1,648
58
2,729
3,168
17,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,035
Gold Earned
22,724
52
Minions Killed
106
0
Camps Cleared
8
407,020
Distance Traveled
484,385
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,215
1,027
42
5
1
186,565
1
W
Sol
6,820
853
40
5
5
147,072
2
L
Artio
5,884
736
4
1
0
134,932
3
W
Chiron
7,689
961
24
3
2
150,748
3
L
Neith
5,893
737
20
3
0
132,548
2
L
Scylla
6,258
782
28
4
0
139,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role