Player Matchup

Osiris
Osiris
 
Osiris
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
DinaBones
Fafnir
Level 24
God Stats
1W - 3L
1,783 SR
Queue Stats
34W - 34L
1,537 Elo+
Party 1
Erlang Shen
Erlang Shen
Fertakis
Erlang Shen
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 71L
1,463 Elo+
Party 4
Izanami
Izanami
Macdonald56
Izanami
Level 14
God Stats
35W - 39L
1,557 SR
Queue Stats
51W - 57L
1,446 Elo+
Party 4
Nu Wa
Nu Wa
Sirpavlo
Nu Wa
Level 69
God Stats
1W - 5L
1,501 SR
Queue Stats
44W - 40L
1,526 Elo+
Party 4
Team Averages
Level 53
1,568 SR
1,494 Elo+

VS

Team Averages
Level 44
1,563 SR
1,526 Elo+
Charybdis
Charybdis
Dragonlordcat
Charybdis
Level 29
God Stats
2W - 2L
1,306 SR
Queue Stats
122W - 101L
1,564 Elo+
Party 3
Bellona
Bellona
GetShagged
Bellona
Level 40
God Stats
9W - 11L
1,496 SR
Queue Stats
223W - 201L
1,514 Elo+
Party 2
Pele
Pele
IDCBlocked
Pele
Level 84
God Stats
2W - 0L
1,814 SR
Queue Stats
5W - 5L
1,481 Elo+
Party 3
Scylla
Scylla
NotScoobers
Scylla
Level 18
God Stats
16W - 9L
1,630 SR
Queue Stats
27W - 19L
1,608 Elo+
Party 3
Sobek
Sobek
TheWolfShinobi
Sobek
Level 48
God Stats
6W - 5L
1,568 SR
Queue Stats
259W - 252L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
1 / 3 / 0
8,013
501
7,456
11,761
9,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fafnir
DinaBones
Fafnir
10
3 / 2 / 3
7,269
454
3,133
10,432
11,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
Fertakis
Erlang Shen
12
2 / 4 / 2
7,642
478
7,736
13,313
5,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Macdonald56
Izanami
11
1 / 7 / 3
7,179
449
7,799
9,823
2,861
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Sirpavlo
Nu Wa
12
3 / 5 / 2
7,809
488
6,128
7,596
1,804
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dragonlordcat
Charybdis
12
3 / 2 / 4
7,613
476
6,512
9,888
2,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
GetShagged
Bellona
14
2 / 1 / 0
7,928
496
8,650
12,155
9,437
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
7 / 3 / 4
8,902
556
9,511
11,070
4,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
14
7 / 2 / 4
8,730
546
11,018
5,828
1,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
2 / 3 / 5
7,199
450
4,619
12,265
7,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
10
Kills
21
21
Deaths
11
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
3
0
0.33
L
Fafnir
DinaBones
Fafnir
3
2
3
2.25
W
Charybdis
Dragonlordcat
Charybdis
3
2
4
2.5
L
Erlang Shen
Fertakis
Erlang Shen
2
4
2
0.75
W
Bellona
GetShagged
Bellona
2
1
0
2
W
7
3
4
3
L
Izanami
Macdonald56
Izanami
1
7
3
0.36
W
Scylla
7
2
4
4.5
L
Nu Wa
Sirpavlo
Nu Wa
3
5
2
0.8
W
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,252
Damage
40,310
52,925
Taken
51,206
30,774
Mitigated
25,711
12,464
Healing
14,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
7,456
3,126
0
3,774
11,761
9,126
0
2,020
9,711
0
49,016
L
Fafnir
DinaBones
Fafnir
3,133
1,128
0
2,317
10,432
11,315
0
2,898
7,454
6,237
0
W
Charybdis
Dragonlordcat
Charybdis
6,512
4,304
0
3,143
9,888
2,865
254
1,501
8,387
0
43,655
L
Erlang Shen
Fertakis
Erlang Shen
7,736
3,890
0
3,768
13,313
5,668
0
5,166
7,913
0
37,877
W
Bellona
GetShagged
Bellona
8,650
1,499
0
4,201
12,155
9,437
0
730
11,425
6,639
40,765
W
9,511
3,312
0
3,876
11,070
4,037
0
1,423
9,647
0
53,180
L
Izanami
Macdonald56
Izanami
7,799
5,046
0
1,240
9,823
2,861
0
3,240
6,511
0
41,949
W
Scylla
11,018
1,389
0
785
5,828
1,697
0
2,481
3,347
49,746
0
L
Nu Wa
Sirpavlo
Nu Wa
6,128
800
0
1,365
7,596
1,804
0
3,283
4,176
44,885
0
W
4,619
668
0
2,587
12,265
7,675
0
3,377
8,888
15,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,912
Gold Earned
40,372
326
Minions Killed
360
0
Camps Cleared
0
1,472,070
Distance Traveled
1,549,003
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,013
501
97
6
0
302,283
4
L
Fafnir
7,269
454
4
0
0
279,563
3
W
Charybdis
7,613
476
77
5
0
273,172
6
L
Erlang Shen
7,642
478
76
5
0
327,755
2
W
Bellona
7,928
496
91
6
0
326,337
0
W
Pele
8,902
556
81
5
0
341,597
0
L
Izanami
7,179
449
80
5
0
271,656
3
W
Scylla
8,730
546
95
6
0
318,261
2
L
Nu Wa
7,809
488
69
4
0
290,813
3
W
Sobek
7,199
450
16
1
0
289,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role