Player Matchup

Sun Wukong
Sun Wukong
Bystanderr
Sun Wukong
Level 155
God Stats
1W - 2L
1,226 SR
Queue Stats
228W - 203L
1,561 Elo+
Solo
Chernobog
Chernobog
Cjt20XI
Chernobog
Level 145
God Stats
1W - 0L
1,583 SR
Queue Stats
81W - 67L
1,588 Elo+
Party 2
He Bo
He Bo
DannTheDino
He Bo
Level 144
God Stats
8W - 2L
1,699 SR
Queue Stats
213W - 189L
1,586 Elo+
Party 3
Merlin
Merlin
OldenStank
Merlin
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
178W - 169L
1,530 Elo+
Party 3
Raijin
Raijin
Zosske
Raijin
Level 132
God Stats
3W - 2L
1,374 SR
Queue Stats
142W - 114L
1,633 Elo+
Party 2
Team Averages
Level 145
1,477 SR
1,580 Elo+

VS

Team Averages
Level 118
1,627 SR
1,500 Elo+
Khepri
Khepri
Awwesome55
Khepri
Level 60
God Stats
2W - 1L
1,747 SR
Queue Stats
214W - 242L
1,534 Elo+
Solo
Amaterasu
Amaterasu
Daeothen
Amaterasu
Level 125
God Stats
5W - 1L
1,713 SR
Queue Stats
111W - 124L
1,489 Elo+
Solo
Ullr
Ullr
DrMetalXen
Ullr
Level 160
God Stats
12W - 19L
1,396 SR
Queue Stats
2,028W - 2,128L
1,549 Elo+
Party 1
Ne Zha
Ne Zha
MistressJuvia
Ne Zha
Level 154
God Stats
22W - 16L
1,576 SR
Queue Stats
694W - 698L
1,516 Elo+
Party 1
Thoth
Thoth
rjdekay
Thoth
Level 89
God Stats
0W - 2L
1,704 SR
Queue Stats
13W - 27L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bystanderr
Sun Wukong
18
6 / 6 / 18
11,720
733
18,812
26,385
28,302
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Chernobog
Cjt20XI
Chernobog
19
2 / 3 / 18
11,846
740
13,683
17,286
7,272
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
11 / 6 / 14
13,224
827
17,570
17,198
6,774
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
OldenStank
Merlin
19
6 / 3 / 17
12,267
767
15,414
12,379
5,217
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
Zosske
Raijin
20
8 / 4 / 17
12,841
803
33,254
20,828
8,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Awwesome55
Khepri
19
3 / 6 / 12
11,880
743
10,364
25,793
41,584
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amaterasu
Daeothen
Amaterasu
19
7 / 5 / 9
11,751
734
16,124
31,715
40,585
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 9 / 12
10,828
677
8,839
19,782
11,379
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
4 / 6 / 9
10,993
687
10,173
13,667
7,636
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Mace

Mace

+10
Physical Power

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thoth
rjdekay
Thoth
19
6 / 7 / 10
11,737
734
28,634
16,532
8,275
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
74
33
Kills
22
22
Deaths
33
84
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Khepri
Awwesome55
Khepri
3
6
12
1.5
W
Sun Wukong
Bystanderr
Sun Wukong
6
6
18
2.5
W
Chernobog
Cjt20XI
Chernobog
2
3
18
3.67
L
Amaterasu
Daeothen
Amaterasu
7
5
9
2.3
W
11
6
14
3
L
2
9
12
0.89
L
4
6
9
1.42
W
Merlin
OldenStank
Merlin
6
3
17
4.83
W
Raijin
Zosske
Raijin
8
4
17
4.13
L
Thoth
rjdekay
Thoth
6
7
10
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,733
Damage
74,134
94,076
Taken
107,489
56,223
Mitigated
109,459
33,922
Healing
34,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Awwesome55
Khepri
10,364
274
1,815
2,751
25,793
41,584
0
12,485
13,308
22,323
0
W
Sun Wukong
Bystanderr
Sun Wukong
18,812
3,948
3,109
3,459
26,385
28,302
866
9,272
17,113
0
25,563
W
Chernobog
Cjt20XI
Chernobog
13,683
8,069
421
3,691
17,286
7,272
1,603
9,514
7,772
0
33,701
L
Amaterasu
Daeothen
Amaterasu
16,124
5,091
4,534
14,813
31,715
40,585
126
20,484
11,231
0
20,750
W
17,570
454
3,237
5,074
17,198
6,774
751
7,341
9,857
34,089
0
L
8,839
3,590
826
3,441
19,782
11,379
467
12,819
6,963
0
27,126
L
10,173
1,325
2,546
2,433
13,667
7,636
1,125
9,159
4,508
0
23,844
W
Merlin
OldenStank
Merlin
15,414
1,117
2,109
3,170
12,379
5,217
1,710
4,152
8,227
29,293
0
W
Raijin
Zosske
Raijin
33,254
2,051
2,805
6,847
20,828
8,658
1,121
8,719
11,513
60,011
0
L
Thoth
rjdekay
Thoth
28,634
124
385
1,107
16,532
8,275
0
11,291
5,241
54,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,898
Gold Earned
57,189
170
Minions Killed
151
0
Camps Cleared
0
1,489,708
Distance Traveled
1,383,827
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
11,880
743
26
2
0
288,282
0
W
Sun Wukong
11,720
733
13
1
0
293,051
1
W
Chernobog
11,846
740
44
3
0
297,342
0
L
Amaterasu
11,751
734
13
1
0
310,508
1
W
He Bo
13,224
827
40
3
0
300,659
1
L
Ullr
10,828
677
41
3
0
241,569
1
L
Ne Zha
10,993
687
17
1
0
253,143
4
W
Merlin
12,267
767
29
2
0
287,789
0
W
Raijin
12,841
803
44
3
0
310,867
0
L
Thoth
11,737
734
54
3
0
290,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role