Player Matchup

Achilles
Achilles
Legendary HaVo
Achilles
Level 124
God Stats
0W - 1L
1,298 SR
Queue Stats
5W - 7L
1,118 Elo+
Party 1
Scylla
Scylla
SapphStar164
Scylla
Level 149
God Stats
0W - 1L
1,572 SR
Queue Stats
14W - 13L
1,672 Elo+
Party 1
Charybdis
Charybdis
Theenemysmisery
Charybdis
Level 129
God Stats
5W - 26L
1,267 SR
Queue Stats
229W - 277L
1,602 Elo+
Solo
Team Averages
Level 134
1,379 SR
1,464 Elo+

VS

Team Averages
Level 124
1,436 SR
1,533 Elo+
Ra
Ra
AetherWeasle
Ra
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,342 Elo+
Solo
Bellona
Bellona
Frosty Slice717
Bellona
Level 116
God Stats
3W - 2L
1,560 SR
Queue Stats
26W - 34L
1,638 Elo+
Party 2
Cabrakan
Cabrakan
MafuMafuyu
Cabrakan
Level 159
God Stats
6W - 3L
1,248 SR
Queue Stats
226W - 210L
1,618 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
1 / 4 / 1
6,454
645
4,440
9,201
8,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
11
2 / 2 / 1
7,344
734
6,680
3,803
1,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Theenemysmisery
Charybdis
9
0 / 4 / 2
6,404
640
4,381
7,665
2,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 6
7,463
746
5,068
6,470
2,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
3 / 0 / 4
7,253
725
7,429
10,082
9,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cabrakan
MafuMafuyu
Cabrakan
11
5 / 1 / 4
7,623
762
5,554
6,941
8,275
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
3
Kills
10
10
Deaths
3
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
2
6
2.5
W
3
0
4
5
L
Achilles
1
4
1
0.38
W
Cabrakan
MafuMafuyu
Cabrakan
5
1
4
7
L
Scylla
2
2
1
1.25
L
Charybdis
Theenemysmisery
Charybdis
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,501
Damage
18,051
20,669
Taken
23,493
12,644
Mitigated
20,343
3,206
Healing
11,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,068
653
1,376
2,383
6,470
2,366
596
2,185
3,827
30,677
0
W
7,429
655
527
5,793
10,082
9,702
313
2,362
7,096
4,879
13,159
L
Achilles
4,440
400
0
1,401
9,201
8,659
0
5,141
3,406
0
12,672
W
Cabrakan
MafuMafuyu
Cabrakan
5,554
765
0
1,478
6,941
8,275
0
2,169
4,269
13,985
0
L
Scylla
6,680
769
0
741
3,803
1,132
0
2,203
1,439
19,384
0
L
Charybdis
Theenemysmisery
Charybdis
4,381
2,358
0
1,064
7,665
2,853
0
4,302
2,971
0
20,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,202
Gold Earned
22,339
103
Minions Killed
119
2
Camps Cleared
6
496,731
Distance Traveled
525,503
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,463
746
76
8
4
168,564
3
W
Bellona
7,253
725
22
2
2
189,304
2
L
Achilles
6,454
645
11
1
0
183,230
1
W
Cabrakan
7,623
762
21
2
0
167,635
1
L
Scylla
7,344
734
44
4
1
154,773
3
L
Charybdis
6,404
640
48
5
1
158,728
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role