Player Matchup

Pele
Pele
AdmireNay
Pele
Level 49
God Stats
31W - 39L
1,437 SR
Queue Stats
64W - 79L
1,362 Elo+
Solo
Artemis
Artemis
Cap_Maty
Artemis
Level 43
God Stats
2W - 2L
1,428 SR
Queue Stats
11W - 16L
1,327 Elo+
Party 2
Sylvanus
Sylvanus
Han1709
Sylvanus
Level 77
God Stats
1W - 3L
1,391 SR
Queue Stats
352W - 462L
1,351 Elo+
Party 2
Freya
Freya
Luisharder1905
Freya
Level 65
God Stats
7W - 19L
1,319 SR
Queue Stats
414W - 501L
1,322 Elo+
Solo
Hercules
Hercules
lazypoo123
Hercules
Level 108
God Stats
3W - 3L
1,598 SR
Queue Stats
379W - 426L
1,363 Elo+
Solo
Team Averages
Level 68
1,435 SR
1,345 Elo+

VS

Team Averages
Level 88
1,457 SR
1,353 Elo+
Cthulhu
Cthulhu
Doidawn
Cthulhu
Level 135
God Stats
23W - 16L
1,517 SR
Queue Stats
262W - 288L
1,389 Elo+
Party 1
Skadi
Skadi
Kennedy136544
Skadi
Level 124
God Stats
1W - 0L
1,455 SR
Queue Stats
1W - 1L
1,234 Elo+
Party 1
Thor
Thor
Leouthss
Thor
Level 18
God Stats
1W - 0L
1,265 SR
Queue Stats
9W - 12L
1,500 Elo+
Party 1
Susano
Susano
Sin of pride4
Susano
Level 55
God Stats
5W - 4L
1,349 SR
Queue Stats
226W - 273L
1,313 Elo+
Solo
Zeus
Zeus
dOhko12
Zeus
Level 108
God Stats
11W - 7L
1,698 SR
Queue Stats
35W - 33L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
4 / 5 / 3
9,838
428
5,152
16,892
8,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Artemis
Cap_Maty
Artemis
18
5 / 5 / 3
10,819
470
14,204
15,625
5,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Han1709
Sylvanus
15
1 / 5 / 5
9,676
421
9,082
23,329
22,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
6 / 6 / 0
10,829
471
10,681
20,151
8,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
lazypoo123
Hercules
18
2 / 1 / 2
11,378
495
5,426
14,108
13,544
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Doidawn
Cthulhu
16
1 / 1 / 12
9,723
423
13,104
13,175
13,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
8 / 2 / 0
11,173
486
11,951
9,765
3,155
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thor
15
1 / 6 / 5
8,962
390
2,477
13,965
6,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 4 / 1
9,356
407
5,320
12,583
11,346
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Zeus
dOhko12
Zeus
19
11 / 5 / 2
12,307
535
28,237
14,802
6,180
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
42
18
Kills
22
22
Deaths
18
13
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Pele
4
5
3
1.1
L
Artemis
Cap_Maty
Artemis
5
5
3
1.3
W
Cthulhu
Doidawn
Cthulhu
1
1
12
7
L
Sylvanus
Han1709
Sylvanus
1
5
5
0.7
W
8
2
0
4
W
Thor
1
6
5
0.58
L
6
6
0
1
W
1
4
1
0.38
W
Zeus
dOhko12
Zeus
11
5
2
2.4
L
Hercules
lazypoo123
Hercules
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,545
Damage
61,089
90,105
Taken
64,290
58,803
Mitigated
40,579
29,069
Healing
10,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
5,152
1,123
204
2,765
16,892
8,621
69
8,356
8,536
0
49,225
L
Artemis
Cap_Maty
Artemis
14,204
5,855
0
2,379
15,625
5,872
2,044
5,007
10,618
0
74,291
W
Cthulhu
Doidawn
Cthulhu
13,104
753
383
0
13,175
13,190
217
4,263
8,912
57,284
0
L
Sylvanus
Han1709
Sylvanus
9,082
2,653
3,189
7,811
23,329
22,024
369
10,733
12,596
40,926
18,392
W
11,951
3,533
0
2,839
9,765
3,155
885
2,567
7,198
0
68,247
W
Thor
2,477
849
221
1,794
13,965
6,708
448
1,816
12,149
0
40,148
L
10,681
3,447
0
7,781
20,151
8,742
1,571
14,922
5,229
58,485
7,402
W
5,320
710
0
0
12,583
11,346
132
2,478
10,105
0
39,344
W
Zeus
dOhko12
Zeus
28,237
4,858
207
4,619
14,802
6,180
382
6,762
8,040
85,611
0
L
Hercules
lazypoo123
Hercules
5,426
1,779
0
4,940
14,108
13,544
825
2,561
11,547
0
66,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,540
Gold Earned
51,521
557
Minions Killed
472
0
Camps Cleared
0
1,922,181
Distance Traveled
2,061,160
12
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,838
428
64
3
0
459,275
0
L
Artemis
10,819
470
116
5
0
364,476
6
W
Cthulhu
9,723
423
76
3
0
459,281
7
L
Sylvanus
9,676
421
93
4
0
375,974
3
W
Skadi
11,173
486
133
6
0
425,950
10
W
Thor
8,962
390
65
3
0
411,557
1
L
Freya
10,829
471
126
5
0
376,767
3
W
Susano
9,356
407
75
3
0
399,409
2
W
Zeus
12,307
535
123
5
0
364,963
6
L
Hercules
11,378
495
158
7
0
345,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role