Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
DANEATS
Discordia
Level 160
God Stats
1W - 0L
1,610 SR
Queue Stats
51W - 34L
1,610 Elo+
Party 1
Guan Yu
Guan Yu
Giessepi
Guan Yu
Level 146
God Stats
1W - 0L
1,762 SR
Queue Stats
42W - 34L
1,620 Elo+
Party 1
Ganesha
Ganesha
SYANIDE
Ganesha
Level 69
God Stats
4W - 1L
1,645 SR
Queue Stats
117W - 99L
1,559 Elo+
Party 2
Cthulhu
Cthulhu
Takyra
Cthulhu
Level 158
God Stats
4W - 1L
1,810 SR
Queue Stats
174W - 161L
1,570 Elo+
Party 2
Team Averages
Level 138
1,665 SR
1,572 Elo+

VS

Team Averages
Level 129
1,496 SR
1,540 Elo+
Thoth
Thoth
ChoK0Bo
Thoth
Level 158
God Stats
5W - 6L
1,561 SR
Queue Stats
605W - 659L
1,556 Elo+
Solo
Cabrakan
Cabrakan
ShomTel
Cabrakan
Level 87
God Stats
0W - 1L
1,299 SR
Queue Stats
58W - 58L
1,493 Elo+
Solo
Hel
Hel
Sterb631
Hel
Level 119
God Stats
3W - 4L
1,470 SR
Queue Stats
493W - 412L
1,558 Elo+
Solo
Anhur
Anhur
VirulShot
Anhur
Level 151
God Stats
2W - 2L
1,211 SR
Queue Stats
251W - 252L
1,503 Elo+
Solo
Cthulhu
Cthulhu
XxTazXx
Cthulhu
Level 128
God Stats
4W - 1L
1,939 SR
Queue Stats
188W - 148L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
8 / 1 / 12
10,435
949
18,185
12,874
6,626
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Discordia
DANEATS
Discordia
16
5 / 0 / 14
9,559
869
12,375
5,739
2,710
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
Giessepi
Guan Yu
15
3 / 1 / 17
8,901
809
6,352
17,433
17,338
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
SYANIDE
Ganesha
15
0 / 2 / 18
8,681
789
6,441
13,284
15,550
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
Takyra
Cthulhu
15
5 / 3 / 14
9,001
818
14,246
18,428
19,349
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
ChoK0Bo
Thoth
14
1 / 5 / 4
8,519
774
14,270
11,643
5,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
ShomTel
Cabrakan
12
0 / 6 / 5
7,316
665
5,751
14,126
18,793
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 4 / 3
8,154
741
5,023
12,604
12,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Anhur
VirulShot
Anhur
13
1 / 2 / 3
7,863
715
8,244
9,851
3,929
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
XxTazXx
Cthulhu
15
3 / 4 / 4
8,817
802
15,423
15,609
14,620
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
26
21
Kills
7
7
Deaths
21
75
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
8
1
12
14
L
Thoth
ChoK0Bo
Thoth
1
5
4
0.6
W
Discordia
DANEATS
Discordia
5
0
14
12
W
Guan Yu
Giessepi
Guan Yu
3
1
17
11.5
W
Ganesha
SYANIDE
Ganesha
0
2
18
4.5
L
Cabrakan
ShomTel
Cabrakan
0
6
5
0.42
L
2
4
3
0.88
W
Cthulhu
Takyra
Cthulhu
5
3
14
4
L
Anhur
VirulShot
Anhur
1
2
3
1.25
L
Cthulhu
XxTazXx
Cthulhu
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,599
Damage
48,711
67,758
Taken
63,833
61,573
Mitigated
54,717
33,218
Healing
29,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
18,185
8,082
2,112
3,605
12,874
6,626
2,891
11,135
1,739
0
39,788
L
Thoth
ChoK0Bo
Thoth
14,270
429
931
1,719
11,643
5,361
0
7,164
4,299
29,065
0
W
Discordia
DANEATS
Discordia
12,375
1,456
2,179
503
5,739
2,710
859
3,824
1,915
31,126
0
W
Guan Yu
Giessepi
Guan Yu
6,352
596
7,158
6,438
17,433
17,338
170
11,539
5,894
0
7,633
W
Ganesha
SYANIDE
Ganesha
6,441
179
1,796
1,731
13,284
15,550
386
6,290
6,994
15,442
0
L
Cabrakan
ShomTel
Cabrakan
5,751
735
1,237
1,584
14,126
18,793
112
5,868
7,909
6,805
0
L
5,023
388
12,582
6,337
12,604
12,014
327
9,054
3,464
12,254
0
W
Cthulhu
Takyra
Cthulhu
14,246
1,329
3,171
4,525
18,428
19,349
478
7,679
10,749
23,305
0
L
Anhur
VirulShot
Anhur
8,244
5,031
347
844
9,851
3,929
808
5,722
3,943
0
15,859
L
Cthulhu
XxTazXx
Cthulhu
15,423
686
410
3,076
15,609
14,620
116
5,254
10,061
33,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,577
Gold Earned
40,669
125
Minions Killed
119
0
Camps Cleared
0
1,176,313
Distance Traveled
983,054
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,435
949
52
5
0
219,079
0
L
Thoth
8,519
774
33
3
0
186,195
1
W
Discordia
9,559
869
55
5
0
259,382
0
W
Guan Yu
8,901
809
2
0
0
249,524
0
W
Ganesha
8,681
789
0
0
0
219,064
3
L
Cabrakan
7,316
665
3
0
0
188,897
0
L
Hel
8,154
741
24
2
0
201,491
1
W
Cthulhu
9,001
818
16
1
0
229,264
1
L
Anhur
7,863
715
23
2
0
189,330
3
L
Cthulhu
8,817
802
36
3
0
217,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role