Player Matchup

Ah Puch
Ah Puch
Gardner313
Ah Puch
Level 48
God Stats
1W - 0L
1,327 SR
Queue Stats
65W - 46L
1,703 Elo+
Party 1
Skadi
Skadi
kavviethi
Skadi
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 29L
1,598 Elo+
Party 1
Bellona
Bellona
schmoopi
Bellona
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 45L
1,690 Elo+
Party 1
Team Averages
Level 93
1,442 SR
1,663 Elo+

VS

Team Averages
Level 77
1,648 SR
1,636 Elo+
Ymir
Ymir
Alex7641
Ymir
Level 107
God Stats
8W - 8L
1,660 SR
Queue Stats
175W - 156L
1,617 Elo+
Party 2
Vulcan
Vulcan
DanChampion21
Vulcan
Level 67
God Stats
1W - 1L
1,815 SR
Queue Stats
228W - 150L
1,676 Elo+
Party 2
Fenrir
Fenrir
picclricc
Fenrir
Level 57
God Stats
7W - 8L
1,469 SR
Queue Stats
318W - 293L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Gardner313
Ah Puch
15
8 / 5 / 15
12,975
721
25,466
13,037
7,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Skadi
kavviethi
Skadi
17
7 / 4 / 13
12,832
713
15,273
14,688
6,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
schmoopi
Bellona
16
10 / 5 / 11
13,195
733
14,322
18,409
23,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
2 / 8 / 10
11,862
659
6,730
25,327
29,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
1 / 8 / 7
10,934
607
12,429
13,717
5,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
picclricc
Fenrir
15
10 / 9 / 4
13,890
772
13,822
22,271
21,143
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
34
25
Kills
13
14
Deaths
25
39
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ymir
2
8
10
0.88
L
1
8
7
0.56
W
Ah Puch
Gardner313
Ah Puch
8
5
15
3.1
W
Skadi
kavviethi
Skadi
7
4
13
3.38
L
Fenrir
picclricc
Fenrir
10
9
4
1.33
W
Bellona
schmoopi
Bellona
10
5
11
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,061
Damage
32,981
46,134
Taken
61,315
37,920
Mitigated
55,806
9,589
Healing
4,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
6,730
1,563
0
266
25,327
29,233
0
10,295
14,415
23,156
994
L
12,429
2,369
63
1,354
13,717
5,430
0
5,995
7,465
49,950
0
W
Ah Puch
Gardner313
Ah Puch
25,466
1,175
0
3,117
13,037
7,554
974
3,687
9,350
53,690
0
W
Skadi
kavviethi
Skadi
15,273
5,675
0
1,760
14,688
6,631
1,594
8,301
6,387
0
67,400
L
Fenrir
picclricc
Fenrir
13,822
3,805
0
2,391
22,271
21,143
0
9,640
12,068
0
20,735
W
Bellona
schmoopi
Bellona
14,322
3,201
0
4,712
18,409
23,735
0
7,610
10,450
0
44,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,002
Gold Earned
36,686
224
Minions Killed
148
11
Camps Cleared
5
937,867
Distance Traveled
921,103
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,862
659
30
2
2
286,360
3
L
Vulcan
10,934
607
100
6
2
333,661
4
W
Ah Puch
12,975
721
66
4
1
275,812
1
W
Skadi
12,832
713
102
6
7
306,874
1
L
Fenrir
13,890
772
18
1
1
301,082
2
W
Bellona
13,195
733
56
3
3
355,181
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role