Player Matchup

Kuzenbo
Kuzenbo
BardockBard
Kuzenbo
Level 11
God Stats
7W - 30L
1,191 SR
Queue Stats
256W - 286L
1,198 Elo+
Solo
Gilgamesh
Gilgamesh
Darklikos
Gilgamesh
Level 14
God Stats
0W - 3L
1,443 SR
Queue Stats
60W - 80L
1,259 Elo+
Solo
Neith
Neith
alisonfernands
Neith
Level 29
God Stats
26W - 29L
1,434 SR
Queue Stats
91W - 123L
1,370 Elo+
Solo
Anubis
Anubis
sectarior123
Anubis
Level 5
God Stats
1W - 3L
1,408 SR
Queue Stats
2W - 5L
1,099 Elo+
Party 1
Thanatos
Thanatos
zZcauchitoxDZz
Thanatos
Level 24
God Stats
3W - 7L
1,189 SR
Queue Stats
5W - 10L
1,141 Elo+
Party 1
Team Averages
Level 17
1,333 SR
1,214 Elo+

VS

Team Averages
Level 3
1,608 SR
1,516 Elo+
Ares
Ares
AalasTair
Ares
Level 11
God Stats
4W - 0L
1,868 SR
Queue Stats
22W - 13L
1,509 Elo+
Party 3
Apollo
Apollo
BigBallsBigButt
Apollo
Level 3
God Stats
2W - 0L
1,675 SR
Queue Stats
8W - 1L
1,573 Elo+
Party 3
Scylla
Scylla
ComplainMorePls
Scylla
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,500 Elo+
Party 2
Neith
Neith
ElNegroPendejo
Neith
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 3
Thor
Thor
FeeedTheMeat
Thor
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BardockBard
Kuzenbo
6
0 / 2 / 1
4,402
440
1,693
6,871
5,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
Darklikos
Gilgamesh
9
1 / 6 / 0
5,235
524
3,719
7,948
3,941
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
1 / 4 / 0
4,645
465
2,656
5,584
1,438
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anubis
7
0 / 3 / 0
4,610
461
1,880
3,998
1,390
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
7
2 / 4 / 0
4,851
485
1,905
6,339
2,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
6
1 / 2 / 4
5,160
516
970
3,960
1,812
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
7 / 0 / 2
7,584
758
6,183
4,496
1,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
2 / 1 / 3
6,017
602
2,529
3,476
831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
4 / 0 / 3
5,950
595
5,560
4,364
1,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 2 / 1
7,027
703
4,815
7,534
2,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
4
Kills
19
19
Deaths
5
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ares
1
2
4
1.5
L
Kuzenbo
BardockBard
Kuzenbo
0
2
1
0.25
W
7
0
2
8
W
2
1
3
3.5
L
Gilgamesh
Darklikos
Gilgamesh
1
6
0
0.17
W
4
0
3
5.5
W
5
2
1
2.75
L
1
4
0
0.25
L
Anubis
0
3
0
0
L
Thanatos
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,853
Damage
20,057
30,740
Taken
23,830
14,817
Mitigated
7,740
8,556
Healing
8,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
970
224
436
397
3,960
1,812
370
784
3,176
6,604
0
L
Kuzenbo
BardockBard
Kuzenbo
1,693
852
0
1,512
6,871
5,701
166
1,089
5,782
11,276
0
W
6,183
4,119
0
2,303
4,496
1,319
522
264
4,232
0
42,453
W
2,529
804
0
1,431
3,476
831
0
895
2,581
25,467
0
L
Gilgamesh
Darklikos
Gilgamesh
3,719
1,624
0
663
7,948
3,941
360
0
7,948
0
19,245
W
5,560
3,048
45
1,425
4,364
1,458
326
710
3,654
0
24,146
W
4,815
1,170
0
2,124
7,534
2,320
0
974
6,560
0
44,811
L
2,656
1,416
0
1,716
5,584
1,438
15
555
5,029
0
21,888
L
Anubis
1,880
517
0
1,318
3,998
1,390
0
1,286
2,712
19,307
0
L
Thanatos
1,905
571
0
3,347
6,339
2,347
0
569
5,770
0
21,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,743
Gold Earned
31,738
184
Minions Killed
287
0
Camps Cleared
0
908,065
Distance Traveled
893,117
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,160
516
8
1
0
138,684
0
L
Kuzenbo
4,402
440
17
2
0
201,460
0
W
Apollo
7,584
758
82
8
0
194,212
1
W
Scylla
6,017
602
49
5
0
184,979
0
L
Gilgamesh
5,235
524
35
4
0
178,722
0
W
Neith
5,950
595
50
5
0
158,400
0
W
Thor
7,027
703
98
10
0
216,842
3
L
Neith
4,645
465
46
5
0
162,804
1
L
Anubis
4,610
461
35
4
0
173,280
0
L
Thanatos
4,851
485
51
5
0
191,799
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role