Player Matchup

Pele
Pele
Alxheimers
Pele
Level 86
God Stats
1W - 0L
1,757 SR
Queue Stats
99W - 106L
1,536 Elo+
Party 1
Ares
Ares
GHOSTS5223
Ares
Level 14
God Stats
12W - 10L
1,495 SR
Queue Stats
16W - 15L
1,579 Elo+
Party 1
Ullr
Ullr
NoNameRick
Ullr
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
423W - 377L
1,576 Elo+
Party 1
Tiamat
Tiamat
This ls Epic
Tiamat
Level 92
God Stats
4W - 9L
1,574 SR
Queue Stats
152W - 153L
1,533 Elo+
Party 1
Sun Wukong
Sun Wukong
slockwosh
Sun Wukong
Level 14
God Stats
4W - 3L
1,261 SR
Queue Stats
123W - 124L
1,638 Elo+
Party 1
Team Averages
Level 62
1,517 SR
1,572 Elo+

VS

Team Averages
Level 41
1,423 SR
1,478 Elo+
Merlin
Merlin
CougarHunter138
Merlin
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
342W - 321L
1,480 Elo+
Solo
Danzaburou
Danzaburou
DarkLuias12456
Danzaburou
Level 36
God Stats
52W - 56L
1,505 SR
Queue Stats
87W - 121L
1,555 Elo+
Solo
Sylvanus
Sylvanus
El_Huncho_Jay
Sylvanus
Level 39
God Stats
15W - 19L
1,437 SR
Queue Stats
134W - 160L
1,439 Elo+
Solo
Cupid
Cupid
Lasinmanos13
Cupid
Level 41
God Stats
3W - 3L
1,153 SR
Queue Stats
279W - 329L
1,458 Elo+
Solo
Pele
Pele
Tiger12332
Pele
Level 45
God Stats
2W - 5L
1,522 SR
Queue Stats
111W - 122L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 2 / 5
10,166
598
14,620
16,805
5,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 4 / 7
7,074
416
4,242
12,803
8,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
3 / 0 / 6
8,717
513
5,637
7,347
2,619
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
13
2 / 2 / 5
8,443
497
10,498
8,683
4,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
slockwosh
Sun Wukong
13
3 / 1 / 2
7,912
465
6,643
12,601
5,930
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
7,941
467
8,508
10,088
3,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
DarkLuias12456
Danzaburou
11
0 / 4 / 2
6,765
398
5,260
8,897
3,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
El_Huncho_Jay
Sylvanus
13
3 / 4 / 2
8,217
483
6,964
11,891
7,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 4 / 3
7,077
416
6,042
10,193
2,403
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
5 / 4 / 0
8,049
473
5,916
14,785
4,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
19
Kills
9
9
Deaths
19
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
11
2
5
6.75
L
1
3
2
0.67
L
Danzaburou
DarkLuias12456
Danzaburou
0
4
2
0.25
L
Sylvanus
El_Huncho_Jay
Sylvanus
3
4
2
1
W
0
4
7
0.88
L
0
4
3
0.38
W
3
0
6
6
W
Tiamat
2
2
5
2.25
L
5
4
0
1.25
W
Sun Wukong
slockwosh
Sun Wukong
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,640
Damage
32,690
58,239
Taken
55,854
27,577
Mitigated
21,360
19,255
Healing
11,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,620
5,239
0
7,032
16,805
5,639
264
3,870
12,935
0
74,935
L
8,508
365
0
1,668
10,088
3,183
0
3,061
7,027
53,129
0
L
Danzaburou
DarkLuias12456
Danzaburou
5,260
1,911
0
393
8,897
3,496
84
4,868
4,029
0
33,479
L
Sylvanus
El_Huncho_Jay
Sylvanus
6,964
2,142
346
3,072
11,891
7,878
112
2,003
9,888
38,903
12,788
W
4,242
331
103
954
12,803
8,415
620
3,475
9,328
9,718
0
L
6,042
2,167
204
2,028
10,193
2,403
82
1,410
8,783
0
36,305
W
5,637
1,983
0
2,787
7,347
2,619
795
1,589
5,758
0
63,586
W
Tiamat
10,498
357
81
2,422
8,683
4,974
956
2,316
6,367
54,418
0
L
5,916
1,242
0
3,714
14,785
4,400
0
3,398
11,387
0
45,896
W
Sun Wukong
slockwosh
Sun Wukong
6,643
832
0
5,876
12,601
5,930
234
3,252
9,349
0
46,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,312
Gold Earned
38,049
439
Minions Killed
406
0
Camps Cleared
0
1,657,976
Distance Traveled
1,481,768
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,166
598
123
7
0
366,419
4
L
Merlin
7,941
467
100
6
0
305,974
4
L
Danzaburou
6,765
398
70
4
0
294,534
0
L
Sylvanus
8,217
483
91
5
0
229,337
5
W
Ares
7,074
416
12
1
0
314,198
0
L
Cupid
7,077
416
75
4
0
310,064
1
W
Ullr
8,717
513
113
7
0
327,416
3
W
Tiamat
8,443
497
106
6
0
303,416
3
L
Pele
8,049
473
70
4
0
341,859
3
W
Sun Wukong
7,912
465
85
5
0
346,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role