Player Matchup

Hou Yi
Hou Yi
BeerGolfChamp
Hou Yi
Level 28
God Stats
3W - 3L
1,479 SR
Queue Stats
119W - 56L
1,663 Elo+
Party 2
Ullr
Ullr
Help_Me_Im_Done
Ullr
Level 68
God Stats
0W - 4L
1,511 SR
Queue Stats
49W - 39L
1,787 Elo+
Party 2
Zeus
Zeus
thisguydude
Zeus
Level 82
God Stats
3W - 5L
1,500 SR
Queue Stats
188W - 96L
1,649 Elo+
Party 2
Team Averages
Level 59
1,496 SR
1,700 Elo+

VS

Team Averages
Level 64
1,526 SR
1,421 Elo+
Ares
Ares
Grand_Summoners
Ares
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 6L
1,363 Elo+
Party 1
Bakasura
Bakasura
Jhekis
Bakasura
Level 160
God Stats
3W - 0L
1,680 SR
Queue Stats
145W - 125L
1,615 Elo+
Party 1
Ah Puch
Ah Puch
SanguineSlade
Ah Puch
Level 28
God Stats
11W - 14L
1,398 SR
Queue Stats
16W - 30L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 3
6,670
667
4,347
6,287
2,179
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
2 / 0 / 2
7,133
713
6,696
8,012
3,604
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 5 / 3
6,595
660
6,668
7,044
2,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 4
7,525
753
5,846
7,613
5,590
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bakasura
Jhekis
Bakasura
11
2 / 3 / 5
7,329
733
5,580
11,092
3,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ah Puch
11
3 / 1 / 4
7,262
726
6,091
5,468
1,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
4
Kills
9
9
Deaths
4
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
4
0
4
6
L
2
0
2
3
W
Bakasura
Jhekis
Bakasura
2
3
5
1.5
W
Ah Puch
3
1
4
5
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,711
Damage
17,517
21,343
Taken
24,173
8,087
Mitigated
11,382
4,701
Healing
11,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,347
2,447
0
430
6,287
2,179
0
4,485
1,657
0
13,204
W
5,846
175
0
2,913
7,613
5,590
248
3,014
4,599
16,537
0
L
6,696
3,057
451
2,790
8,012
3,604
60
2,746
4,403
0
28,827
W
Bakasura
Jhekis
Bakasura
5,580
3,919
0
5,045
11,092
3,951
1,250
2,178
8,914
0
22,957
W
Ah Puch
6,091
177
0
3,183
5,468
1,841
132
2,425
3,043
25,655
0
L
6,668
914
0
1,030
7,044
2,304
0
4,970
1,829
19,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,398
Gold Earned
22,116
117
Minions Killed
120
3
Camps Cleared
8
564,348
Distance Traveled
620,069
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,670
667
32
3
1
180,941
2
W
Ares
7,525
753
19
2
1
203,809
1
L
Ullr
7,133
713
57
6
2
208,361
3
W
Bakasura
7,329
733
51
5
5
219,334
4
W
Ah Puch
7,262
726
50
5
2
196,926
3
L
Zeus
6,595
660
28
3
0
175,046
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role