Player Matchup

Artio
Artio
Gold II
Aahmedoh
Artio
Gold II
Level 156
God Stats
53W - 58L
1,632 SR
Queue Stats
690W - 857L
1,612 MMR
Solo
Rama
Rama
Platinum V
Ayothos
Rama
Platinum V
Level 109
God Stats
1W - 1L
1,706 SR
Queue Stats
303W - 364L
1,398 MMR
Solo
Zeus
Zeus
Gold III
й0жЪ
Zeus
Gold III
Level 138
God Stats
171W - 180L
1,546 SR
Queue Stats
224W - 276L
1,410 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 134
1,628 SR
1,473 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 65
1,504 SR
1,437 MMR
Scylla
Scylla
Gold IV
 
Scylla
Gold IV
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold II
 
Tsukuyomi
Gold II
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yemoja
Yemoja
Bronze III
maxim767
Yemoja
Bronze III
Level 60
God Stats
1W - 1L
1,513 SR
Queue Stats
9W - 33L
1,311 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Aahmedoh
Artio
13
2 / 5 / 2
10,869
604
8,958
27,567
31,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Rama
Ayothos
Rama
13
1 / 5 / 3
9,693
539
9,276
14,755
4,820
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Zeus
й0жЪ
Zeus
13
1 / 7 / 2
9,819
546
14,703
13,895
4,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
ThothSolPersephoneGilgameshTiamat

VS

Bans
AphroditeAthenaAchillesSobekMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
10 / 1 / 6
12,820
712
22,758
8,304
3,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
 
Tsukuyomi
16
4 / 2 / 13
11,561
642
20,869
22,058
24,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
maxim767
Yemoja
15
3 / 1 / 12
12,228
679
5,064
13,322
17,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
4
Kills
17
17
Deaths
4
7
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
10
1
6
13
W
Tsukuyomi
 
Tsukuyomi
4
2
13
5.25
L
Artio
Aahmedoh
Artio
2
5
2
0.6
L
Rama
Ayothos
Rama
1
5
3
0.5
W
Yemoja
maxim767
Yemoja
3
1
12
9
L
Zeus
й0жЪ
Zeus
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,937
Damage
48,691
56,217
Taken
43,684
41,085
Mitigated
45,294
13,120
Healing
13,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
22,758
1,943
0
1,634
8,304
3,534
1,896
4,925
3,379
77,980
0
W
Tsukuyomi
 
Tsukuyomi
20,869
4,019
0
6,639
22,058
24,386
555
10,008
12,050
0
49,611
L
Artio
Aahmedoh
Artio
8,958
540
920
6,156
27,567
31,786
0
12,519
13,118
30,186
0
L
Rama
Ayothos
Rama
9,276
5,740
0
3,938
14,755
4,820
0
8,882
5,287
0
28,339
W
Yemoja
maxim767
Yemoja
5,064
964
2,805
2,379
13,322
17,374
392
8,995
4,327
14,517
0
L
Zeus
й0жЪ
Zeus
14,703
156
320
1,786
13,895
4,479
0
5,772
7,148
55,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,381
Gold Earned
36,609
196
Minions Killed
211
6
Camps Cleared
10
851,569
Distance Traveled
980,496
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,820
712
144
8
6
300,276
6
W
Tsukuyomi
11,561
642
44
2
3
365,269
4
L
Artio
10,869
604
49
3
0
303,581
8
L
Rama
9,693
539
46
3
1
276,790
5
W
Yemoja
12,228
679
23
1
1
314,951
0
L
Zeus
9,819
546
101
6
5
271,198
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role