Player Matchup

Thoth
Thoth
Doge-_-1316
Thoth
Level 36
God Stats
12W - 3L
1,898 SR
Queue Stats
223W - 227L
1,344 Elo+
Party 2
Izanami
Izanami
the41stPresident
Izanami
Level 27
God Stats
4W - 0L
1,828 SR
Queue Stats
47W - 38L
1,379 Elo+
Party 2
Ymir
Ymir
wei on xbox
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,221 Elo+
Party 2
Team Averages
Level 22
1,742 SR
1,314 Elo+

VS

Team Averages
Level 37
1,633 SR
1,218 Elo+
Sol
Sol
BlaKThundR35
Sol
Level 17
God Stats
8W - 6L
1,692 SR
Queue Stats
44W - 70L
1,215 Elo+
Party 1
Apollo
Apollo
ZavierLaw
Apollo
Level 25
God Stats
22W - 23L
1,296 SR
Queue Stats
54W - 72L
1,132 Elo+
Solo
Cthulhu
Cthulhu
eepresto
Cthulhu
Level 69
God Stats
5W - 1L
1,910 SR
Queue Stats
70W - 88L
1,307 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 5 / 7
11,015
734
12,846
12,423
4,234
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
7 / 5 / 6
11,581
772
14,083
15,034
5,248
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 3 / 10
10,030
669
6,379
14,503
17,449
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 7 / 2
11,713
781
14,397
15,455
5,532
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
ZavierLaw
Apollo
11
0 / 5 / 5
8,666
578
3,877
7,650
2,482
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
eepresto
Cthulhu
14
4 / 4 / 6
11,145
743
10,698
18,258
13,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
26
16
Kills
13
13
Deaths
16
23
Assists
13
Player
Kills
Deaths
Assists
KDA
L
9
7
2
1.43
W
7
5
7
2.1
L
Apollo
ZavierLaw
Apollo
0
5
5
0.5
L
Cthulhu
eepresto
Cthulhu
4
4
6
1.75
W
7
5
6
2
W
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,308
Damage
28,972
41,960
Taken
41,363
26,931
Mitigated
21,360
6,640
Healing
9,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,397
4,940
111
4,080
15,455
5,532
905
4,855
10,506
37,209
0
W
12,846
1,082
0
638
12,423
4,234
2,228
7,770
4,653
38,017
0
L
Apollo
ZavierLaw
Apollo
3,877
2,344
0
0
7,650
2,482
436
5,416
2,234
0
12,642
L
Cthulhu
eepresto
Cthulhu
10,698
836
90
5,603
18,258
13,346
175
9,147
9,074
28,720
0
W
14,083
8,701
415
2,149
15,034
5,248
1,008
10,267
4,767
0
52,362
W
6,379
1,680
925
2,513
14,503
17,449
128
7,386
7,117
14,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,626
Gold Earned
31,524
155
Minions Killed
119
4
Camps Cleared
4
791,580
Distance Traveled
650,538
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,713
781
57
4
3
209,837
1
W
Thoth
11,015
734
59
4
1
271,201
1
L
Apollo
8,666
578
17
1
1
164,500
0
L
Cthulhu
11,145
743
45
3
0
276,201
1
W
Izanami
11,581
772
77
5
3
249,516
0
W
Ymir
10,030
669
19
1
0
270,863
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role