Player Matchup

King Arthur
King Arthur
Herr Kann 16
King Arthur
Level 28
God Stats
19W - 13L
1,550 SR
Queue Stats
201W - 206L
1,582 Elo+
Solo
Hel
Hel
SpartanxWolfx
Hel
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 15L
1,663 Elo+
Solo
Heimdallr
Heimdallr
YUCKJACK
Heimdallr
Level 27
God Stats
2W - 0L
1,802 SR
Queue Stats
315W - 302L
1,481 Elo+
Solo
Geb
Geb
gtvgame123
Geb
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 15L
1,430 Elo+
Solo
Arachne
Arachne
plantersnut2
Arachne
Level 15
God Stats
10W - 10L
1,523 SR
Queue Stats
22W - 22L
1,496 Elo+
Solo
Team Averages
Level 20
1,575 SR
1,530 Elo+

VS

Team Averages
Level 43
1,500 SR
1,573 Elo+
Mercury
Mercury
GingerDerp
Mercury
Level 8
God Stats
1W - 1L
1,389 SR
Queue Stats
1W - 1L
1,660 Elo+
Party 1
Olorun
Olorun
dsnateshot
Olorun
Level 11
God Stats
6W - 5L
1,650 SR
Queue Stats
7W - 11L
1,502 Elo+
Solo
Ratatoskr
Ratatoskr
iLoveHappyPanda
Ratatoskr
Level 11
God Stats
54W - 63L
1,437 SR
Queue Stats
243W - 269L
1,427 Elo+
Solo
Tiamat
Tiamat
kill potential
Tiamat
Level 159
God Stats
0W - 1L
1,381 SR
Queue Stats
10W - 11L
1,634 Elo+
Party 1
Sylvanus
Sylvanus
xXVaLaRXx
Sylvanus
Level 27
God Stats
22W - 19L
1,641 SR
Queue Stats
97W - 66L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Herr Kann 16
King Arthur
16
8 / 1 / 7
9,941
585
8,548
16,494
10,685
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
12 / 3 / 6
10,274
604
13,102
15,550
5,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
YUCKJACK
Heimdallr
13
2 / 6 / 9
8,251
485
9,037
14,682
4,326
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 3 / 11
8,303
488
6,239
12,809
8,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
plantersnut2
Arachne
14
9 / 1 / 9
9,732
572
9,261
11,731
3,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GingerDerp
Mercury
9
0 / 12 / 1
6,257
368
1,397
12,867
4,206
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
dsnateshot
Olorun
12
3 / 8 / 0
7,414
436
9,348
13,550
5,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ratatoskr
iLoveHappyPanda
Ratatoskr
11
0 / 7 / 3
6,955
409
2,365
9,800
3,814
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
5 / 4 / 2
9,265
545
13,054
10,516
5,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
xXVaLaRXx
Sylvanus
14
6 / 4 / 5
9,423
554
20,125
16,200
8,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
25
33
Kills
14
14
Deaths
35
42
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mercury
GingerDerp
Mercury
0
12
1
0.04
W
King Arthur
Herr Kann 16
King Arthur
8
1
7
11.5
W
12
3
6
5
W
Heimdallr
YUCKJACK
Heimdallr
2
6
9
1.08
L
Olorun
dsnateshot
Olorun
3
8
0
0.38
W
2
3
11
2.5
L
Ratatoskr
iLoveHappyPanda
Ratatoskr
0
7
3
0.21
L
5
4
2
1.5
W
Arachne
plantersnut2
Arachne
9
1
9
13.5
L
Sylvanus
xXVaLaRXx
Sylvanus
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,187
Damage
46,289
71,266
Taken
62,933
33,275
Mitigated
27,410
33,210
Healing
16,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
GingerDerp
Mercury
1,397
847
0
91
12,867
4,206
986
4,952
7,915
0
17,626
W
King Arthur
Herr Kann 16
King Arthur
8,548
771
400
7,148
16,494
10,685
0
7,563
8,931
0
57,290
W
13,102
765
6,135
10,774
15,550
5,580
0
7,614
7,936
67,956
0
W
Heimdallr
YUCKJACK
Heimdallr
9,037
4,339
0
4,204
14,682
4,326
647
9,221
5,461
0
48,816
L
Olorun
dsnateshot
Olorun
9,348
5,034
183
3,653
13,550
5,666
0
2,625
10,925
31,974
4,843
W
6,239
972
0
773
12,809
8,904
288
8,207
4,602
12,549
0
L
Ratatoskr
iLoveHappyPanda
Ratatoskr
2,365
568
0
1,306
9,800
3,814
0
3,167
6,633
0
35,128
L
13,054
842
0
3,139
10,516
5,516
0
2,823
7,693
61,129
0
W
Arachne
plantersnut2
Arachne
9,261
6,418
0
3,776
11,731
3,780
3,227
5,851
5,880
0
37,800
L
Sylvanus
xXVaLaRXx
Sylvanus
20,125
8,016
1,224
6,835
16,200
8,208
414
5,774
10,426
53,277
13,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,501
Gold Earned
39,314
376
Minions Killed
399
0
Camps Cleared
0
1,720,126
Distance Traveled
1,626,099
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,257
368
39
2
0
319,726
1
W
King Arthur
9,941
585
116
7
0
342,503
3
W
Hel
10,274
604
117
7
0
331,298
6
W
Heimdallr
8,251
485
66
4
0
298,016
4
L
Olorun
7,414
436
62
4
0
293,988
0
W
Geb
8,303
488
14
1
0
339,061
1
L
Ratatoskr
6,955
409
79
5
0
337,930
0
L
Tiamat
9,265
545
126
7
0
351,108
0
W
Arachne
9,732
572
63
4
0
409,248
1
L
Sylvanus
9,423
554
93
5
0
323,347
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role