Player Matchup

Thoth
Thoth
Silver II
 
Thoth
Silver II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver II
 
Achilles
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Silver I
 
Ra
Silver I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver I
juanesquilo
Mercury
Silver I
Level 148
God Stats
22W - 19L
1,485 SR
Queue Stats
93W - 92L
1,313 MMR
Solo
Ares
Ares
Silver III
lclima2003
Ares
Silver III
Level 149
God Stats
1W - 0L
1,574 SR
Queue Stats
23W - 37L
1,109 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 143
1,512 SR
1,384 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,556 SR
1,200 MMR
Tsukuyomi
Tsukuyomi
Gold V
 
Tsukuyomi
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver II
GabrielCedraz
Bellona
Silver II
Level 40
God Stats
1W - 1L
1,795 SR
Queue Stats
17W - 36L
932 MMR
Solo
Bacchus
Bacchus
Bronze III
Negroider
Bacchus
Bronze III
Level 38
God Stats
0W - 1L
1,305 SR
Queue Stats
31W - 42L
1,192 MMR
Solo
Anhur
Anhur
Silver II
Triple3Xxx
Anhur
Silver II
Level 148
God Stats
15W - 13L
1,541 SR
Queue Stats
420W - 410L
1,137 MMR
Solo
Hera
Hera
Gold II
lll KiQ lll
Hera
Gold II
Level 157
God Stats
17W - 15L
1,639 SR
Queue Stats
423W - 419L
1,238 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
7 / 0 / 2
8,008
667
6,755
3,694
921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
 
Achilles
12
4 / 3 / 2
7,107
592
7,731
11,313
9,308
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ra
 
Ra
12
1 / 0 / 2
6,596
550
3,759
3,851
1,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
juanesquilo
Mercury
11
1 / 3 / 5
6,316
526
2,588
8,228
3,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
1 / 0 / 2
5,964
497
2,151
5,832
3,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
TiamatSetAthenaArtioMorgan Le Fay

VS

Bans
ApolloOdinGebGilgameshSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
2 / 2 / 3
6,633
553
3,921
6,177
1,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
10
3 / 3 / 0
5,820
485
4,972
9,368
9,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Negroider
Bacchus
7
1 / 3 / 0
5,046
421
2,171
9,322
6,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anhur
10
0 / 5 / 0
5,570
464
1,828
7,402
1,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 1 / 1
5,462
455
2,326
2,924
889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
14
Kills
6
6
Deaths
14
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
7
0
2
8
W
Achilles
 
Achilles
4
3
2
1.67
W
Ra
 
Ra
1
0
2
2
L
Tsukuyomi
 
Tsukuyomi
2
2
3
1.75
L
Bellona
3
3
0
1
L
Bacchus
Negroider
Bacchus
1
3
0
0.33
L
Anhur
0
5
0
0
W
Mercury
juanesquilo
Mercury
1
3
5
1.17
W
1
0
2
2
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,984
Damage
15,218
32,918
Taken
35,193
18,721
Mitigated
20,396
10,928
Healing
8,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
6,755
216
0
1,130
3,694
921
50
396
3,298
51,769
0
W
Achilles
 
Achilles
7,731
1,375
0
3,847
11,313
9,308
30
233
10,480
4,583
28,052
W
Ra
 
Ra
3,759
170
949
1,744
3,851
1,360
0
1,172
2,576
49,546
0
L
Tsukuyomi
 
Tsukuyomi
3,921
916
0
2,744
6,177
1,892
0
986
5,058
0
36,191
L
Bellona
4,972
853
0
2,329
9,368
9,064
0
1,407
7,762
0
24,324
L
Bacchus
Negroider
Bacchus
2,171
342
0
1,289
9,322
6,646
0
4,809
4,162
9,509
0
L
Anhur
1,828
362
0
1,144
7,402
1,905
0
4,780
2,231
0
31,920
W
Mercury
juanesquilo
Mercury
2,588
1,016
0
1,684
8,228
3,367
0
726
7,414
0
42,050
W
2,151
304
0
1,574
5,832
3,765
0
1,768
3,924
7,493
0
L
2,326
870
0
599
2,924
889
0
1,315
1,545
29,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,991
Gold Earned
28,531
346
Minions Killed
278
0
Camps Cleared
0
1,238,424
Distance Traveled
1,130,514
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,008
667
104
9
0
248,791
4
W
Achilles
7,107
592
58
5
0
230,182
3
W
Ra
6,596
550
109
9
0
243,894
7
L
Tsukuyomi
6,633
553
82
7
0
255,973
1
L
Bellona
5,820
485
49
4
0
242,568
0
L
Bacchus
5,046
421
10
1
0
215,189
4
L
Anhur
5,570
464
70
6
0
219,925
2
W
Mercury
6,316
526
67
6
0
271,901
7
W
Ares
5,964
497
8
1
0
243,656
1
L
Hera
5,462
455
67
6
0
196,859
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role