Player Matchup

Sol
Sol
 
Sol
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Izanami
Izanami
Hurlz89
Izanami
Level 129
God Stats
17W - 7L
1,613 SR
Queue Stats
283W - 290L
1,463 Elo+
Party 2
Jormungandr
Jormungandr
Phretik
Jormungandr
Level 87
God Stats
8W - 13L
1,362 SR
Queue Stats
333W - 314L
1,460 Elo+
Solo
Hun Batz
Hun Batz
QamDaMan
Hun Batz
Level 65
God Stats
6W - 3L
1,736 SR
Queue Stats
73W - 62L
1,524 Elo+
Party 4
Cthulhu
Cthulhu
dar189
Cthulhu
Level 68
God Stats
18W - 11L
1,559 SR
Queue Stats
127W - 127L
1,451 Elo+
Party 2
Team Averages
Level 96
1,554 SR
1,480 Elo+

VS

Team Averages
Level 103
1,443 SR
1,476 Elo+
Merlin
Merlin
 
Merlin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
CereMX722
Bacchus
Level 67
God Stats
0W - 4L
1,265 SR
Queue Stats
115W - 125L
1,461 Elo+
Party 3
Danzaburou
Danzaburou
TNT-JackESP
Danzaburou
Level 128
God Stats
3W - 10L
1,439 SR
Queue Stats
288W - 315L
1,429 Elo+
Party 3
Mercury
Mercury
YassineMekness
Mercury
Level 126
God Stats
2W - 3L
1,421 SR
Queue Stats
115W - 125L
1,470 Elo+
Party 1
Tyr
Tyr
serchbom_29
Tyr
Level 65
God Stats
1W - 3L
1,591 SR
Queue Stats
5W - 19L
1,521 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 3 / 4
8,532
533
9,005
11,597
4,363
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Hurlz89
Izanami
17
6 / 0 / 4
10,454
653
7,964
10,713
4,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
Phretik
Jormungandr
14
2 / 1 / 2
9,493
593
12,032
7,552
7,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
QamDaMan
Hun Batz
15
5 / 4 / 6
9,189
574
6,004
10,378
4,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
dar189
Cthulhu
13
3 / 2 / 12
8,884
555
6,859
11,712
10,727
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
4 / 5 / 2
8,206
513
5,674
9,929
3,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
CereMX722
Bacchus
10
1 / 1 / 1
6,708
419
3,288
7,978
6,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
TNT-JackESP
Danzaburou
11
1 / 6 / 5
7,000
438
6,481
12,557
3,717
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
1 / 5 / 6
7,450
466
6,133
11,486
3,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 1 / 2
6,727
420
3,156
15,811
8,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
25
18
Kills
9
10
Deaths
18
28
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
3
4
1.33
L
Merlin
 
Merlin
4
5
2
1
L
Bacchus
CereMX722
Bacchus
1
1
1
1.5
W
Izanami
Hurlz89
Izanami
6
0
4
8
W
Jormungandr
Phretik
Jormungandr
2
1
2
3
W
Hun Batz
QamDaMan
Hun Batz
5
4
6
2
L
Danzaburou
TNT-JackESP
Danzaburou
1
6
5
0.58
L
1
5
6
0.8
W
Cthulhu
dar189
Cthulhu
3
2
12
4.5
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,864
Damage
24,732
51,952
Taken
57,761
31,331
Mitigated
25,777
18,606
Healing
15,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,005
2,180
0
4,441
11,597
4,363
1,590
3,867
7,642
51,645
0
L
Merlin
 
Merlin
5,674
521
0
1,780
9,929
3,232
0
3,906
5,977
51,959
0
L
Bacchus
CereMX722
Bacchus
3,288
190
0
1,398
7,978
6,366
0
4,182
3,796
20,891
0
W
Izanami
Hurlz89
Izanami
7,964
4,233
211
4,170
10,713
4,648
4,071
1,054
9,615
0
97,625
W
Jormungandr
Phretik
Jormungandr
12,032
5,289
0
2,318
7,552
7,172
1,975
654
6,407
62,733
0
W
Hun Batz
QamDaMan
Hun Batz
6,004
1,020
0
2,354
10,378
4,421
0
1,493
8,844
0
58,280
L
Danzaburou
TNT-JackESP
Danzaburou
6,481
2,680
0
3,055
12,557
3,717
0
5,985
6,572
0
36,377
L
6,133
2,014
0
3,012
11,486
3,561
0
4,559
6,927
0
36,884
W
Cthulhu
dar189
Cthulhu
6,859
294
1,732
3,380
11,712
10,727
239
2,025
9,607
18,652
0
L
3,156
136
0
6,502
15,811
8,901
0
9,264
6,547
0
21,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,552
Gold Earned
36,091
487
Minions Killed
314
0
Camps Cleared
0
1,483,649
Distance Traveled
1,520,455
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,532
533
92
6
0
280,218
1
L
Merlin
8,206
513
98
6
0
258,583
4
L
Bacchus
6,708
419
39
2
0
332,517
2
W
Izanami
10,454
653
160
10
0
279,252
1
W
Jormungandr
9,493
593
127
8
0
291,209
1
W
Hun Batz
9,189
574
85
5
0
317,281
4
L
Danzaburou
7,000
438
68
4
0
286,956
2
L
Mercury
7,450
466
68
4
0
313,750
1
W
Cthulhu
8,884
555
23
1
0
315,689
5
L
Tyr
6,727
420
41
3
0
328,649
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role