Player Matchup

Neith
Neith
 
Neith
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
BrunOwO2704
Pele
Level 124
God Stats
7W - 2L
1,884 SR
Queue Stats
102W - 45L
1,634 Elo+
Party 3
Persephone
Persephone
Glεnn
Persephone
Level 160
God Stats
9W - 5L
1,700 SR
Queue Stats
209W - 178L
1,592 Elo+
Party 1
Cerberus
Cerberus
JuacoREX
Cerberus
Level 126
God Stats
2W - 0L
1,820 SR
Queue Stats
50W - 20L
1,656 Elo+
Party 3
Achilles
Achilles
mimu9
Achilles
Level 11
God Stats
3W - 2L
1,565 SR
Queue Stats
15W - 5L
1,739 Elo+
Party 3
Team Averages
Level 90
1,694 SR
1,624 Elo+

VS

Team Averages
Level 84
1,586 SR
1,539 Elo+
Bakasura
Bakasura
 
Bakasura
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
X Bard0k X
Ao Kuang
Level 45
God Stats
2W - 1L
1,805 SR
Queue Stats
38W - 26L
1,576 Elo+
Party 2
Hades
Hades
chico_tripa170
Hades
Level 34
God Stats
16W - 17L
1,455 SR
Queue Stats
133W - 165L
1,422 Elo+
Solo
Sun Wukong
Sun Wukong
icedNIGHTMARE13
Sun Wukong
Level 108
God Stats
14W - 15L
1,590 SR
Queue Stats
396W - 363L
1,570 Elo+
Party 2
Horus
Horus
zocolebeBR
Horus
Level 122
God Stats
8W - 7L
1,578 SR
Queue Stats
635W - 577L
1,624 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 2 / 4
7,124
548
7,156
6,063
2,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 4 / 6
6,632
510
7,338
9,935
4,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Persephone
Glεnn
Persephone
14
8 / 2 / 3
8,317
640
9,772
6,376
1,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
JuacoREX
Cerberus
11
5 / 2 / 5
7,235
557
4,924
10,940
8,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
mimu9
Achilles
11
2 / 1 / 0
6,111
470
3,343
8,801
4,714
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
5 / 3 / 1
7,219
555
4,908
10,489
2,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
X Bard0k X
Ao Kuang
11
3 / 6 / 0
7,044
542
6,091
10,082
3,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 2 / 2
6,025
463
4,909
7,687
3,765
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
icedNIGHTMARE13
Sun Wukong
12
2 / 2 / 3
7,347
565
6,550
8,681
6,152
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Horus
9
0 / 6 / 6
5,955
458
5,527
10,946
5,970
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
23
19
Kills
11
11
Deaths
19
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
2
4
2
L
Bakasura
 
Bakasura
5
3
1
1.83
W
2
4
6
1.25
W
Persephone
Glεnn
Persephone
8
2
3
4.75
W
Cerberus
JuacoREX
Cerberus
5
2
5
3.75
L
Ao Kuang
X Bard0k X
Ao Kuang
3
6
0
0.5
L
1
2
2
1
L
Sun Wukong
icedNIGHTMARE13
Sun Wukong
2
2
3
1.75
W
Achilles
mimu9
Achilles
2
1
0
2
L
Horus
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,533
Damage
27,985
42,115
Taken
47,885
20,882
Mitigated
22,080
12,766
Healing
14,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,156
1,899
0
1,935
6,063
2,133
240
1,740
4,161
0
48,419
L
Bakasura
 
Bakasura
4,908
3,198
0
2,147
10,489
2,964
0
2,340
8,149
0
38,715
W
7,338
1,824
0
1,899
9,935
4,017
0
1,923
7,602
0
48,665
W
Persephone
Glεnn
Persephone
9,772
796
0
2,812
6,376
1,710
0
2,209
4,085
47,613
0
W
Cerberus
JuacoREX
Cerberus
4,924
863
0
3,829
10,940
8,308
0
3,640
6,991
24,494
0
L
Ao Kuang
X Bard0k X
Ao Kuang
6,091
2,010
0
2,718
10,082
3,229
0
5,583
4,499
28,891
6,856
L
4,909
348
257
2,032
7,687
3,765
0
455
7,232
23,851
0
L
Sun Wukong
icedNIGHTMARE13
Sun Wukong
6,550
1,765
0
3,100
8,681
6,152
0
63
8,618
0
44,990
W
Achilles
mimu9
Achilles
3,343
897
0
2,291
8,801
4,714
168
750
8,051
1,715
22,133
L
Horus
5,527
2,995
947
3,050
10,946
5,970
0
6,255
4,691
0
18,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,419
Gold Earned
33,590
355
Minions Killed
310
0
Camps Cleared
0
1,188,591
Distance Traveled
1,268,757
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,124
548
90
7
0
223,271
4
L
Bakasura
7,219
555
83
6
0
296,337
4
W
Pele
6,632
510
78
6
0
240,513
1
W
Persephone
8,317
640
86
7
0
250,774
5
W
Cerberus
7,235
557
50
4
0
238,294
6
L
Ao Kuang
7,044
542
55
4
0
244,975
4
L
Hades
6,025
463
55
4
0
236,869
4
L
Sun Wukong
7,347
565
92
7
0
257,643
2
W
Achilles
6,111
470
51
4
0
235,739
1
L
Horus
5,955
458
25
2
0
232,933
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role