Player Matchup

Ravana
Ravana
Gold IV
BootyPenetrater
Ravana
Gold IV
Level 106
God Stats
2W - 1L
1,163 SR
Queue Stats
158W - 152L
1,389 MMR
Solo
Cerberus
Cerberus
Gold III
NBDxBOONE23
Cerberus
Gold III
Level 103
God Stats
5W - 6L
1,320 SR
Queue Stats
361W - 358L
1,376 MMR
Solo
Sylvanus
Sylvanus
Gold I
Nehxas
Sylvanus
Gold I
Level 160
God Stats
51W - 45L
1,584 SR
Queue Stats
728W - 728L
1,350 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold II
Upproarr
Morgan Le Fay
Gold II
Level 123
God Stats
5W - 1L
1,680 SR
Queue Stats
510W - 500L
1,461 MMR
Party 2
Anhur
Anhur
Gold V
kimothekid
Anhur
Gold V
Level 125
God Stats
16W - 16L
1,547 SR
Queue Stats
212W - 222L
1,383 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 123
1,459 SR
1,392 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 88
1,566 SR
1,404 MMR
Thoth
Thoth
Gold IV
 
Thoth
Gold IV
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze III
Dextrolobito
Fenrir
Bronze III
Level 30
God Stats
1W - 3L
1,483 SR
Queue Stats
1W - 5L
1,354 MMR
Solo
Danzaburou
Danzaburou
Bronze III
Dom1n4Te
Danzaburou
Bronze III
Level 57
God Stats
0W - 1L
1,672 SR
Queue Stats
1W - 2L
1,400 MMR
Party 1
Chronos
Chronos
Gold V
DrBlunderson
Chronos
Gold V
Level 154
God Stats
7W - 6L
1,471 SR
Queue Stats
351W - 355L
1,374 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
GUSTAVODHX
Sun Wukong
Bronze III
Level 109
God Stats
0W - 1L
1,705 SR
Queue Stats
0W - 4L
1,390 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 1 / 4
12,212
678
9,480
7,859
4,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
NBDxBOONE23
Cerberus
18
6 / 0 / 7
11,996
666
12,201
17,614
20,474
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
Nehxas
Sylvanus
13
2 / 1 / 8
9,260
514
4,140
16,715
17,311
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Morgan Le Fay
Upproarr
Morgan Le Fay
16
3 / 2 / 6
10,521
585
8,427
10,455
4,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
17
8 / 1 / 5
11,679
649
10,161
12,624
6,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bans
TiamatGilgameshPersephoneArachneArtio

VS

Bans
CharybdisChaacTsukuyomiApolloThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
2 / 4 / 3
9,207
512
9,646
12,804
3,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
13
2 / 4 / 2
7,893
439
4,359
15,839
4,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Dom1n4Te
Danzaburou
13
1 / 7 / 1
8,305
461
3,075
11,532
2,505
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
DrBlunderson
Chronos
5
0 / 5 / 0
5,592
311
1,075
3,840
837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
GUSTAVODHX
Sun Wukong
13
0 / 7 / 1
8,006
445
6,714
16,250
9,176
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
12
27
Kills
5
5
Deaths
27
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
2
4
3
0.88
W
8
1
4
10
L
Fenrir
2
4
2
0.75
L
Danzaburou
Dom1n4Te
Danzaburou
1
7
1
0.21
L
Chronos
DrBlunderson
Chronos
0
5
0
0
L
Sun Wukong
GUSTAVODHX
Sun Wukong
0
7
1
0.07
W
Cerberus
NBDxBOONE23
Cerberus
6
0
7
9.5
W
Sylvanus
Nehxas
Sylvanus
2
1
8
6
W
Morgan Le Fay
Upproarr
Morgan Le Fay
3
2
6
3
W
Anhur
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,409
Damage
24,869
65,267
Taken
60,265
52,572
Mitigated
20,169
36,277
Healing
8,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
9,646
158
0
283
12,804
3,241
0
6,909
5,895
62,018
0
W
9,480
2,283
0
3,952
7,859
4,252
1,569
1,927
5,932
0
97,299
L
Fenrir
4,359
1,423
0
1,833
15,839
4,410
0
7,378
8,461
0
37,007
L
Danzaburou
Dom1n4Te
Danzaburou
3,075
699
0
737
11,532
2,505
0
1,641
9,891
0
42,082
L
Chronos
DrBlunderson
Chronos
1,075
502
0
309
3,840
837
0
1,172
2,668
13,788
1,980
L
Sun Wukong
GUSTAVODHX
Sun Wukong
6,714
1,363
0
4,894
16,250
9,176
0
7,668
8,582
0
53,885
W
Cerberus
NBDxBOONE23
Cerberus
12,201
1,083
0
9,499
17,614
20,474
358
1,542
16,072
76,769
0
W
Sylvanus
Nehxas
Sylvanus
4,140
1,210
3,737
9,762
16,715
17,311
1,115
3,321
13,394
18,195
0
W
Morgan Le Fay
Upproarr
Morgan Le Fay
8,427
180
0
3,259
10,455
4,478
4,215
3,160
7,295
72,576
0
W
Anhur
10,161
5,728
0
6,068
12,624
6,057
6,989
2,704
9,920
0
88,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,668
Gold Earned
39,003
645
Minions Killed
394
0
Camps Cleared
0
1,774,765
Distance Traveled
1,425,724
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,207
512
115
6
0
311,836
5
W
Ravana
12,212
678
180
10
0
389,187
3
L
Fenrir
7,893
439
71
4
0
384,754
2
L
Danzaburou
8,305
461
85
5
0
318,621
2
L
Chronos
5,592
311
25
1
0
84,983
2
L
Sun Wukong
8,006
445
98
5
0
325,530
3
W
Cerberus
11,996
666
189
11
0
351,279
6
W
Sylvanus
9,260
514
14
1
0
368,313
5
W
Morgan Le Fay
10,521
585
124
7
0
351,048
1
W
Anhur
11,679
649
138
8
0
314,938
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role