Player Matchup

Chaac
Chaac
FaNaTiC_Scare
Chaac
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,208 Elo+
Solo
Scylla
Scylla
PLOchard
Scylla
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 58L
1,301 Elo+
Party 1
Ymir
Ymir
SupeR_PijoN
Ymir
Level 17
God Stats
0W - 2L
1,183 SR
Queue Stats
39W - 50L
1,333 Elo+
Party 1
Apollo
Apollo
TheLednak
Apollo
Level 29
God Stats
5W - 9L
1,673 SR
Queue Stats
38W - 53L
1,430 Elo+
Solo
Loki
Loki
titixendre
Loki
Level 28
God Stats
11W - 11L
1,488 SR
Queue Stats
113W - 133L
1,380 Elo+
Party 1
Team Averages
Level 19
1,469 SR
1,330 Elo+

VS

Team Averages
Level 22
1,608 SR
1,454 Elo+
Anubis
Anubis
Eltigre320244
Anubis
Level 26
God Stats
4W - 3L
1,336 SR
Queue Stats
51W - 47L
1,391 Elo+
Solo
Sun Wukong
Sun Wukong
GiIbert
Sun Wukong
Level 22
God Stats
8W - 6L
1,560 SR
Queue Stats
37W - 35L
1,367 Elo+
Solo
Ares
Ares
LoveEmperor3303
Ares
Level 29
God Stats
18W - 10L
1,658 SR
Queue Stats
96W - 80L
1,497 Elo+
Solo
Nemesis
Nemesis
Sailon89
Nemesis
Level 3
God Stats
27W - 36L
1,500 SR
Queue Stats
363W - 384L
1,500 Elo+
Solo
Neith
Neith
eReN5342
Neith
Level 30
God Stats
9W - 0L
1,989 SR
Queue Stats
144W - 132L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 0
7,038
503
7,439
9,614
7,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Scylla
PLOchard
Scylla
11
1 / 5 / 2
6,314
451
3,311
9,379
1,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 8 / 2
6,042
432
4,419
14,399
9,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
TheLednak
Apollo
11
1 / 5 / 1
6,074
434
4,042
9,462
2,264
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 7 / 3
6,630
474
7,023
9,452
3,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 3
7,129
509
3,375
6,350
3,692
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
GiIbert
Sun Wukong
14
5 / 3 / 1
8,726
623
7,244
12,890
6,810
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 3 / 11
8,152
582
5,131
12,027
10,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
Sailon89
Nemesis
15
4 / 0 / 4
8,321
594
4,294
6,475
3,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Neith
eReN5342
Neith
15
15 / 0 / 2
9,261
662
17,510
7,263
2,893
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
9
Kills
28
28
Deaths
9
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
2
3
3
1.17
L
3
3
0
1
W
Sun Wukong
GiIbert
Sun Wukong
5
3
1
1.83
W
2
3
11
2.5
L
Scylla
PLOchard
Scylla
1
5
2
0.4
W
Nemesis
Sailon89
Nemesis
4
0
4
6
L
1
8
2
0.25
L
Apollo
TheLednak
Apollo
1
5
1
0.3
W
Neith
eReN5342
Neith
15
0
2
16
L
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,234
Damage
37,554
52,306
Taken
45,005
24,818
Mitigated
27,056
8,707
Healing
16,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,375
588
0
574
6,350
3,692
266
2,218
4,132
26,985
0
L
7,439
2,132
0
3,458
9,614
7,482
0
0
9,614
7,022
29,494
W
Sun Wukong
GiIbert
Sun Wukong
7,244
1,983
0
5,800
12,890
6,810
485
1,022
10,899
0
48,166
W
5,131
247
0
3,714
12,027
10,384
631
2,892
9,135
18,918
0
L
Scylla
PLOchard
Scylla
3,311
1,050
0
1,320
9,379
1,941
175
3,136
6,243
28,722
0
W
Nemesis
Sailon89
Nemesis
4,294
1,636
0
2,192
6,475
3,277
1,109
1,150
5,278
0
52,008
L
4,419
1,831
0
665
14,399
9,745
0
2,828
11,571
17,401
0
L
Apollo
TheLednak
Apollo
4,042
1,751
0
2,787
9,462
2,264
0
1,634
7,828
0
36,634
W
Neith
eReN5342
Neith
17,510
10,593
0
4,339
7,263
2,893
4,272
1,527
5,736
0
73,097
L
7,023
2,178
0
477
9,452
3,386
0
908
8,544
0
35,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,098
Gold Earned
41,589
269
Minions Killed
393
0
Camps Cleared
0
1,195,413
Distance Traveled
1,303,708
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,129
509
45
3
0
212,821
1
L
Chaac
7,038
503
66
5
0
266,754
2
W
Sun Wukong
8,726
623
86
6
0
267,109
0
W
Ares
8,152
582
33
2
0
253,981
0
L
Scylla
6,314
451
46
3
0
206,969
0
W
Nemesis
8,321
594
105
8
0
318,231
0
L
Ymir
6,042
432
28
2
0
217,496
2
L
Apollo
6,074
434
70
5
0
231,291
0
W
Neith
9,261
662
124
9
0
251,566
1
L
Loki
6,630
474
59
4
0
272,903
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role