Player Matchup

Artemis
Artemis
GetEmArtemis
Artemis
Level 109
God Stats
19W - 21L
1,406 SR
Queue Stats
124W - 121L
1,518 Elo+
Solo
Nemesis
Nemesis
Powlain
Nemesis
Level 69
God Stats
3W - 0L
1,723 SR
Queue Stats
6W - 7L
1,407 Elo+
Party 1
Merlin
Merlin
THEn0t0ri0usV1P
Merlin
Level 66
God Stats
66W - 67L
1,538 SR
Queue Stats
359W - 377L
1,410 Elo+
Solo
Sylvanus
Sylvanus
goldenjm
Sylvanus
Level 69
God Stats
1W - 2L
1,246 SR
Queue Stats
6W - 7L
1,392 Elo+
Party 1
Odin
Odin
jiar__
Odin
Level 119
God Stats
12W - 11L
1,658 SR
Queue Stats
790W - 766L
1,532 Elo+
Solo
Team Averages
Level 86
1,514 SR
1,452 Elo+

VS

Team Averages
Level 78
1,562 SR
1,465 Elo+
Terra
Terra
CitedHorizon11
Terra
Level 83
God Stats
0W - 2L
1,454 SR
Queue Stats
272W - 298L
1,437 Elo+
Solo
Skadi
Skadi
Konets Vsego
Skadi
Level 72
God Stats
0W - 2L
1,682 SR
Queue Stats
123W - 124L
1,491 Elo+
Solo
Janus
Janus
Master_Mysogyny
Janus
Level 105
God Stats
15W - 26L
1,461 SR
Queue Stats
662W - 615L
1,555 Elo+
Solo
Bakasura
Bakasura
Rich-_-con_crocs
Bakasura
Level 68
God Stats
3W - 8L
1,694 SR
Queue Stats
424W - 442L
1,435 Elo+
Solo
Artio
Artio
Thegreatoctopus0
Artio
Level 63
God Stats
5W - 6L
1,516 SR
Queue Stats
117W - 107L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
GetEmArtemis
Artemis
17
3 / 1 / 7
9,918
522
10,378
9,534
2,974
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Powlain
Nemesis
18
9 / 4 / 5
11,302
595
12,357
14,502
6,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
3 / 1 / 5
10,090
531
11,791
7,136
2,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
goldenjm
Sylvanus
12
3 / 4 / 5
8,235
433
8,998
13,462
6,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Odin
jiar__
Odin
17
3 / 1 / 4
10,345
544
9,107
11,825
9,881
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 9
8,395
442
3,411
18,187
16,700
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
1 / 2 / 5
9,541
502
8,345
11,456
4,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
3 / 9 / 0
9,854
519
7,661
12,926
4,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
6 / 4 / 1
10,303
542
10,817
15,934
8,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 3 / 4
8,003
421
5,308
19,284
19,498
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
30
21
Kills
11
11
Deaths
21
26
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
3
9
1.83
W
Artemis
GetEmArtemis
Artemis
3
1
7
6.5
L
1
2
5
1.75
L
3
9
0
0.33
W
Nemesis
Powlain
Nemesis
9
4
5
2.88
L
6
4
1
1.63
W
3
1
5
5.5
L
0
3
4
0.67
W
Sylvanus
goldenjm
Sylvanus
3
4
5
1.38
W
Odin
jiar__
Odin
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,631
Damage
35,542
56,459
Taken
77,787
27,416
Mitigated
52,961
15,811
Healing
22,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,411
641
3,017
4,253
18,187
16,700
0
5,754
12,293
14,893
0
W
Artemis
GetEmArtemis
Artemis
10,378
4,891
0
3,677
9,534
2,974
1,071
1,748
7,744
0
69,802
L
8,345
3,795
0
2,176
11,456
4,598
1,239
3,083
8,335
0
79,008
L
7,661
0
87
1,107
12,926
4,132
0
5,159
7,314
69,524
0
W
Nemesis
Powlain
Nemesis
12,357
6,997
0
1,051
14,502
6,035
549
1,522
12,382
0
86,491
L
10,817
6,863
0
5,088
15,934
8,033
505
2,555
13,289
0
75,137
W
11,791
181
0
1,398
7,136
2,489
1,166
4,267
2,639
69,057
0
L
5,308
1,152
906
5,403
19,284
19,498
160
2,594
16,534
40,897
0
W
Sylvanus
goldenjm
Sylvanus
8,998
2,973
2,671
4,264
13,462
6,037
932
2,920
9,910
26,370
6,675
W
Odin
jiar__
Odin
9,107
1,299
0
2,750
11,825
9,881
0
5,669
5,736
0
60,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,890
Gold Earned
46,096
533
Minions Killed
527
0
Camps Cleared
0
1,772,012
Distance Traveled
1,794,316
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,395
442
24
1
0
357,165
2
W
Artemis
9,918
522
96
5
0
360,117
9
L
Skadi
9,541
502
148
8
0
351,838
1
L
Janus
9,854
519
140
7
0
349,444
2
W
Nemesis
11,302
595
129
7
0
379,476
2
L
Bakasura
10,303
542
139
7
0
399,311
0
W
Merlin
10,090
531
132
7
0
335,207
1
L
Artio
8,003
421
76
4
0
336,558
5
W
Sylvanus
8,235
433
58
3
0
316,721
0
W
Odin
10,345
544
118
6
0
380,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role