Player Matchup

Medusa
Medusa
FairyXking
Medusa
Level 109
God Stats
5W - 3L
1,755 SR
Queue Stats
260W - 246L
1,545 Elo+
Solo
Cerberus
Cerberus
HotGayDuckyMess
Cerberus
Level 147
God Stats
5W - 3L
1,544 SR
Queue Stats
384W - 398L
1,511 Elo+
Solo
Cthulhu
Cthulhu
Serchy97
Cthulhu
Level 129
God Stats
1W - 0L
1,405 SR
Queue Stats
102W - 78L
1,602 Elo+
Solo
Ravana
Ravana
lumberjackk
Ravana
Level 160
God Stats
4W - 4L
1,301 SR
Queue Stats
400W - 371L
1,574 Elo+
Solo
Hera
Hera
xGodDonutx
Hera
Level 121
God Stats
2W - 5L
1,189 SR
Queue Stats
204W - 192L
1,538 Elo+
Solo
Team Averages
Level 133
1,439 SR
1,554 Elo+

VS

Team Averages
Level 122
1,564 SR
1,539 Elo+
Achilles
Achilles
Conner 1111
Achilles
Level 122
God Stats
0W - 1L
1,763 SR
Queue Stats
60W - 53L
1,563 Elo+
Party 1
Chronos
Chronos
Eowon
Chronos
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,456 Elo+
Solo
Merlin
Merlin
Total B1a3k0ut
Merlin
Level 87
God Stats
4W - 3L
1,669 SR
Queue Stats
313W - 296L
1,541 Elo+
Solo
Anhur
Anhur
UnrelentingFoe
Anhur
Level 149
God Stats
2W - 13L
1,227 SR
Queue Stats
382W - 383L
1,568 Elo+
Solo
Thor
Thor
bixrunner10
Thor
Level 159
God Stats
14W - 7L
1,658 SR
Queue Stats
248W - 225L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
FairyXking
Medusa
15
4 / 4 / 8
9,433
786
11,123
11,811
5,110
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
15
0 / 3 / 14
8,784
732
6,635
18,125
16,586
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cthulhu
Serchy97
Cthulhu
18
7 / 2 / 12
11,372
948
11,718
14,032
16,297
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ravana
17
5 / 2 / 9
10,123
844
7,505
8,054
4,008
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
4 / 4 / 12
10,483
874
8,308
8,181
3,168
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Conner 1111
Achilles
16
3 / 5 / 4
8,793
733
8,451
16,936
22,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chronos
Eowon
Chronos
5
0 / 0 / 0
6,049
504
0
472
127
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
2 / 3 / 7
9,283
774
13,713
8,459
3,810
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 6 / 3
8,344
695
9,292
12,552
5,257
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
8 / 7 / 5
9,154
763
12,771
13,565
5,276
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
34
20
Kills
15
15
Deaths
21
55
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Achilles
Conner 1111
Achilles
3
5
4
1
L
Chronos
Eowon
Chronos
0
0
0
0
W
Medusa
FairyXking
Medusa
4
4
8
2
W
Cerberus
0
3
14
2.33
W
Cthulhu
Serchy97
Cthulhu
7
2
12
6.5
L
2
3
7
1.83
L
2
6
3
0.58
L
8
7
5
1.5
W
Ravana
5
2
9
4.75
W
4
4
12
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,289
Damage
44,227
60,203
Taken
51,984
45,169
Mitigated
37,294
21,120
Healing
11,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Conner 1111
Achilles
8,451
2,079
95
3,187
16,936
22,824
0
7,685
9,251
291
12,372
L
Chronos
Eowon
Chronos
0
0
0
0
472
127
0
185
287
0
0
W
Medusa
FairyXking
Medusa
11,123
5,768
686
2,897
11,811
5,110
2,458
3,052
8,441
0
25,968
W
Cerberus
6,635
203
1,426
6,005
18,125
16,586
341
3,967
13,644
13,115
0
W
Cthulhu
Serchy97
Cthulhu
11,718
874
2,004
2,418
14,032
16,297
551
3,063
10,790
22,286
0
L
13,713
371
1,880
1,948
8,459
3,810
0
4,753
3,706
38,661
0
L
9,292
5,010
244
3,164
12,552
5,257
0
7,025
5,527
0
22,228
L
12,771
1,813
206
518
13,565
5,276
0
7,013
6,552
0
21,667
W
Ravana
7,505
1,624
2,715
1,794
8,054
4,008
862
2,403
5,506
0
17,908
W
8,308
2,188
275
900
8,181
3,168
1,147
1,462
6,577
30,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,195
Gold Earned
41,623
153
Minions Killed
100
0
Camps Cleared
0
1,196,196
Distance Traveled
795,230
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,793
733
7
1
0
207,002
0
L
Chronos
6,049
504
0
0
0
0
0
W
Medusa
9,433
786
20
2
0
237,410
3
W
Cerberus
8,784
732
31
3
0
232,782
0
W
Cthulhu
11,372
948
25
2
0
255,191
4
L
Merlin
9,283
774
54
5
0
208,016
3
L
Anhur
8,344
695
28
2
0
189,675
0
L
Thor
9,154
763
11
1
0
190,537
2
W
Ravana
10,123
844
26
2
0
247,169
0
W
Hera
10,483
874
51
4
0
223,644
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role