Player Matchup

Ymir
Ymir
 
Ymir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Edyhh
Ah Puch
Level 107
God Stats
11W - 13L
1,481 SR
Queue Stats
394W - 417L
1,450 Elo+
Party 1
Fenrir
Fenrir
Goldenvison
Fenrir
Level 117
God Stats
2W - 9L
1,286 SR
Queue Stats
338W - 350L
1,341 Elo+
Solo
Awilix
Awilix
glaze_king12
Awilix
Level 69
God Stats
1W - 2L
1,148 SR
Queue Stats
218W - 329L
1,325 Elo+
Solo
Hachiman
Hachiman
rRafahh WLS
Hachiman
Level 66
God Stats
2W - 3L
1,459 SR
Queue Stats
72W - 83L
1,407 Elo+
Party 1
Team Averages
Level 102
1,375 SR
1,405 Elo+

VS

Team Averages
Level 97
1,544 SR
1,415 Elo+
King Arthur
King Arthur
 
King Arthur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Agguss
Fenrir
Level 56
God Stats
2W - 4L
1,482 SR
Queue Stats
228W - 297L
1,234 Elo+
Solo
Neith
Neith
DripNoSlip
Neith
Level 89
God Stats
7W - 8L
1,446 SR
Queue Stats
21W - 28L
1,394 Elo+
Solo
Anubis
Anubis
Uncle_Brooklyn_
Anubis
Level 149
God Stats
12W - 8L
1,519 SR
Queue Stats
133W - 154L
1,453 Elo+
Solo
Poseidon
Poseidon
Welost_HER_bro
Poseidon
Level 66
God Stats
7W - 4L
1,770 SR
Queue Stats
103W - 68L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
17
1 / 4 / 2
10,067
503
8,713
19,552
17,570
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Puch
Edyhh
Ah Puch
16
4 / 5 / 1
10,331
517
15,077
16,531
6,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
16
3 / 5 / 2
10,396
520
6,541
12,181
7,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
14
1 / 7 / 0
8,835
442
4,166
12,498
5,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hachiman
rRafahh WLS
Hachiman
11
1 / 5 / 0
8,123
406
7,666
10,480
3,251
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
3 / 3 / 2
10,567
528
11,728
19,245
14,093
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Agguss
Fenrir
17
2 / 1 / 8
9,945
497
4,350
10,918
5,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
15
3 / 2 / 5
9,633
482
7,301
9,956
3,213
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
7 / 2 / 5
9,764
488
8,304
14,260
6,789
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Poseidon
19
11 / 2 / 5
11,741
587
16,867
14,794
5,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
10
Kills
26
26
Deaths
10
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
4
2
0.5
W
King Arthur
 
King Arthur
3
3
2
1.33
W
Fenrir
Agguss
Fenrir
2
1
8
6
W
Neith
3
2
5
2.75
L
Ah Puch
Edyhh
Ah Puch
4
5
1
0.9
L
Fenrir
3
5
2
0.8
W
7
2
5
4.75
W
Poseidon
11
2
5
6.75
L
Awilix
1
7
0
0.14
L
Hachiman
rRafahh WLS
Hachiman
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,163
Damage
48,550
71,242
Taken
69,173
40,360
Mitigated
34,338
20,236
Healing
30,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
8,713
1,552
0
6,028
19,552
17,570
0
4,083
15,469
65,016
0
W
King Arthur
 
King Arthur
11,728
1,114
150
8,142
19,245
14,093
1,152
8,867
10,378
0
65,589
W
Fenrir
Agguss
Fenrir
4,350
728
0
4,559
10,918
5,087
0
3,629
7,289
0
51,789
W
Neith
7,301
2,611
314
2,939
9,956
3,213
2,575
1,950
8,006
0
49,364
L
Ah Puch
Edyhh
Ah Puch
15,077
1,082
0
6,345
16,531
6,587
765
7,930
8,601
72,667
0
L
Fenrir
6,541
2,231
0
3,032
12,181
7,626
553
3,970
8,211
0
47,746
W
8,304
140
0
6,757
14,260
6,789
1,643
2,125
12,135
47,198
0
W
Poseidon
16,867
3,107
96
8,021
14,794
5,156
583
7,330
7,464
81,288
0
L
Awilix
4,166
995
0
1,636
12,498
5,326
0
4,754
7,744
0
55,407
L
Hachiman
rRafahh WLS
Hachiman
7,666
2,891
0
3,195
10,480
3,251
423
4,545
5,935
0
44,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,752
Gold Earned
51,650
500
Minions Killed
524
0
Camps Cleared
0
1,673,872
Distance Traveled
1,873,421
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,067
503
143
7
0
327,566
6
W
King Arthur
10,567
528
112
6
0
369,332
2
W
Fenrir
9,945
497
108
5
0
434,790
0
W
Neith
9,633
482
84
4
0
353,783
4
L
Ah Puch
10,331
517
125
6
0
335,369
4
L
Fenrir
10,396
520
75
4
0
351,630
2
W
Anubis
9,764
488
68
3
0
316,867
3
W
Poseidon
11,741
587
152
8
0
398,649
6
L
Awilix
8,835
442
80
4
0
395,898
2
L
Hachiman
8,123
406
77
4
0
263,409
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role