Player Matchup

Artemis
Artemis
FinePaladin727
Artemis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Scopedyoash
Scylla
Level 89
God Stats
2W - 5L
1,282 SR
Queue Stats
447W - 631L
1,321 Elo+
Party 1
Odin
Odin
ihateyou9
Odin
Level 11
God Stats
7W - 11L
1,465 SR
Queue Stats
18W - 34L
1,249 Elo+
Party 1
Nemesis
Nemesis
ketonedert
Nemesis
Level 24
God Stats
5W - 7L
1,078 SR
Queue Stats
40W - 39L
1,373 Elo+
Solo
Geb
Geb
trenenenton
Geb
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Solo
Team Averages
Level 29
1,365 SR
1,389 Elo+

VS

Team Averages
Level 23
1,546 SR
1,262 Elo+
Chaac
Chaac
Hasanin00
Chaac
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,098 Elo+
Solo
Cerberus
Cerberus
Rahaa
Cerberus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,202 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
VickBoi
Morgan Le Fay
Level 28
God Stats
0W - 7L
1,629 SR
Queue Stats
51W - 68L
1,441 Elo+
Solo
Anhur
Anhur
magicmike1406
Anhur
Level 23
God Stats
12W - 12L
1,535 SR
Queue Stats
81W - 103L
1,329 Elo+
Solo
Ullr
Ullr
xelophis
Ullr
Level 29
God Stats
2W - 2L
1,567 SR
Queue Stats
5W - 8L
1,242 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 0
9,047
503
8,171
10,426
3,247
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
18
4 / 1 / 2
10,804
600
5,788
7,376
2,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
15
7 / 1 / 1
9,921
551
8,611
7,986
4,704
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
ketonedert
Nemesis
18
10 / 0 / 7
11,171
621
12,221
6,775
2,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 0 / 9
8,994
500
8,582
14,155
10,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Hasanin00
Chaac
12
0 / 4 / 1
7,251
403
5,081
12,947
10,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
Rahaa
Cerberus
10
3 / 4 / 1
7,096
394
3,990
14,513
9,734
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Morgan Le Fay
VickBoi
Morgan Le Fay
13
1 / 5 / 0
7,666
426
5,710
12,604
5,145
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 6 / 2
7,671
426
3,516
13,245
3,783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ullr
12
0 / 7 / 0
6,952
386
1,125
9,059
2,450
Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
26
Kills
5
7
Deaths
26
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
5
0
0.6
L
Chaac
Hasanin00
Chaac
0
4
1
0.13
L
Cerberus
Rahaa
Cerberus
3
4
1
0.88
W
Scylla
4
1
2
5
L
Morgan Le Fay
VickBoi
Morgan Le Fay
1
5
0
0.2
W
Odin
7
1
1
7.5
W
Nemesis
ketonedert
Nemesis
10
0
7
13.5
L
1
6
2
0.33
W
2
0
9
6.5
L
Ullr
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,373
Damage
19,422
46,718
Taken
62,368
24,406
Mitigated
31,167
13,111
Healing
11,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,171
4,698
0
1,676
10,426
3,247
5,017
2,254
8,172
0
43,967
L
Chaac
Hasanin00
Chaac
5,081
374
0
2,857
12,947
10,055
0
1,274
11,633
5,929
27,166
L
Cerberus
Rahaa
Cerberus
3,990
1,216
0
3,239
14,513
9,734
0
3,509
11,004
12,476
0
W
Scylla
5,788
382
0
3,444
7,376
2,736
115
2,774
4,513
66,110
0
L
Morgan Le Fay
VickBoi
Morgan Le Fay
5,710
624
66
3,485
12,604
5,145
105
4,481
7,911
41,670
0
W
Odin
8,611
1,796
0
1,959
7,986
4,704
718
825
6,443
0
49,656
W
Nemesis
ketonedert
Nemesis
12,221
7,569
0
850
6,775
2,864
943
923
5,852
0
99,096
L
3,516
1,773
0
1,206
13,245
3,783
0
2,632
10,613
0
42,525
W
8,582
1,976
0
5,182
14,155
10,855
360
4,199
9,866
38,182
0
L
Ullr
1,125
610
0
246
9,059
2,450
951
2,136
6,837
0
28,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,937
Gold Earned
36,636
500
Minions Killed
290
0
Camps Cleared
0
1,773,508
Distance Traveled
1,500,126
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,047
503
67
4
0
273,603
1
L
Chaac
7,251
403
75
4
0
358,265
2
L
Cerberus
7,096
394
20
1
0
239,476
0
W
Scylla
10,804
600
153
9
0
340,489
3
L
Morgan Le Fay
7,666
426
69
4
0
323,816
11
W
Odin
9,921
551
99
6
0
368,065
4
W
Nemesis
11,171
621
147
8
0
432,660
1
L
Anhur
7,671
426
70
4
0
322,620
3
W
Geb
8,994
500
34
2
0
358,691
3
L
Ullr
6,952
386
56
3
0
255,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role