Player Matchup

Hades
Hades
 
Hades
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Cmon_YuKnow
Fenrir
Level 80
God Stats
2W - 2L
1,639 SR
Queue Stats
18W - 8L
1,635 Elo+
Party 1
Terra
Terra
R-W-H-R
Terra
Level 127
God Stats
18W - 5L
1,782 SR
Queue Stats
220W - 162L
1,656 Elo+
Party 1
Team Averages
Level 102
1,640 SR
1,597 Elo+

VS

Team Averages
Level 113
1,386 SR
1,458 Elo+
Janus
Janus
AceSOJ98
Janus
Level 109
God Stats
1W - 5L
1,471 SR
Queue Stats
272W - 243L
1,464 Elo+
Party 2
Geb
Geb
Chinwagg
Geb
Level 123
God Stats
2W - 6L
1,088 SR
Queue Stats
435W - 408L
1,429 Elo+
Party 2
Skadi
Skadi
RadicalTrailor12
Skadi
Level 107
God Stats
1W - 4L
1,599 SR
Queue Stats
273W - 235L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
14
8 / 1 / 5
10,569
755
12,818
12,184
8,453
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
13
4 / 0 / 11
9,676
691
9,774
5,912
4,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Terra
R-W-H-R
Terra
14
4 / 1 / 12
10,669
762
8,201
13,972
14,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AceSOJ98
Janus
13
2 / 5 / 0
8,904
636
7,232
8,503
4,086
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
0 / 5 / 1
7,605
543
5,897
13,254
13,117
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 6 / 1
7,835
560
6,614
11,958
3,833
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
4
16
Kills
2
2
Deaths
16
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
8
1
5
10.5
L
Janus
AceSOJ98
Janus
2
5
0
0.4
L
0
5
1
0.1
W
Fenrir
4
0
11
9.5
W
Terra
R-W-H-R
Terra
4
1
12
10
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,793
Damage
19,743
32,068
Taken
33,715
28,349
Mitigated
21,036
13,304
Healing
2,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
12,818
656
483
7,782
12,184
8,453
655
6,475
5,709
47,461
0
L
Janus
AceSOJ98
Janus
7,232
37
0
751
8,503
4,086
0
5,535
2,885
32,554
0
L
5,897
325
0
635
13,254
13,117
0
7,971
4,939
13,191
0
W
Fenrir
9,774
882
0
458
5,912
4,951
932
3,352
2,560
0
18,851
W
Terra
R-W-H-R
Terra
8,201
333
1,422
3,159
13,972
14,945
0
4,588
9,384
29,210
0
L
6,614
1,444
0
1,217
11,958
3,833
0
7,756
4,033
0
31,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,914
Gold Earned
24,344
154
Minions Killed
147
8
Camps Cleared
4
763,528
Distance Traveled
691,372
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,569
755
85
6
3
250,395
6
L
Janus
8,904
636
82
6
1
227,045
0
L
Geb
7,605
543
9
1
1
231,745
2
W
Fenrir
9,676
691
26
2
4
241,663
3
W
Terra
10,669
762
43
3
1
271,470
3
L
Skadi
7,835
560
56
4
2
232,582
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role