Player Matchup

Charybdis
Charybdis
AxoPatPat
Charybdis
Level 14
God Stats
14W - 3L
1,821 SR
Queue Stats
22W - 12L
1,520 Elo+
Party 1
Odin
Odin
Monster1582
Odin
Level 68
God Stats
5W - 6L
1,299 SR
Queue Stats
103W - 100L
1,499 Elo+
Party 1
Raijin
Raijin
nefewsway
Raijin
Level 8
God Stats
5W - 2L
1,663 SR
Queue Stats
28W - 33L
1,342 Elo+
Solo
Team Averages
Level 30
1,595 SR
1,454 Elo+

VS

Team Averages
Level 42
1,499 SR
1,431 Elo+
Kali
Kali
Clutch_Creator32
Kali
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 55L
1,485 Elo+
Party 2
Skadi
Skadi
FangMlight
Skadi
Level 29
God Stats
7W - 10L
1,507 SR
Queue Stats
130W - 170L
1,345 Elo+
Solo
Merlin
Merlin
LacedCrafty
Merlin
Level 69
God Stats
10W - 14L
1,489 SR
Queue Stats
95W - 87L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AxoPatPat
Charybdis
14
1 / 0 / 7
8,826
679
4,342
8,262
2,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
8 / 2 / 7
9,985
768
14,777
9,890
4,123
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
nefewsway
Raijin
13
7 / 2 / 4
9,625
740
6,304
7,921
3,236
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
7,164
551
900
9,538
3,400
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
10
1 / 8 / 1
7,842
603
6,499
11,124
3,305
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
13
3 / 2 / 0
9,130
702
10,354
7,609
2,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
16
Kills
4
4
Deaths
16
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Charybdis
AxoPatPat
Charybdis
1
0
7
4.5
L
0
6
1
0.08
L
Skadi
1
8
1
0.19
L
Merlin
3
2
0
1.5
W
8
2
7
5.75
W
Raijin
nefewsway
Raijin
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,423
Damage
17,753
26,073
Taken
28,271
10,048
Mitigated
9,315
4,674
Healing
3,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
AxoPatPat
Charybdis
4,342
3,480
0
477
8,262
2,689
1,250
4,465
3,359
0
27,443
L
900
116
333
1,171
9,538
3,400
0
2,110
7,428
0
8,988
L
Skadi
6,499
3,397
0
631
11,124
3,305
0
2,263
8,861
0
18,446
L
Merlin
10,354
282
0
1,201
7,609
2,610
0
2,158
5,451
35,462
0
W
14,777
2,133
550
2,922
9,890
4,123
510
2,353
7,261
0
29,419
W
Raijin
nefewsway
Raijin
6,304
313
0
725
7,921
3,236
286
3,342
4,287
42,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,436
Gold Earned
24,136
152
Minions Killed
127
8
Camps Cleared
5
678,813
Distance Traveled
621,775
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,826
679
49
4
2
222,520
0
L
Kali
7,164
551
20
2
0
198,521
0
L
Skadi
7,842
603
37
3
1
196,153
1
L
Merlin
9,130
702
70
5
4
227,101
5
W
Odin
9,985
768
42
3
4
248,054
0
W
Raijin
9,625
740
61
5
2
208,239
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role