Player Matchup

Achilles
Achilles
 
Achilles
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Krb50
Thor
Level 6
God Stats
1W - 1L
1,673 SR
Queue Stats
2W - 3L
1,421 Elo+
Solo
Nox
Nox
Lord Ever8110
Nox
Level 9
God Stats
4W - 14L
1,499 SR
Queue Stats
20W - 36L
1,363 Elo+
Solo
Tiamat
Tiamat
Retrov1per
Tiamat
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,402 Elo+
Solo
Charybdis
Charybdis
Xx_acid_Moon_xX
Charybdis
Level 11
God Stats
4W - 6L
1,473 SR
Queue Stats
10W - 13L
1,373 Elo+
Solo
Team Averages
Level 15
1,529 SR
1,412 Elo+

VS

Team Averages
Level 24
1,545 SR
1,396 Elo+
Anubis
Anubis
AlphaWolf1901
Anubis
Level 22
God Stats
5W - 4L
1,421 SR
Queue Stats
8W - 10L
1,385 Elo+
Party 1
Cerberus
Cerberus
FredBear-boom
Cerberus
Level 28
God Stats
3W - 2L
1,550 SR
Queue Stats
21W - 21L
1,369 Elo+
Party 1
Danzaburou
Danzaburou
XPhantom_1223X
Danzaburou
Level 27
God Stats
9W - 12L
1,389 SR
Queue Stats
105W - 101L
1,354 Elo+
Solo
Fenrir
Fenrir
drago331
Fenrir
Level 27
God Stats
3W - 2L
1,605 SR
Queue Stats
5W - 7L
1,371 Elo+
Solo
Odin
Odin
mutual_home
Odin
Level 18
God Stats
3W - 0L
1,762 SR
Queue Stats
17W - 11L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
1 / 5 / 1
7,372
461
5,465
14,972
11,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thor
Krb50
Thor
11
1 / 5 / 3
7,065
442
5,381
10,595
3,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Breastplate

Breastplate

+20
Physical Protection

9
2 / 5 / 2
6,292
393
2,621
6,558
2,012
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
Retrov1per
Tiamat
9
2 / 13 / 2
6,279
392
6,056
12,778
3,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
Xx_acid_Moon_xX
Charybdis
13
1 / 5 / 1
7,498
469
6,402
12,729
3,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
12 / 2 / 7
9,695
606
7,764
7,174
3,068
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cerberus
FredBear-boom
Cerberus
13
4 / 3 / 13
8,238
515
8,238
12,537
7,215
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
XPhantom_1223X
Danzaburou
17
2 / 1 / 0
10,580
661
7,167
11,500
4,415
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
drago331
Fenrir
13
6 / 2 / 5
8,702
544
5,158
10,866
4,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
9 / 0 / 7
10,405
650
11,402
8,298
6,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
65
7
Kills
33
33
Deaths
8
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
5
1
0.3
W
12
2
7
7.75
W
Cerberus
FredBear-boom
Cerberus
4
3
13
3.5
L
Thor
Krb50
Thor
1
5
3
0.5
L
2
5
2
0.6
L
Tiamat
Retrov1per
Tiamat
2
13
2
0.23
W
Danzaburou
XPhantom_1223X
Danzaburou
2
1
0
2
L
Charybdis
Xx_acid_Moon_xX
Charybdis
1
5
1
0.3
W
Fenrir
drago331
Fenrir
6
2
5
4.25
W
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,925
Damage
39,729
57,632
Taken
50,375
23,681
Mitigated
25,252
11,243
Healing
19,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,465
1,233
0
3,126
14,972
11,144
326
2,046
12,382
0
19,863
W
7,764
2,226
0
3,482
7,174
3,068
1,670
2,009
5,013
39,964
0
W
Cerberus
FredBear-boom
Cerberus
8,238
648
0
963
12,537
7,215
837
4,807
7,358
29,488
0
L
Thor
Krb50
Thor
5,381
1,056
0
2,716
10,595
3,602
391
2,814
7,781
0
43,268
L
2,621
409
0
0
6,558
2,012
0
1,649
4,787
12,914
0
L
Tiamat
Retrov1per
Tiamat
6,056
804
0
1,397
12,778
3,705
226
7,496
5,202
14,144
0
W
Danzaburou
XPhantom_1223X
Danzaburou
7,167
4,272
0
6,495
11,500
4,415
2,073
230
11,270
0
87,983
L
Charybdis
Xx_acid_Moon_xX
Charybdis
6,402
3,039
0
4,004
12,729
3,218
1,182
1,997
10,630
0
50,172
W
Fenrir
drago331
Fenrir
5,158
1,357
153
5,551
10,866
4,002
1,506
642
10,174
0
41,491
W
11,402
2,353
27
2,727
8,298
6,552
1,968
597
7,653
0
59,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,506
Gold Earned
47,620
244
Minions Killed
478
0
Camps Cleared
0
1,304,467
Distance Traveled
1,415,747
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,372
461
41
3
0
302,705
0
W
Anubis
9,695
606
79
5
0
263,816
2
W
Cerberus
8,238
515
56
4
0
279,850
0
L
Thor
7,065
442
70
4
0
289,067
1
L
Nox
6,292
393
17
1
0
239,571
0
L
Tiamat
6,279
392
21
1
0
219,249
0
W
Danzaburou
10,580
661
148
9
0
314,666
0
L
Charybdis
7,498
469
95
6
0
253,875
0
W
Fenrir
8,702
544
73
5
0
261,750
0
W
Odin
10,405
650
122
8
0
295,665
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role